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Deprecated API

Contents

  • Interfaces
  • Classes
  • Enums
  • Fields
  • Methods
  • Constructors
  • Interfaces
    Interface Description
    net.minecraft.particle.ParticleEffect.Factory
  • Classes
    Class Description
    com.mojang.blaze3d.platform.GlStateManager.AlphaTestState
    com.mojang.blaze3d.platform.GlStateManager.Color4
    com.mojang.blaze3d.platform.GlStateManager.ColorMaterialState
    com.mojang.blaze3d.platform.GlStateManager.FogState
    com.mojang.blaze3d.platform.GlStateManager.TexGenCoordState
    com.mojang.blaze3d.platform.GlStateManager.TexGenState
    net.minecraft.util.Lazy
  • Enums
    Enum Description
    com.mojang.blaze3d.platform.GlStateManager.FogMode
    com.mojang.blaze3d.platform.GlStateManager.TexCoord
  • Fields
    Field Description
    net.minecraft.client.gui.widget.EntryListWidget.Entry.list
    net.minecraft.client.render.VertexFormats.POSITION_TEXTURE_COLOR
    net.minecraft.client.render.VertexFormats.POSITION_TEXTURE_COLOR_LIGHT
    net.minecraft.client.render.VertexFormats.POSITION_TEXTURE_COLOR_NORMAL
    net.minecraft.client.render.VertexFormats.POSITION_TEXTURE_LIGHT_COLOR
    net.minecraft.client.texture.SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE
    net.minecraft.client.texture.SpriteAtlasTexture.PARTICLE_ATLAS_TEXTURE
    net.minecraft.item.BlockItem.block
    net.minecraft.item.ItemStack.item
  • Methods
    Method Description
    com.mojang.blaze3d.platform.GlStateManager.alphaFunc​(int, float)
    com.mojang.blaze3d.platform.GlStateManager.clearCurrentColor()
    com.mojang.blaze3d.platform.GlStateManager.clientActiveTexture​(int)
    com.mojang.blaze3d.platform.GlStateManager.color4f​(float, float, float, float)
    com.mojang.blaze3d.platform.GlStateManager.colorMaterial​(int, int)
    com.mojang.blaze3d.platform.GlStateManager.colorPointer​(int, int, int, long)
    com.mojang.blaze3d.platform.GlStateManager.disableAlphaTest()
    com.mojang.blaze3d.platform.GlStateManager.disableClientState​(int)
    com.mojang.blaze3d.platform.GlStateManager.disableColorMaterial()
    com.mojang.blaze3d.platform.GlStateManager.disableFog()
    com.mojang.blaze3d.platform.GlStateManager.disableLighting()
    com.mojang.blaze3d.platform.GlStateManager.disableRescaleNormal()
    com.mojang.blaze3d.platform.GlStateManager.disableTexGen​(GlStateManager.TexCoord)
    com.mojang.blaze3d.platform.GlStateManager.enableAlphaTest()
    com.mojang.blaze3d.platform.GlStateManager.enableClientState​(int)
    com.mojang.blaze3d.platform.GlStateManager.enableColorMaterial()
    com.mojang.blaze3d.platform.GlStateManager.enableFog()
    com.mojang.blaze3d.platform.GlStateManager.enableLight​(int)
    com.mojang.blaze3d.platform.GlStateManager.enableLighting()
    com.mojang.blaze3d.platform.GlStateManager.enableRescaleNormal()
    com.mojang.blaze3d.platform.GlStateManager.enableTexGen​(GlStateManager.TexCoord)
    com.mojang.blaze3d.platform.GlStateManager.fog​(int, float[])
    com.mojang.blaze3d.platform.GlStateManager.fogDensity​(float)
    com.mojang.blaze3d.platform.GlStateManager.fogEnd​(float)
    com.mojang.blaze3d.platform.GlStateManager.fogi​(int, int)
    com.mojang.blaze3d.platform.GlStateManager.fogMode​(int)
    com.mojang.blaze3d.platform.GlStateManager.fogStart​(float)
    com.mojang.blaze3d.platform.GlStateManager.getActiveBoundTexture()
    com.mojang.blaze3d.platform.GlStateManager.getFloat​(int, FloatBuffer)
    com.mojang.blaze3d.platform.GlStateManager.getGenCoordState​(GlStateManager.TexCoord)
