Uses of Record Class
net.minecraft.client.render.command.ModelCommandRenderer.CrumblingOverlayCommand
Packages that use ModelCommandRenderer.CrumblingOverlayCommand
Package
Description
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Uses of ModelCommandRenderer.CrumblingOverlayCommand in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeMethodDescription<E extends BlockEntity,S extends BlockEntityRenderState>
SBlockEntityRenderManager.getRenderState(E blockEntity, float tickProgress, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) private voidAbstractSignBlockEntityRenderer.render(SignBlockEntityRenderState renderState, MatrixStack matrices, BlockState blockState, AbstractSignBlock block, WoodType woodType, Model.SinglePartModel model, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue) private static voidBannerBlockEntityRenderer.render(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, float yaw, BannerBlockModel model, BannerFlagBlockModel flagModel, float pitch, DyeColor dyeColor, BannerPatternsComponent bannerPatterns, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) voidShulkerBoxBlockEntityRenderer.render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Direction facing, float openness, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, SpriteIdentifier spriteId, int int2) static voidSkullBlockEntityRenderer.render(@Nullable Direction facing, float yaw, float poweredTicks, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, SkullBlockEntityModel model, RenderLayer renderLayer, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) static <S> voidBannerBlockEntityRenderer.renderCanvas(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model<S> model, S state, SpriteIdentifier spriteId, boolean useBannerLayer, DyeColor color, BannerPatternsComponent patterns, boolean bool, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, int int2) private static <S> voidBannerBlockEntityRenderer.renderLayer(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model<S> model, S state, SpriteIdentifier spriteId, DyeColor color, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrices, OrderedRenderCommandQueue queue, Model.SinglePartModel model, Direction direction, SpriteIdentifier spriteId, int light, int overlay, boolean isFoot, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) protected voidAbstractSignBlockEntityRenderer.renderSign(MatrixStack matrices, int lightmapCoords, WoodType woodType, Model.SinglePartModel model, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue) voidAbstractEndPortalBlockEntityRenderer.updateRenderState(T t, S s, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidAbstractSignBlockEntityRenderer.updateRenderState(SignBlockEntity signBlockEntity, SignBlockEntityRenderState signBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidBannerBlockEntityRenderer.updateRenderState(BannerBlockEntity bannerBlockEntity, BannerBlockEntityRenderState bannerBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidBeaconBlockEntityRenderer.updateRenderState(T t, BeaconBlockEntityRenderState beaconBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidBedBlockEntityRenderer.updateRenderState(BedBlockEntity bedBlockEntity, BedBlockEntityRenderState bedBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidBellBlockEntityRenderer.updateRenderState(BellBlockEntity bellBlockEntity, BellBlockEntityRenderState bellBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) default voidBlockEntityRenderer.updateRenderState(T blockEntity, S state, float tickProgress, Vec3d cameraPos, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) voidBrushableBlockEntityRenderer.updateRenderState(BrushableBlockEntity brushableBlockEntity, BrushableBlockEntityRenderState brushableBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidCampfireBlockEntityRenderer.updateRenderState(CampfireBlockEntity campfireBlockEntity, CampfireBlockEntityRenderState campfireBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidChestBlockEntityRenderer.updateRenderState(T t, ChestBlockEntityRenderState chestBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidConduitBlockEntityRenderer.updateRenderState(ConduitBlockEntity conduitBlockEntity, ConduitBlockEntityRenderState conduitBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidCopperGolemStatueBlockEntityRenderer.updateRenderState(CopperGolemStatueBlockEntity copperGolemStatueBlockEntity, CopperGolemStatueBlockEntityRenderState copperGolemStatueBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidDecoratedPotBlockEntityRenderer.updateRenderState(DecoratedPotBlockEntity decoratedPotBlockEntity, DecoratedPotBlockEntityRenderState decoratedPotBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidEnchantingTableBlockEntityRenderer.updateRenderState(EnchantingTableBlockEntity enchantingTableBlockEntity, EnchantingTableBlockEntityRenderState enchantingTableBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidEndGatewayBlockEntityRenderer.updateRenderState(EndGatewayBlockEntity