Uses of Class
net.minecraft.client.world.ClientChunkLoadProgress
Packages that use ClientChunkLoadProgress
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Uses of ClientChunkLoadProgress in net.minecraft.client.gui.screen.world
Fields in net.minecraft.client.gui.screen.world declared as ClientChunkLoadProgressModifier and TypeFieldDescriptionprivate ClientChunkLoadProgressLevelLoadingScreen.chunkLoadProgressMethods in net.minecraft.client.gui.screen.world with parameters of type ClientChunkLoadProgressModifier and TypeMethodDescriptionvoidLevelLoadingScreen.init(ClientChunkLoadProgress chunkLoadProgress, LevelLoadingScreen.WorldEntryReason reason) Constructors in net.minecraft.client.gui.screen.world with parameters of type ClientChunkLoadProgressModifierConstructorDescriptionLevelLoadingScreen(ClientChunkLoadProgress progressProvider, LevelLoadingScreen.WorldEntryReason reason) -
Uses of ClientChunkLoadProgress in net.minecraft.client.network
Fields in net.minecraft.client.network declared as ClientChunkLoadProgressModifier and TypeFieldDescriptionprivate final ClientChunkLoadProgressClientConfigurationNetworkHandler.chunkLoadProgressprivate final ClientChunkLoadProgressClientConnectionState.chunkLoadProgressThe field for thechunkLoadProgressrecord component.private @Nullable ClientChunkLoadProgressClientPlayNetworkHandler.chunkLoadProgressprivate final ClientChunkLoadProgressClientLoginNetworkHandler.field_61722Methods in net.minecraft.client.network that return ClientChunkLoadProgressModifier and TypeMethodDescriptionClientConnectionState.chunkLoadProgress()Returns the value of thechunkLoadProgressrecord component.Constructors in net.minecraft.client.network with parameters of type ClientChunkLoadProgressModifierConstructorDescriptionClientConnectionState(ClientChunkLoadProgress clientChunkLoadProgress, com.mojang.authlib.GameProfile gameProfile, WorldSession worldSession, DynamicRegistryManager.Immutable immutable, FeatureSet featureSet, @Nullable String string, @Nullable ServerInfo serverInfo, @Nullable Screen screen, Map<Identifier, byte[]> map, ChatHud.ChatState chatState, Map<String, String> map2, ServerLinks serverLinks, Map<UUID, PlayerListEntry> map3, boolean bool) ClientLoginNetworkHandler(ClientConnection connection, MinecraftClient client, @Nullable ServerInfo serverInfo, @Nullable Screen parentScreen, boolean newWorld, @Nullable Duration worldLoadTime, Consumer<Text> statusConsumer, ClientChunkLoadProgress clientChunkLoadProgress, @Nullable CookieStorage cookieStorage)