Uses of Class
net.minecraft.client.model.Model
Packages that use Model
Package
Description
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Uses of Model in net.minecraft.client.model
Classes in net.minecraft.client.model with type parameters of type ModelSubclasses of Model in net.minecraft.client.modelModifier and TypeClassDescriptionclassstatic classFields in net.minecraft.client.model declared as ModelModifier and TypeFieldDescriptionprivate final TBabyModelPair.adultModelThe field for theadultModelrecord component.private final TBabyModelPair.babyModelThe field for thebabyModelrecord component. - 
Uses of Model in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as ModelModifier and TypeFieldDescriptionElderGuardianParticleRenderer.State.modelThe field for themodelrecord component.Methods in net.minecraft.client.particle that return ModelModifier and TypeMethodDescriptionElderGuardianParticleRenderer.State.model()Returns the value of themodelrecord component.Constructors in net.minecraft.client.particle with parameters of type ModelModifierConstructorDescriptionprivateState(Model<Unit> model, MatrixStack matrixStack, RenderLayer renderLayer, int int2)  - 
Uses of Model in net.minecraft.client.render.block.entity
Subclasses of Model in net.minecraft.client.render.block.entityModifier and TypeClassDescriptionprivate static classclassMethods in net.minecraft.client.render.block.entity with parameters of type ModelModifier and TypeMethodDescriptionstatic <S> voidBannerBlockEntityRenderer.renderCanvas(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model<S> model, S state, SpriteIdentifier spriteId, boolean useBannerLayer, DyeColor color, BannerPatternsComponent patterns, boolean bool, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, int int2) private static <S> voidBannerBlockEntityRenderer.renderLayer(SpriteHolder materials, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model<S> model, S state, SpriteIdentifier spriteId, DyeColor color, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay)  - 
Uses of Model in net.minecraft.client.render.block.entity.model
Subclasses of Model in net.minecraft.client.render.block.entity.modelModifier and TypeClassDescriptionclassclassclassclassclass - 
Uses of Model in net.minecraft.client.render.command
Fields in net.minecraft.client.render.command declared as ModelModifier and TypeFieldDescriptionOrderedRenderCommandQueueImpl.ModelCommand.modelThe field for themodelrecord component.Methods in net.minecraft.client.render.command that return ModelModifier and TypeMethodDescriptionOrderedRenderCommandQueueImpl.ModelCommand.model()Returns the value of themodelrecord component.Methods in net.minecraft.client.render.command with parameters of type ModelModifier and TypeMethodDescription<S> voidBatchingRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) <S> voidOrderedRenderCommandQueueImpl.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) default <S> voidRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) <S> voidRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) Constructors in net.minecraft.client.render.command with parameters of type ModelModifierConstructorDescriptionModelCommand(MatrixStack.Entry entry, Model<? super S> model, S s, int int2, int int3, int int4, @Nullable Sprite sprite, int int5, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand)  - 
Uses of Model in net.minecraft.client.render.entity
Subclasses of Model in net.minecraft.client.render.entity - 
Uses of Model in net.minecraft.client.render.entity.equipment
Methods in net.minecraft.client.render.entity.equipment with parameters of type ModelModifier and TypeMethodDescription<S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3) <S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, @Nullable Identifier identifier, int int3, int int4)  - 
Uses of Model in net.minecraft.client.render.entity.feature
Fields in net.minecraft.client.render.entity.feature declared as ModelMethods in net.minecraft.client.render.entity.feature with parameters of type ModelModifier and TypeMethodDescriptionprotected static <S extends LivingEntityRenderState>
voidFeatureRenderer.render(Model<? super S> model, Identifier texture, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, S state, int color, int int2) private voidWolfArmorFeatureRenderer.renderCracks(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, ItemStack stack, Model<WolfEntityRenderState> model, WolfEntityRenderState wolfEntityRenderState) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.renderModel(Model<? super S> model, Identifier identifier, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, S state, int color, int int2) Constructors in net.minecraft.client.render.entity.feature with parameters of type ModelModifierConstructorDescriptionStuckObjectsFeatureRenderer(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, Model<S> model, S s, Identifier identifier, StuckObjectsFeatureRenderer.RenderPosition renderPosition)  - 
Uses of Model in net.minecraft.client.render.entity.model
Subclasses of Model in net.minecraft.client.render.entity.modelModifier and TypeClassDescriptionclassclassclassAbstractZombieModel<S extends ZombieEntityRenderState>classclassclassRepresents the armor model of an.invalid reference
ArmorStandEntity
classRepresents the model of an.invalid reference
ArmorStandEntity
classclassRepresents the model of an.invalid reference
AxolotlEntity
classRepresents the model of a.invalid reference
BatEntity
classRepresents the model of a.invalid reference
BeeEntity
classBipedEntityModel<T extends BipedEntityRenderState>Represents the model of a biped living entity.classRepresents the model of a blaze-like entity.classRepresents the model of a.invalid reference
BoatEntity
classclassRepresents the model of the enchanting table's book.classclassclassclassRepresents the model of a.invalid reference
CatEntity
classRepresents the model of a chicken-like entity.classRepresents the model of a cod-like entity.classclassclassclassclassRepresents the model of a cow-like entity.classclassRepresents the model of a creeper-like entity.classclassRepresents the model of a dolphin-like entity.classclassRepresents the model of the dragon head.classclassRepresents the model of a worn elytra.classclassEndermanEntityModel<T extends EndermanEntityRenderState>Represents the model of an enderman-like living entity.classRepresents the model of an endermite-like entity.classEntityModel<T extends EntityRenderState>Represents the model of an.invalid reference
Entity
classRepresents the model of an evoker-fangs-like entity.classFelineEntityModel<T extends FelineEntityRenderState>Represents the model of an ocelot-like entity.classRepresents the model of a.invalid reference
FoxEntity
classclassRepresents the model of a ghast-like entity.classRepresents the model of a.invalid reference
GiantEntity
classRepresents the model of a.invalid reference
GoatEntity
classclassclassclassRepresents the model of a hoglin-like entity.classclassclassIllagerEntityModel<S extends IllagerEntityRenderState>classclassclassclassRepresents the model of a leash-knot-like entity.classRepresents the model of a llama-like entity.classRepresents the model of llama-spit-like entity.classclassclassRepresents the model of a minecart-like entity.classclassclassclassclassRepresents the model of a pig-like entity.classPiglinBaseEntityModel<S extends BipedEntityRenderState>classRepresents the model of a piglin-like entity.classclassclassRepresents the model of a player-like entity.classclassQuadrupedEntityModel<T extends LivingEntityRenderState>Represents the model of a quadruped entity.classRepresents the model of a.invalid reference
RabbitEntity
classclassclassclassclassclassRepresents the model of a held shield.classRepresents the model of shulker-bullet-like entity.classclassclassSkeletonEntityModel<S extends SkeletonEntityRenderState>classRepresents the model of a skull.classclassclassclassclassclassclassRepresents the model of a squid-like entity.classclassclassclassRepresents the model of a thrown trident.classclassclassRepresents the model of a.invalid reference
VexEntity
classRepresents the model of a villager resembling entity.classclassclassclassRepresents the model of a witch resembling entity.classRepresents the model of a.invalid reference
WitherEntity
classclassZombieEntityModel<S extends ZombieEntityRenderState>classclass