Uses of Interface
net.minecraft.world.debug.DebugDataStore
Packages that use DebugDataStore
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Uses of DebugDataStore in net.minecraft.client.network
Methods in net.minecraft.client.network that return DebugDataStoreModifier and TypeMethodDescriptionClientDebugSubscriptionManager.createDebugDataStore(World world) ClientPlayNetworkHandler.getDebugDataStore() -
Uses of DebugDataStore in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type DebugDataStoreModifier and TypeMethodDescriptionprivate voidBrainDebugRenderer.draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double x, double y, double z, DebugDataStore store) private voidBeeDebugRenderer.drawFlowers(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugDataStore dataStore) private voidBeeDebugRenderer.drawHiveInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, BeeHiveDebugData data, Collection<UUID> blacklistingBees, DebugDataStore dataStore) private voidPoiDebugRenderer.drawPoiInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, PoiDebugData poiData, DebugDataStore store) private voidGameEventDebugRenderer.forEachEventData(DebugDataStore dataStore, GameEventDebugRenderer.EventConsumer consumer) BeeDebugRenderer.getBeesByHive(DebugDataStore dataStore) private Collection<UUID> BeeDebugRenderer.getBeesForHive(BlockPos pos, DebugDataStore dataStore) BeeDebugRenderer.getBlacklistingBees(DebugDataStore dataStore) BrainDebugRenderer.getGhostPointsOfInterest(DebugDataStore store) PoiDebugRenderer.getTicketHolders(PoiDebugData poiData, boolean potential, DebugDataStore store) voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) private voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugDataStore dataStore) voidBlockOutlineDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidBrainDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidBreezeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidChunkBorderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidChunkDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidChunkLoadingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidCollisionDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidDebugRenderer.Renderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidEntityBlockIntersectionsDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidGameEventDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidGoalSelectorDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidHeightmapDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidNeighborUpdateDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidOctreeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidPathfindingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidPoiDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidRaidCenterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidRedstoneUpdateOrderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidSkyLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidStructureDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidSupportingBlockDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidVillageSectionsDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum) voidWaterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, DebugDataStore store, Frustum frustum)