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Constructors
Interfaces
Interface
Description
net.minecraft.particle.ParticleEffect.Factory
Classes
Class
Description
com.mojang.blaze3d.platform.GlStateManager.AlphaTestState
com.mojang.blaze3d.platform.GlStateManager.Color4
com.mojang.blaze3d.platform.GlStateManager.ColorMaterialState
com.mojang.blaze3d.platform.GlStateManager.FogState
com.mojang.blaze3d.platform.GlStateManager.TexGenCoordState
com.mojang.blaze3d.platform.GlStateManager.TexGenState
net.minecraft.util.Lazy
Enums
Enum
Description
com.mojang.blaze3d.platform.GlStateManager.FogMode
com.mojang.blaze3d.platform.GlStateManager.TexCoord
Fields
Field
Description
net.minecraft.client.gui.widget.EntryListWidget.Entry.list
net.minecraft.client.render.VertexFormats.POSITION_TEXTURE_COLOR
net.minecraft.client.render.VertexFormats.POSITION_TEXTURE_COLOR_LIGHT
net.minecraft.client.render.VertexFormats.POSITION_TEXTURE_COLOR_NORMAL
net.minecraft.client.render.VertexFormats.POSITION_TEXTURE_LIGHT_COLOR
net.minecraft.client.texture.SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE
net.minecraft.client.texture.SpriteAtlasTexture.PARTICLE_ATLAS_TEXTURE
net.minecraft.item.BlockItem.block
net.minecraft.item.ItemStack.item
Methods
Method
Description
com.mojang.blaze3d.platform.GlStateManager.alphaFunc(int, float)
com.mojang.blaze3d.platform.GlStateManager.clearCurrentColor()
com.mojang.blaze3d.platform.GlStateManager.clientActiveTexture(int)
com.mojang.blaze3d.platform.GlStateManager.color4f(float, float, float, float)
com.mojang.blaze3d.platform.GlStateManager.colorMaterial(int, int)
com.mojang.blaze3d.platform.GlStateManager.colorPointer(int, int, int, long)
com.mojang.blaze3d.platform.GlStateManager.disableAlphaTest()
com.mojang.blaze3d.platform.GlStateManager.disableClientState(int)
com.mojang.blaze3d.platform.GlStateManager.disableColorMaterial()
com.mojang.blaze3d.platform.GlStateManager.disableFog()
com.mojang.blaze3d.platform.GlStateManager.disableLighting()
com.mojang.blaze3d.platform.GlStateManager.disableRescaleNormal()
com.mojang.blaze3d.platform.GlStateManager.disableTexGen(GlStateManager.TexCoord)
com.mojang.blaze3d.platform.GlStateManager.enableAlphaTest()
com.mojang.blaze3d.platform.GlStateManager.enableClientState(int)
com.mojang.blaze3d.platform.GlStateManager.enableColorMaterial()
com.mojang.blaze3d.platform.GlStateManager.enableFog()
com.mojang.blaze3d.platform.GlStateManager.enableLight(int)
com.mojang.blaze3d.platform.GlStateManager.enableLighting()
com.mojang.blaze3d.platform.GlStateManager.enableRescaleNormal()
com.mojang.blaze3d.platform.GlStateManager.enableTexGen(GlStateManager.TexCoord)
com.mojang.blaze3d.platform.GlStateManager.fog(int, float[])
com.mojang.blaze3d.platform.GlStateManager.fogDensity(float)
com.mojang.blaze3d.platform.GlStateManager.fogEnd(float)
com.mojang.blaze3d.platform.GlStateManager.fogi(int, int)
com.mojang.blaze3d.platform.GlStateManager.fogMode(int)
com.mojang.blaze3d.platform.GlStateManager.fogStart(float)
com.mojang.blaze3d.platform.GlStateManager.getActiveBoundTexture()
com.mojang.blaze3d.platform.GlStateManager.getFloat(int, FloatBuffer)
com.mojang.blaze3d.platform.GlStateManager.getGenCoordState(GlStateManager.TexCoord)
com.mojang.blaze3d.platform.GlStateManager.light(int, int, FloatBuffer)
com.mojang.blaze3d.platform.GlStateManager.lightModel(int, FloatBuffer)
com.mojang.blaze3d.platform.GlStateManager.loadIdentity()
com.mojang.blaze3d.platform.GlStateManager.matrixMode(int)
com.mojang.blaze3d.platform.GlStateManager.multiTexCoords2f(int, float, float)
com.mojang.blaze3d.platform.GlStateManager.multMatrix(FloatBuffer)
com.mojang.blaze3d.platform.GlStateManager.multMatrix(Matrix4f)
com.mojang.blaze3d.platform.GlStateManager.normal3f(float, float, float)
com.mojang.blaze3d.platform.GlStateManager.normalPointer(int, int, long)
com.mojang.blaze3d.platform.GlStateManager.ortho(double, double, double, double, double, double)
com.mojang.blaze3d.platform.GlStateManager.popAttributes()
