Class PiglinEntityRenderer
java.lang.Object
net.minecraft.client.render.entity.EntityRenderer<T>
net.minecraft.client.render.entity.LivingEntityRenderer<T,M>
net.minecraft.client.render.entity.MobEntityRenderer<T,M>
net.minecraft.client.render.entity.BipedEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>
net.minecraft.client.render.entity.PiglinEntityRenderer
- All Implemented Interfaces:
FeatureRendererContext<MobEntity,PiglinEntityModel<MobEntity>>
@Environment(CLIENT) public class PiglinEntityRenderer extends BipedEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>
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Field Summary
Fields Modifier and Type Field Description private static Map<EntityType<?>,Identifier>TEXTURESFields inherited from class net.minecraft.client.render.entity.LivingEntityRenderer
features, modelFields inherited from class net.minecraft.client.render.entity.EntityRenderer
dispatcher, shadowOpacity, shadowRadius -
Constructor Summary
Constructors Constructor Description PiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer innerArmorLayer, EntityModelLayer outerArmorLayer, boolean zombie) -
Method Summary
Modifier and Type Method Description private static PiglinEntityModel<MobEntity>getPiglinModel(EntityModelLoader modelLoader, EntityModelLayer layer, boolean zombie)IdentifiergetTexture(MobEntity mobEntity)protected booleanisShaking(MobEntity mobEntity)Returns if this entity is shaking in the way a zombie villager, zombie, husk, or piglin undergoing conversion shakes.Methods inherited from class net.minecraft.client.render.entity.MobEntityRenderer
hasLabel, render, shouldRenderMethods inherited from class net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, scale, setupTransformsMethods inherited from class net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getSkyLight, renderLabelIfPresent
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Field Details
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TEXTURES
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Constructor Details
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PiglinEntityRenderer
public PiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer innerArmorLayer, EntityModelLayer outerArmorLayer, boolean zombie)
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Method Details
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getPiglinModel
private static PiglinEntityModel<MobEntity> getPiglinModel(EntityModelLoader modelLoader, EntityModelLayer layer, boolean zombie) -
getTexture
- Specified by:
getTexturein interfaceFeatureRendererContext<MobEntity,PiglinEntityModel<MobEntity>>- Overrides:
getTexturein classBipedEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>
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isShaking
Description copied from class:LivingEntityRendererReturns if this entity is shaking in the way a zombie villager, zombie, husk, or piglin undergoing conversion shakes. husk, or piglin are undergoing conversion.- Overrides:
isShakingin classLivingEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>
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