endGatewayBlockEntity, EndGatewayBlockEntityRenderState endGatewayBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidLecternBlockEntityRenderer.updateRenderState(LecternBlockEntity lecternBlockEntity, LecternBlockEntityRenderState lecternBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidMobSpawnerBlockEntityRenderer.updateRenderState(MobSpawnerBlockEntity mobSpawnerBlockEntity, MobSpawnerBlockEntityRenderState mobSpawnerBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidPistonBlockEntityRenderer.updateRenderState(PistonBlockEntity pistonBlockEntity, PistonBlockEntityRenderState pistonBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidShelfBlockEntityRenderer.updateRenderState(ShelfBlockEntity shelfBlockEntity, ShelfBlockEntityRenderState shelfBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidShulkerBoxBlockEntityRenderer.updateRenderState(ShulkerBoxBlockEntity shulkerBoxBlockEntity, ShulkerBoxBlockEntityRenderState shulkerBoxBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidSkullBlockEntityRenderer.updateRenderState(SkullBlockEntity skullBlockEntity, SkullBlockEntityRenderState skullBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidStructureBlockBlockEntityRenderer.updateRenderState(T t, StructureBlockBlockEntityRenderState structureBlockBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidTestInstanceBlockEntityRenderer.updateRenderState(TestInstanceBlockEntity testInstanceBlockEntity, TestInstanceBlockEntityRenderState testInstanceBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidTrialSpawnerBlockEntityRenderer.updateRenderState(TrialSpawnerBlockEntity trialSpawnerBlockEntity, MobSpawnerBlockEntityRenderState mobSpawnerBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidVaultBlockEntityRenderer.updateRenderState(VaultBlockEntity vaultBlockEntity, VaultBlockEntityRenderState vaultBlockEntityRenderState, float float2, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) -
Uses of ModelCommandRenderer.CrumblingOverlayCommand in net.minecraft.client.render.block.entity.state
Fields in net.minecraft.client.render.block.entity.state declared as ModelCommandRenderer.CrumblingOverlayCommandMethods in net.minecraft.client.render.block.entity.state with parameters of type ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeMethodDescriptionstatic voidBlockEntityRenderState.updateBlockEntityRenderState(BlockEntity blockEntity, BlockEntityRenderState state, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) -
Uses of ModelCommandRenderer.CrumblingOverlayCommand in net.minecraft.client.render.command
Fields in net.minecraft.client.render.command declared as ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeFieldDescriptionprivate final ModelCommandRenderer.CrumblingOverlayCommandOrderedRenderCommandQueueImpl.ModelCommand.crumblingOverlayThe field for thecrumblingOverlayrecord component.private final ModelCommandRenderer.CrumblingOverlayCommandOrderedRenderCommandQueueImpl.ModelPartCommand.crumblingOverlayThe field for thecrumblingOverlayrecord component.Methods in net.minecraft.client.render.command that return ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeMethodDescriptionOrderedRenderCommandQueueImpl.ModelCommand.crumblingOverlay()Returns the value of thecrumblingOverlayrecord component.OrderedRenderCommandQueueImpl.ModelPartCommand.crumblingOverlay()Returns the value of thecrumblingOverlayrecord component.Methods in net.minecraft.client.render.command with parameters of type ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeMethodDescription<S> voidBatchingRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) <S> voidOrderedRenderCommandQueueImpl.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) default <S> voidRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) <S> voidRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) voidBatchingRenderCommandQueue.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) voidOrderedRenderCommandQueueImpl.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) voidRenderCommandQueue.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, boolean sheeted, boolean hasGlint, int tintedColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) default voidRenderCommandQueue.submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, @Nullable Sprite sprite, int tintedColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) Constructors in net.minecraft.client.render.command with parameters of type ModelCommandRenderer.CrumblingOverlayCommandModifierConstructorDescriptionModelCommand(MatrixStack.Entry entry, Model<? super S> model, S s, int int2, int int3, int int4, @Nullable Sprite sprite, int int5, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) ModelPartCommand(MatrixStack.Entry entry, ModelPart modelPart, int int2, int int3, @Nullable Sprite sprite, boolean bool, boolean bool2, int int4, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, int int5)