Uses of Record Class
net.minecraft.client.render.entity.model.EquipmentModelData
Packages that use EquipmentModelData
Package
Description
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Uses of EquipmentModelData in net.minecraft.client.render.entity
Constructors in net.minecraft.client.render.entity with parameters of type EquipmentModelDataModifierConstructorDescriptionAbstractSkeletonEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer layer, EquipmentModelData<EntityModelLayer> equipmentModelData) AbstractSkeletonEntityRenderer(EntityRendererFactory.Context context, EquipmentModelData<EntityModelLayer> equipmentModelData, SkeletonEntityModel<S> skeletonEntityModel) PiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer babyMainLayer, EquipmentModelData<EntityModelLayer> equipmentModelData, EquipmentModelData<EntityModelLayer> equipmentModelData2) protectedZombieBaseEntityRenderer(EntityRendererFactory.Context context, M mainModel, M babyMainModel, EquipmentModelData<M> equipmentModelData, EquipmentModelData<M> equipmentModelData2) ZombieEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legsArmorLayer, EquipmentModelData<EntityModelLayer> equipmentModelData, EquipmentModelData<EntityModelLayer> equipmentModelData2) ZombifiedPiglinEntityRenderer(EntityRendererFactory.Context context, EntityModelLayer mainLayer, EntityModelLayer babyMainLayer, EquipmentModelData<EntityModelLayer> equipmentModelData, EquipmentModelData<EntityModelLayer> equipmentModelData2) -
Uses of EquipmentModelData in net.minecraft.client.render.entity.feature
Fields in net.minecraft.client.render.entity.feature declared as EquipmentModelDataModifier and TypeFieldDescriptionprivate final EquipmentModelData<A> ArmorFeatureRenderer.field_61804private final EquipmentModelData<A> ArmorFeatureRenderer.field_61805Constructors in net.minecraft.client.render.entity.feature with parameters of type EquipmentModelDataModifierConstructorDescriptionArmorFeatureRenderer(FeatureRendererContext<S, M> featureRendererContext, EquipmentModelData<A> equipmentModelData, EquipmentRenderer equipmentRenderer) ArmorFeatureRenderer(FeatureRendererContext<S, M> featureRendererContext, EquipmentModelData<A> equipmentModelData, EquipmentModelData<A> equipmentModelData2, EquipmentRenderer equipmentRenderer) -
Uses of EquipmentModelData in net.minecraft.client.render.entity.model
Fields in net.minecraft.client.render.entity.model declared as EquipmentModelDataModifier and TypeFieldDescriptionstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.ARMOR_STAND_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.BOGGED_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.DROWNED_BABY_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.DROWNED_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.GIANT_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.HUSK_BABY_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.HUSK_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.PIGLIN_BABY_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.PIGLIN_BRUTE_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.PIGLIN_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.PLAYER_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.PLAYER_SLIMstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.SKELETON_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.SMALL_ARMOR_STAND_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.STRAY_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.WITHER_SKELETON_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.ZOMBIE_BABY_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.ZOMBIE_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.ZOMBIE_VILLAGER_BABY_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.ZOMBIE_VILLAGER_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.ZOMBIFIED_PIGLIN_BABY_EQUIPMENTstatic final EquipmentModelData<EntityModelLayer> EntityModelLayers.ZOMBIFIED_PIGLIN_EQUIPMENTMethods in net.minecraft.client.render.entity.model that return EquipmentModelDataModifier and TypeMethodDescriptionprotected static EquipmentModelData<ModelData> BipedEntityModel.createEquipmentModelData(Function<Dilation, ModelData> toModelData, Dilation hatDilation, Dilation armorDilation) static EquipmentModelData<ModelData> BipedEntityModel.createEquipmentModelData(Dilation hatDilation, Dilation armorDilation) static EquipmentModelData<ModelData> PiglinBaseEntityModel.createEquipmentModelData(Dilation hatDilation, Dilation armorDilation) static EquipmentModelData<ModelData> PlayerEntityModel.createEquipmentModelData(Dilation hatDilation, Dilation armorDilation) static EquipmentModelData<TexturedModelData> ArmorStandArmorEntityModel.getEquipmentModelData(Dilation hatDilation, Dilation armorDilation) static EquipmentModelData<TexturedModelData> ZombieVillagerEntityModel.getEquipmentModelData(Dilation hatDilation, Dilation armorDilation) <U> EquipmentModelData<U> static <M extends BipedEntityModel<?>>
EquipmentModelData<M> EquipmentModelData.mapToEntityModel(EquipmentModelData<EntityModelLayer> data, LoadedEntityModels models, Function<ModelPart, M> modelPartToModel) private static EquipmentModelData<EntityModelLayer> EntityModelLayers.registerEquipment(String id) Methods in net.minecraft.client.render.entity.model with parameters of type EquipmentModelDataModifier and TypeMethodDescriptionvoidEquipmentModelData.addTo(EquipmentModelData<TexturedModelData> texturedModelData, ImmutableMap.Builder<T, TexturedModelData> builder) static <M extends BipedEntityModel<?>>
EquipmentModelData<M> EquipmentModelData.mapToEntityModel(EquipmentModelData<EntityModelLayer> data, LoadedEntityModels models, Function<ModelPart, M> modelPartToModel)