Package net.minecraft.world.gen.feature
Class EndCityFeature
java.lang.Object
net.minecraft.world.gen.feature.StructureFeature<DefaultFeatureConfig>
net.minecraft.world.gen.feature.EndCityFeature
public class EndCityFeature extends StructureFeature<DefaultFeatureConfig>
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classEndCityFeature.StartNested classes/interfaces inherited from class net.minecraft.world.gen.feature.StructureFeature
StructureFeature.StructureStartFactory<C extends FeatureConfig> -
Field Summary
Fields inherited from class net.minecraft.world.gen.feature.StructureFeature
BASTION_REMNANT, BURIED_TREASURE, DESERT_PYRAMID, END_CITY, FORTRESS, IGLOO, JIGSAW_STRUCTURES, JUNGLE_PYRAMID, MANSION, MINESHAFT, MONUMENT, NETHER_FOSSIL, OCEAN_RUIN, PILLAGER_OUTPOST, RUINED_PORTAL, SHIPWRECK, STRONGHOLD, STRUCTURES, SWAMP_HUT, VILLAGE -
Constructor Summary
Constructors Constructor Description EndCityFeature(com.mojang.serialization.Codec<DefaultFeatureConfig> codec) -
Method Summary
Modifier and Type Method Description private static intgetGenerationHeight(int chunkX, int chunkZ, ChunkGenerator chunkGenerator)StructureFeature.StructureStartFactory<DefaultFeatureConfig>getStructureStartFactory()protected booleanisUniformDistribution()If true, this structure's start position will be uniformly distributed within a placement grid cell.protected booleanshouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, int int2, int int3, Biome biome, ChunkPos chunkPos, DefaultFeatureConfig defaultFeatureConfig)Checks if this structure can actually be placed at a potential structure position determined viaStructureFeature.getStartChunk(net.minecraft.world.gen.chunk.StructureConfig, long, net.minecraft.world.gen.ChunkRandom, int, int).Methods inherited from class net.minecraft.world.gen.feature.StructureFeature
configure, getCodec, getCreatureSpawns, getGenerationStep, getMonsterSpawns, getName, getStartChunk, locateStructure, method_28664, readStructureStart, tryPlaceStart
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Constructor Details
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EndCityFeature
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Method Details
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isUniformDistribution
protected boolean isUniformDistribution()If true, this structure's start position will be uniformly distributed within a placement grid cell. If false, the structure's starting point will be biased towards the center of the cell.- Overrides:
isUniformDistributionin classStructureFeature<DefaultFeatureConfig>
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shouldStartAt
protected boolean shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, int int2, int int3, Biome biome, ChunkPos chunkPos, DefaultFeatureConfig defaultFeatureConfig)Description copied from class:StructureFeatureChecks if this structure can actually be placed at a potential structure position determined viaStructureFeature.getStartChunk(net.minecraft.world.gen.chunk.StructureConfig, long, net.minecraft.world.gen.ChunkRandom, int, int). Specific structures override this method to reduce the spawn probability or restrict the spawn in some other way.- Overrides:
shouldStartAtin classStructureFeature<DefaultFeatureConfig>
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getStructureStartFactory
- Specified by:
getStructureStartFactoryin classStructureFeature<DefaultFeatureConfig>
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getGenerationHeight
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