com.mojang.blaze3d.platform.GlStateManager.popMatrix()
com.mojang.blaze3d.platform.GlStateManager.pushLightingAttributes()
com.mojang.blaze3d.platform.GlStateManager.pushMatrix()
com.mojang.blaze3d.platform.GlStateManager.pushTextureAttributes()
com.mojang.blaze3d.platform.GlStateManager.rotatef(float, float, float, float)
com.mojang.blaze3d.platform.GlStateManager.scaled(double, double, double)
com.mojang.blaze3d.platform.GlStateManager.scalef(float, float, float)
com.mojang.blaze3d.platform.GlStateManager.shadeModel(int)
com.mojang.blaze3d.platform.GlStateManager.texCoordPointer(int, int, int, long)
com.mojang.blaze3d.platform.GlStateManager.texEnv(int, int, int)
com.mojang.blaze3d.platform.GlStateManager.texGenMode(GlStateManager.TexCoord, int)
com.mojang.blaze3d.platform.GlStateManager.texGenParam(GlStateManager.TexCoord, int, FloatBuffer)
com.mojang.blaze3d.platform.GlStateManager.translated(double, double, double)
com.mojang.blaze3d.platform.GlStateManager.translatef(float, float, float)
com.mojang.blaze3d.platform.GlStateManager.vertexPointer(int, int, int, long)
com.mojang.blaze3d.systems.RenderSystem.alphaFunc(int, float)
com.mojang.blaze3d.systems.RenderSystem.clearCurrentColor()
com.mojang.blaze3d.systems.RenderSystem.color3f(float, float, float)
com.mojang.blaze3d.systems.RenderSystem.color4f(float, float, float, float)
com.mojang.blaze3d.systems.RenderSystem.colorMaterial(int, int)
com.mojang.blaze3d.systems.RenderSystem.disableAlphaTest()
com.mojang.blaze3d.systems.RenderSystem.disableColorMaterial()
com.mojang.blaze3d.systems.RenderSystem.disableFog()
com.mojang.blaze3d.systems.RenderSystem.disableLighting()
com.mojang.blaze3d.systems.RenderSystem.disableRescaleNormal()
com.mojang.blaze3d.systems.RenderSystem.enableAlphaTest()
com.mojang.blaze3d.systems.RenderSystem.enableColorMaterial()
com.mojang.blaze3d.systems.RenderSystem.enableFog()
com.mojang.blaze3d.systems.RenderSystem.enableLighting()
com.mojang.blaze3d.systems.RenderSystem.enableRescaleNormal()
com.mojang.blaze3d.systems.RenderSystem.fog(int, float, float, float, float)
com.mojang.blaze3d.systems.RenderSystem.fogDensity(float)
com.mojang.blaze3d.systems.RenderSystem.fogEnd(float)
com.mojang.blaze3d.systems.RenderSystem.fogi(int, int)
com.mojang.blaze3d.systems.RenderSystem.fogMode(int)
com.mojang.blaze3d.systems.RenderSystem.fogMode(GlStateManager.FogMode)
com.mojang.blaze3d.systems.RenderSystem.fogStart(float)
com.mojang.blaze3d.systems.RenderSystem.glMultiTexCoord2f(int, float, float)
com.mojang.blaze3d.systems.RenderSystem.loadIdentity()
com.mojang.blaze3d.systems.RenderSystem.matrixMode(int)
com.mojang.blaze3d.systems.RenderSystem.multMatrix(Matrix4f)
com.mojang.blaze3d.systems.RenderSystem.normal3f(float, float, float)
com.mojang.blaze3d.systems.RenderSystem.ortho(double, double, double, double, double, double)
com.mojang.blaze3d.systems.RenderSystem.popAttributes()
com.mojang.blaze3d.systems.RenderSystem.popMatrix()
com.mojang.blaze3d.systems.RenderSystem.pushLightingAttributes()
com.mojang.blaze3d.systems.RenderSystem.pushMatrix()
com.mojang.blaze3d.systems.RenderSystem.pushTextureAttributes()
com.mojang.blaze3d.systems.RenderSystem.rotatef(float, float, float, float)
com.mojang.blaze3d.systems.RenderSystem.runAsFancy(Runnable)
com.mojang.blaze3d.systems.RenderSystem.scaled(double, double, double)
com.mojang.blaze3d.systems.RenderSystem.scalef(float, float, float)
com.mojang.blaze3d.systems.RenderSystem.shadeModel(int)
com.mojang.blaze3d.systems.RenderSystem.translated(double, double, double)
com.mojang.blaze3d.systems.RenderSystem.translatef(float, float, float)
net.minecraft.block.AbstractBlock.calcBlockBreakingDelta(BlockState, PlayerEntity, BlockView, BlockPos)
net.minecraft.block.AbstractBlock.canBucketPlace(BlockState, Fluid)
net.minecraft.block.AbstractBlock.canPathfindThrough(BlockState, BlockView, BlockPos, NavigationType)
net.minecraft.block.AbstractBlock.canPlaceAt(BlockState, WorldView, BlockPos)
net.minecraft.block.AbstractBlock.canReplace(BlockState, ItemPlacementContext)
