Package net.minecraft.world.biome
Class DefaultBiomeCreator
java.lang.Object
net.minecraft.world.biome.DefaultBiomeCreator
public class DefaultBiomeCreator extends Object
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Constructor Summary
Constructors Constructor Description DefaultBiomeCreator() -
Method Summary
Modifier and Type Method Description private static BiomecomposeEndSpawnSettings(GenerationSettings.Builder builder)private static BiomecomposeSavannaGenerationSettings(float depth, float scale, float temperature, boolean bool, boolean bool2, SpawnSettings.Builder builder)private static BiomecreateBadlands(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, float depth, float scale, boolean bool, boolean bool2)private static BiomecreateBambooJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize)static BiomecreateBambooJungleHills()static BiomecreateBasaltDeltas()static BiomecreateBeach(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony)static BiomecreateBirchForest(float depth, float scale, boolean tallTrees)static BiomecreateColdOcean(boolean deep)static BiomecreateCrimsonForest()static BiomecreateDarkForest(float depth, float scale, boolean bool)static BiomecreateDeepWarmOcean()static BiomecreateDesert(float depth, float scale, boolean bool, boolean bool2, boolean bool3)static BiomecreateEndBarrens()static BiomecreateEndHighlands()static BiomecreateEndMidlands()static BiomecreateErodedBadlands()static BiomecreateFlowerForest()private static BiomecreateForest(float depth, float scale, boolean bool, SpawnSettings.Builder builder)private static SpawnSettings.BuildercreateForestSpawnSettings()static BiomecreateFrozenOcean(boolean monument)static BiomecreateGiantTreeTaiga(float depth, float scale, float temperature, boolean spruce)static BiomecreateJungle()private static BiomecreateJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize)static BiomecreateJungleEdge()private static BiomecreateJungleFeatures(float depth, float scale, float downfall, boolean bool, boolean bool2, boolean bool3, SpawnSettings.Builder builder)static BiomecreateJungleHills()static BiomecreateLukewarmOcean(boolean deep)static BiomecreateModifiedJungle()static BiomecreateModifiedJungleEdge()static BiomecreateMountains(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees)static BiomecreateMushroomFields(float depth, float scale)static BiomecreateNetherWastes()static BiomecreateNormalBadlands(float depth, float scale, boolean bool)static BiomecreateNormalBambooJungle()static BiomecreateNormalForest(float depth, float scale)static BiomecreateNormalOcean(boolean deep)private static BiomecreateOcean(SpawnSettings.Builder builder, int waterColor, int waterFogColor, boolean deep, GenerationSettings.Builder builder2)private static GenerationSettings.BuildercreateOceanGenerationSettings(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, boolean bool, boolean bool2, boolean bool3)static BiomecreatePlains(boolean bool)static BiomecreateRiver(float depth, float scale, float temperature, int waterColor, boolean bool)static BiomecreateSavanna(float depth, float scale, float temperature, boolean bool, boolean bool2)static BiomecreateSavannaPlateau()private static SpawnSettings.BuildercreateSavannaSpawnSettings()static BiomecreateSmallEndIslands()static BiomecreateSnowyTundra(float depth, float scale, boolean bool, boolean bool2)static BiomecreateSoulSandValley()static BiomecreateSwamp(float depth, float scale, boolean bool)static BiomecreateTaiga(float depth, float scale, boolean bool, boolean bool2, boolean bool3, boolean bool4)static BiomecreateTheEnd()static BiomecreateTheVoid()static BiomecreateWarmOcean()static BiomecreateWarpedForest()static BiomecreateWoodedBadlandsPlateau(float depth, float scale)private static intgetSkyColor(float temperature)static Biomemethod_33132()
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Constructor Details
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DefaultBiomeCreator
public DefaultBiomeCreator()
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Method Details
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getSkyColor
private static int getSkyColor(float temperature) -
createGiantTreeTaiga
public static Biome createGiantTreeTaiga(float depth, float scale, float temperature, boolean spruce) -
createBirchForest
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createJungle
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createJungleEdge
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createModifiedJungleEdge
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createModifiedJungle
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createJungleHills
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createNormalBambooJungle
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createBambooJungleHills
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createJungle
private static Biome createJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize) -
createBambooJungle
private static Biome createBambooJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize) -
createJungleFeatures
private static Biome createJungleFeatures(float depth, float scale, float downfall, boolean bool, boolean bool2, boolean bool3, SpawnSettings.Builder builder) -
createMountains
public static Biome createMountains(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees) -
createDesert
public static Biome createDesert(float depth, float scale, boolean bool, boolean bool2, boolean bool3) -
createPlains
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composeEndSpawnSettings
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createEndBarrens
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createTheEnd
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createEndMidlands
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createEndHighlands
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createSmallEndIslands
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createMushroomFields
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composeSavannaGenerationSettings
private static Biome composeSavannaGenerationSettings(float depth, float scale, float temperature, boolean bool, boolean bool2, SpawnSettings.Builder builder) -
createSavanna
public static Biome createSavanna(float depth, float scale, float temperature, boolean bool, boolean bool2) -
createSavannaSpawnSettings
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createSavannaPlateau
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createBadlands
private static Biome createBadlands(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, float depth, float scale, boolean bool, boolean bool2) -
createNormalBadlands
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createWoodedBadlandsPlateau
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createErodedBadlands
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createOcean
private static Biome createOcean(SpawnSettings.Builder builder, int waterColor, int waterFogColor, boolean deep, GenerationSettings.Builder builder2) -
createOceanGenerationSettings
private static GenerationSettings.Builder createOceanGenerationSettings(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, boolean bool, boolean bool2, boolean bool3) -
createColdOcean
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createNormalOcean
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createLukewarmOcean
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createWarmOcean
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createDeepWarmOcean
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createFrozenOcean
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createForest
private static Biome createForest(float depth, float scale, boolean bool, SpawnSettings.Builder builder) -
createForestSpawnSettings
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createNormalForest
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createFlowerForest
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createTaiga
public static Biome createTaiga(float depth, float scale, boolean bool, boolean bool2, boolean bool3, boolean bool4) -
createDarkForest
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createSwamp
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createSnowyTundra
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createRiver
public static Biome createRiver(float depth, float scale, float temperature, int waterColor, boolean bool) -
createBeach
public static Biome createBeach(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony) -
createTheVoid
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createNetherWastes
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createSoulSandValley
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createBasaltDeltas
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createCrimsonForest
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createWarpedForest
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method_33132
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