    com.mojang.blaze3d.platform.GlStateManager.light​(int, int, FloatBuffer)
    com.mojang.blaze3d.platform.GlStateManager.lightModel​(int, FloatBuffer)
    com.mojang.blaze3d.platform.GlStateManager.loadIdentity()
    com.mojang.blaze3d.platform.GlStateManager.matrixMode​(int)
    com.mojang.blaze3d.platform.GlStateManager.multiTexCoords2f​(int, float, float)
    com.mojang.blaze3d.platform.GlStateManager.multMatrix​(FloatBuffer)
    com.mojang.blaze3d.platform.GlStateManager.multMatrix​(Matrix4f)
    com.mojang.blaze3d.platform.GlStateManager.normal3f​(float, float, float)
    com.mojang.blaze3d.platform.GlStateManager.normalPointer​(int, int, long)
    com.mojang.blaze3d.platform.GlStateManager.ortho​(double, double, double, double, double, double)
    com.mojang.blaze3d.platform.GlStateManager.popAttributes()
    com.mojang.blaze3d.platform.GlStateManager.popMatrix()
    com.mojang.blaze3d.platform.GlStateManager.pushLightingAttributes()
    com.mojang.blaze3d.platform.GlStateManager.pushMatrix()
    com.mojang.blaze3d.platform.GlStateManager.pushTextureAttributes()
    com.mojang.blaze3d.platform.GlStateManager.rotatef​(float, float, float, float)
    com.mojang.blaze3d.platform.GlStateManager.scaled​(double, double, double)
    com.mojang.blaze3d.platform.GlStateManager.scalef​(float, float, float)
    com.mojang.blaze3d.platform.GlStateManager.shadeModel​(int)
    com.mojang.blaze3d.platform.GlStateManager.texCoordPointer​(int, int, int, long)
    com.mojang.blaze3d.platform.GlStateManager.texEnv​(int, int, int)
    com.mojang.blaze3d.platform.GlStateManager.texGenMode​(GlStateManager.TexCoord, int)
    com.mojang.blaze3d.platform.GlStateManager.texGenParam​(GlStateManager.TexCoord, int, FloatBuffer)
    com.mojang.blaze3d.platform.GlStateManager.translated​(double, double, double)
    com.mojang.blaze3d.platform.GlStateManager.translatef​(float, float, float)
    com.mojang.blaze3d.platform.GlStateManager.vertexPointer​(int, int, int, long)
    com.mojang.blaze3d.systems.RenderSystem.alphaFunc​(int, float)
    com.mojang.blaze3d.systems.RenderSystem.clearCurrentColor()
    com.mojang.blaze3d.systems.RenderSystem.color3f​(float, float, float)
    com.mojang.blaze3d.systems.RenderSystem.color4f​(float, float, float, float)
    com.mojang.blaze3d.systems.RenderSystem.colorMaterial​(int, int)
    com.mojang.blaze3d.systems.RenderSystem.disableAlphaTest()
    com.mojang.blaze3d.systems.RenderSystem.disableColorMaterial()
    com.mojang.blaze3d.systems.RenderSystem.disableFog()
    com.mojang.blaze3d.systems.RenderSystem.disableLighting()
    com.mojang.blaze3d.systems.RenderSystem.disableRescaleNormal()
    com.mojang.blaze3d.systems.RenderSystem.enableAlphaTest()
    com.mojang.blaze3d.systems.RenderSystem.enableColorMaterial()
    com.mojang.blaze3d.systems.RenderSystem.enableFog()
    com.mojang.blaze3d.systems.RenderSystem.enableLighting()
    com.mojang.blaze3d.systems.RenderSystem.enableRescaleNormal()
    com.mojang.blaze3d.systems.RenderSystem.fog​(int, float, float, float, float)
    com.mojang.blaze3d.systems.RenderSystem.fogDensity​(float)
    com.mojang.blaze3d.systems.RenderSystem.fogEnd​(float)
    com.mojang.blaze3d.systems.RenderSystem.fogi​(int, int)
    com.mojang.blaze3d.systems.RenderSystem.fogMode​(int)
    com.mojang.blaze3d.systems.RenderSystem.fogMode​(GlStateManager.FogMode)
    com.mojang.blaze3d.systems.RenderSystem.fogStart​(float)
    com.mojang.blaze3d.systems.RenderSystem.glMultiTexCoord2f​(int, float, float)
    com.mojang.blaze3d.systems.RenderSystem.loadIdentity()
    com.mojang.blaze3d.systems.RenderSystem.matrixMode​(int)
