Class PiglinEntityRenderer
java.lang.Object
net.minecraft.client.render.entity.EntityRenderer<T>
net.minecraft.client.render.entity.LivingEntityRenderer<T,M>
net.minecraft.client.render.entity.MobEntityRenderer<T,M>
net.minecraft.client.render.entity.BipedEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>
net.minecraft.client.render.entity.PiglinEntityRenderer
- All Implemented Interfaces:
FeatureRendererContext<MobEntity,PiglinEntityModel<MobEntity>>
@Environment(CLIENT) public class PiglinEntityRenderer extends BipedEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>
-
Field Summary
Fields Modifier and Type Field Description private static Map<EntityType<?>,Identifier>
TEXTURES
Fields inherited from class net.minecraft.client.render.entity.LivingEntityRenderer
features, model
Fields inherited from class net.minecraft.client.render.entity.EntityRenderer
dispatcher, shadowOpacity, shadowRadius
-
Constructor Summary
Constructors Constructor Description PiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer innerArmorLayer, EntityModelLayer outerArmorLayer, boolean zombie)
-
Method Summary
Modifier and Type Method Description private static PiglinEntityModel<MobEntity>
getPiglinModel(EntityModelLoader modelLoader, EntityModelLayer layer, boolean zombie)
Identifier
getTexture(MobEntity mobEntity)
protected boolean
isShaking(MobEntity mobEntity)
Returns if this entity is shaking in the way a zombie villager, zombie, husk, or piglin undergoing conversion shakes.Methods inherited from class net.minecraft.client.render.entity.MobEntityRenderer
hasLabel, render, shouldRender
Methods inherited from class net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, scale, setupTransforms
Methods inherited from class net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getSkyLight, renderLabelIfPresent
-
Field Details
-
TEXTURES
-
-
Constructor Details
-
PiglinEntityRenderer
public PiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer innerArmorLayer, EntityModelLayer outerArmorLayer, boolean zombie)
-
-
Method Details
-
getPiglinModel
private static PiglinEntityModel<MobEntity> getPiglinModel(EntityModelLoader modelLoader, EntityModelLayer layer, boolean zombie) -
getTexture
- Specified by:
getTexture
in interfaceFeatureRendererContext<MobEntity,PiglinEntityModel<MobEntity>>
- Overrides:
getTexture
in classBipedEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>
-
isShaking
Description copied from class:LivingEntityRenderer
Returns if this entity is shaking in the way a zombie villager, zombie, husk, or piglin undergoing conversion shakes. husk, or piglin are undergoing conversion.- Overrides:
isShaking
in classLivingEntityRenderer<MobEntity,PiglinEntityModel<MobEntity>>
-