Class EditGameRulesScreen.RuleCategoryWidget

All Implemented Interfaces:
Element, ParentElement
Enclosing class:
EditGameRulesScreen

@Environment(CLIENT)
public class EditGameRulesScreen.RuleCategoryWidget
extends EditGameRulesScreen.AbstractRuleWidget
  • Field Details

    • name

      private final Text name
  • Constructor Details

    • RuleCategoryWidget

      public RuleCategoryWidget​(Text text)
  • Method Details

    • render

      public void render​(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)
      Renders an entry in a list.
      Specified by:
      render in class EntryListWidget.Entry<EditGameRulesScreen.AbstractRuleWidget>
      Parameters:
      matrices - the matrix stack used for rendering
      index - the index of the entry
      y - the Y coordinate of the entry
      x - the X coordinate of the entry
      entryWidth - the width of the entry
      entryHeight - the height of the entry
      mouseX - the X coordinate of the mouse
      mouseY - the Y coordinate of the mouse
      hovered - whether the mouse is hovering over the entry
    • children

      public List<? extends Element> children()
      Gets a list of all child GUI elements.