    com.mojang.blaze3d.systems.RenderSystem.multMatrix​(Matrix4f)
    com.mojang.blaze3d.systems.RenderSystem.normal3f​(float, float, float)
    com.mojang.blaze3d.systems.RenderSystem.ortho​(double, double, double, double, double, double)
    com.mojang.blaze3d.systems.RenderSystem.popAttributes()
    com.mojang.blaze3d.systems.RenderSystem.popMatrix()
    com.mojang.blaze3d.systems.RenderSystem.pushLightingAttributes()
    com.mojang.blaze3d.systems.RenderSystem.pushMatrix()
    com.mojang.blaze3d.systems.RenderSystem.pushTextureAttributes()
    com.mojang.blaze3d.systems.RenderSystem.rotatef​(float, float, float, float)
    com.mojang.blaze3d.systems.RenderSystem.runAsFancy​(Runnable)
    com.mojang.blaze3d.systems.RenderSystem.scaled​(double, double, double)
    com.mojang.blaze3d.systems.RenderSystem.scalef​(float, float, float)
    com.mojang.blaze3d.systems.RenderSystem.shadeModel​(int)
    com.mojang.blaze3d.systems.RenderSystem.translated​(double, double, double)
    com.mojang.blaze3d.systems.RenderSystem.translatef​(float, float, float)
    net.minecraft.block.AbstractBlock.calcBlockBreakingDelta​(BlockState, PlayerEntity, BlockView, BlockPos)
    net.minecraft.block.AbstractBlock.canBucketPlace​(BlockState, Fluid)
    net.minecraft.block.AbstractBlock.canPathfindThrough​(BlockState, BlockView, BlockPos, NavigationType)
    net.minecraft.block.AbstractBlock.canPlaceAt​(BlockState, WorldView, BlockPos)
    net.minecraft.block.AbstractBlock.canReplace​(BlockState, ItemPlacementContext)
    net.minecraft.block.AbstractBlock.createScreenHandlerFactory​(BlockState, World, BlockPos)
    net.minecraft.block.AbstractBlock.emitsRedstonePower​(BlockState)
    net.minecraft.block.AbstractBlock.getAmbientOcclusionLightLevel​(BlockState, BlockView, BlockPos)
    net.minecraft.block.AbstractBlock.getCollisionShape​(BlockState, BlockView, BlockPos, ShapeContext)
    net.minecraft.block.AbstractBlock.getComparatorOutput​(BlockState, World, BlockPos)
    net.minecraft.block.AbstractBlock.getCullingShape​(BlockState, BlockView, BlockPos)
    net.minecraft.block.AbstractBlock.getDroppedStacks​(BlockState, LootContext.Builder)
    net.minecraft.block.AbstractBlock.getFluidState​(BlockState)
    net.minecraft.block.AbstractBlock.getOpacity​(BlockState, BlockView, BlockPos)
    net.minecraft.block.AbstractBlock.getOutlineShape​(BlockState, BlockView, BlockPos, ShapeContext)
    net.minecraft.block.AbstractBlock.getPistonBehavior​(BlockState)
    net.minecraft.block.AbstractBlock.getRaycastShape​(BlockState, BlockView, BlockPos)
    net.minecraft.block.AbstractBlock.getRenderingSeed​(BlockState, BlockPos)
    net.minecraft.block.AbstractBlock.getRenderType​(BlockState)
    net.minecraft.block.AbstractBlock.getSidesShape​(BlockState, BlockView, BlockPos)
    net.minecraft.block.AbstractBlock.getStateForNeighborUpdate​(BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos)
    net.minecraft.block.AbstractBlock.getStrongRedstonePower​(BlockState, BlockView, BlockPos, Direction)
    net.minecraft.block.AbstractBlock.getVisualShape​(BlockState, BlockView, BlockPos, ShapeContext)
    net.minecraft.block.AbstractBlock.getWeakRedstonePower​(BlockState, BlockView, BlockPos, Direction)
    net.minecraft.block.AbstractBlock.hasComparatorOutput​(BlockState)
    net.minecraft.block.AbstractBlock.hasSidedTransparency​(BlockState)
    net.minecraft.block.AbstractBlock.isSideInvisible​(BlockState, BlockState, Direction)
    net.minecraft.block.AbstractBlock.mirror​(BlockState, BlockMirror)
    net.minecraft.block.AbstractBlock.neighborUpdate​(BlockState, World, BlockPos, Block, BlockPos, boolean)
