Package net.minecraft.server.command
Class EffectCommand
java.lang.Object
net.minecraft.server.command.EffectCommand
public class EffectCommand extends Object
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Field Summary
Fields Modifier and Type Field Description private static com.mojang.brigadier.exceptions.SimpleCommandExceptionTypeCLEAR_EVERYTHING_FAILED_EXCEPTIONprivate static com.mojang.brigadier.exceptions.SimpleCommandExceptionTypeCLEAR_SPECIFIC_FAILED_EXCEPTIONprivate static com.mojang.brigadier.exceptions.SimpleCommandExceptionTypeGIVE_FAILED_EXCEPTION -
Constructor Summary
Constructors Constructor Description EffectCommand() -
Method Summary
Modifier and Type Method Description private static intexecuteClear(ServerCommandSource source, Collection<? extends Entity> targets)private static intexecuteClear(ServerCommandSource source, Collection<? extends Entity> targets, StatusEffect effect)private static intexecuteGive(ServerCommandSource source, Collection<? extends Entity> targets, StatusEffect effect, Integer seconds, int amplifier, boolean showParticles)static voidregister(com.mojang.brigadier.CommandDispatcher<ServerCommandSource> dispatcher)
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Field Details
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GIVE_FAILED_EXCEPTION
private static final com.mojang.brigadier.exceptions.SimpleCommandExceptionType GIVE_FAILED_EXCEPTION -
CLEAR_EVERYTHING_FAILED_EXCEPTION
private static final com.mojang.brigadier.exceptions.SimpleCommandExceptionType CLEAR_EVERYTHING_FAILED_EXCEPTION -
CLEAR_SPECIFIC_FAILED_EXCEPTION
private static final com.mojang.brigadier.exceptions.SimpleCommandExceptionType CLEAR_SPECIFIC_FAILED_EXCEPTION
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Constructor Details
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EffectCommand
public EffectCommand()
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Method Details
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register
public static void register(com.mojang.brigadier.CommandDispatcher<ServerCommandSource> dispatcher) -
executeGive
private static int executeGive(ServerCommandSource source, Collection<? extends Entity> targets, StatusEffect effect, @Nullable Integer seconds, int amplifier, boolean showParticles) -
executeClear
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executeClear
private static int executeClear(ServerCommandSource source, Collection<? extends Entity> targets, StatusEffect effect)
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