    net.minecraft.block.AbstractBlock.onBlockAdded​(BlockState, World, BlockPos, BlockState, boolean)
    net.minecraft.block.AbstractBlock.onBlockBreakStart​(BlockState, World, BlockPos, PlayerEntity)
    net.minecraft.block.AbstractBlock.onEntityCollision​(BlockState, World, BlockPos, Entity)
    net.minecraft.block.AbstractBlock.onProjectileHit​(World, BlockState, BlockHitResult, ProjectileEntity)
    net.minecraft.block.AbstractBlock.onStacksDropped​(BlockState, ServerWorld, BlockPos, ItemStack)
    net.minecraft.block.AbstractBlock.onStateReplaced​(BlockState, World, BlockPos, BlockState, boolean)
    net.minecraft.block.AbstractBlock.onSyncedBlockEvent​(BlockState, World, BlockPos, int, int)
    net.minecraft.block.AbstractBlock.onUse​(BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult)
    net.minecraft.block.AbstractBlock.prepare​(BlockState, WorldAccess, BlockPos, int, int)
    net.minecraft.block.AbstractBlock.randomTick​(BlockState, ServerWorld, BlockPos, Random)
    net.minecraft.block.AbstractBlock.rotate​(BlockState, BlockRotation)
    net.minecraft.block.AbstractBlock.scheduledTick​(BlockState, ServerWorld, BlockPos, Random)
    net.minecraft.block.entity.BlockEntity.setCachedState​(BlockState)
    net.minecraft.client.texture.NativeImage.makePixelArray()
    net.minecraft.client.util.RawTextureDataLoader.loadRawTextureData​(ResourceManager, Identifier)
    net.minecraft.data.client.model.ModelIds.getMinecraftNamespacedBlock​(String)
    net.minecraft.entity.ai.brain.Brain.getRunningTasks()
    net.minecraft.item.Item.fromBlock​(Block)
    Please use Block.asItem()
    net.minecraft.server.world.ServerWorld.method_31424​(int)
    net.minecraft.tag.FluidTags.getTags()
    net.minecraft.util.math.MathHelper.fwrapDegrees​(double)
    net.minecraft.util.math.MathHelper.lerpAngle​(float, float, float)
    net.minecraft.util.math.noise.OctavePerlinNoiseSampler.sample​(double, double, double, double, double, boolean)
    net.minecraft.util.math.noise.PerlinNoiseSampler.sample​(double, double, double, double, double)
    net.minecraft.world.chunk.WorldChunk.addEntity​(Entity)
    net.minecraft.world.ChunkRegion.toServerWorld()
    net.minecraft.world.dimension.DimensionType.getSuffix()
    net.minecraft.world.dimension.DimensionType.worldFromDimensionTag​(Dynamic<?>)
    net.minecraft.world.gen.chunk.ChunkGeneratorSettings.isMobGenerationDisabled()
    net.minecraft.world.gen.chunk.GenerationShapeConfig.hasIslandNoiseOverride()
    net.minecraft.world.gen.chunk.GenerationShapeConfig.hasRandomDensityOffset()
    net.minecraft.world.gen.chunk.GenerationShapeConfig.hasSimplexSurfaceNoise()
    net.minecraft.world.gen.chunk.GenerationShapeConfig.isAmplified()
    net.minecraft.world.WorldView.getBrightness​(BlockPos)
    net.minecraft.world.WorldView.getSeaLevel()
    net.minecraft.world.WorldView.isChunkLoaded​(int, int)
    net.minecraft.world.WorldView.isChunkLoaded​(BlockPos)
    net.minecraft.world.WorldView.isRegionLoaded​(int, int, int, int, int, int)
    net.minecraft.world.WorldView.isRegionLoaded​(BlockPos, BlockPos)
    net.minecraft.world.WorldView.method_33597​(int, int, int, int)
    net.minecraft.world.WorldView.method_33598​(int, int)
  • Constructors
    Constructor Description
    net.minecraft.block.EntityShapeContext​(Entity)
    net.minecraft.world.dimension.DimensionType​(OptionalLong, boolean, boolean, boolean, boolean, double, boolean, boolean, boolean, boolean, boolean, int, int, int, BiomeAccessType, Identifier, Identifier, float)
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