net.minecraft.block.AbstractBlock.createScreenHandlerFactory(BlockState, World, BlockPos)
net.minecraft.block.AbstractBlock.emitsRedstonePower(BlockState)
net.minecraft.block.AbstractBlock.getAmbientOcclusionLightLevel(BlockState, BlockView, BlockPos)
net.minecraft.block.AbstractBlock.getCollisionShape(BlockState, BlockView, BlockPos, ShapeContext)
net.minecraft.block.AbstractBlock.getComparatorOutput(BlockState, World, BlockPos)
net.minecraft.block.AbstractBlock.getCullingShape(BlockState, BlockView, BlockPos)
net.minecraft.block.AbstractBlock.getDroppedStacks(BlockState, LootContext.Builder)
net.minecraft.block.AbstractBlock.getFluidState(BlockState)
net.minecraft.block.AbstractBlock.getOpacity(BlockState, BlockView, BlockPos)
net.minecraft.block.AbstractBlock.getOutlineShape(BlockState, BlockView, BlockPos, ShapeContext)
net.minecraft.block.AbstractBlock.getPistonBehavior(BlockState)
net.minecraft.block.AbstractBlock.getRaycastShape(BlockState, BlockView, BlockPos)
net.minecraft.block.AbstractBlock.getRenderingSeed(BlockState, BlockPos)
net.minecraft.block.AbstractBlock.getRenderType(BlockState)
net.minecraft.block.AbstractBlock.getSidesShape(BlockState, BlockView, BlockPos)
net.minecraft.block.AbstractBlock.getStateForNeighborUpdate(BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos)
net.minecraft.block.AbstractBlock.getStrongRedstonePower(BlockState, BlockView, BlockPos, Direction)
net.minecraft.block.AbstractBlock.getVisualShape(BlockState, BlockView, BlockPos, ShapeContext)
net.minecraft.block.AbstractBlock.getWeakRedstonePower(BlockState, BlockView, BlockPos, Direction)
net.minecraft.block.AbstractBlock.hasComparatorOutput(BlockState)
net.minecraft.block.AbstractBlock.hasSidedTransparency(BlockState)
net.minecraft.block.AbstractBlock.isSideInvisible(BlockState, BlockState, Direction)
net.minecraft.block.AbstractBlock.mirror(BlockState, BlockMirror)
net.minecraft.block.AbstractBlock.neighborUpdate(BlockState, World, BlockPos, Block, BlockPos, boolean)
net.minecraft.block.AbstractBlock.onBlockAdded(BlockState, World, BlockPos, BlockState, boolean)
net.minecraft.block.AbstractBlock.onBlockBreakStart(BlockState, World, BlockPos, PlayerEntity)
net.minecraft.block.AbstractBlock.onEntityCollision(BlockState, World, BlockPos, Entity)
net.minecraft.block.AbstractBlock.onProjectileHit(World, BlockState, BlockHitResult, ProjectileEntity)
net.minecraft.block.AbstractBlock.onStacksDropped(BlockState, ServerWorld, BlockPos, ItemStack)
net.minecraft.block.AbstractBlock.onStateReplaced(BlockState, World, BlockPos, BlockState, boolean)
net.minecraft.block.AbstractBlock.onSyncedBlockEvent(BlockState, World, BlockPos, int, int)
net.minecraft.block.AbstractBlock.onUse(BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult)
net.minecraft.block.AbstractBlock.prepare(BlockState, WorldAccess, BlockPos, int, int)
net.minecraft.block.AbstractBlock.randomTick(BlockState, ServerWorld, BlockPos, Random)
net.minecraft.block.AbstractBlock.rotate(BlockState, BlockRotation)
net.minecraft.block.AbstractBlock.scheduledTick(BlockState, ServerWorld, BlockPos, Random)
net.minecraft.block.entity.BlockEntity.setCachedState(BlockState)
net.minecraft.client.texture.NativeImage.makePixelArray()
net.minecraft.client.util.RawTextureDataLoader.loadRawTextureData(ResourceManager, Identifier)
net.minecraft.data.client.model.ModelIds.getMinecraftNamespacedBlock(String)
net.minecraft.entity.ai.brain.Brain.getRunningTasks()
net.minecraft.item.Item.fromBlock(Block)
Please use
Block.asItem()
net.minecraft.server.world.ServerWorld.method_31424(int)
net.minecraft.tag.FluidTags.getTags()
net.minecraft.util.math.MathHelper.fwrapDegrees(double)
net.minecraft.util.math.MathHelper.lerpAngle(float, float, float)
net.minecraft.util.math.noise.OctavePerlinNoiseSampler.sample(double, double, double, double, double, boolean)
net.minecraft.util.math.noise.PerlinNoiseSampler.sample(double, double, double, double, double)
net.minecraft.world.chunk.WorldChunk.addEntity(Entity)
net.minecraft.world.ChunkRegion.toServerWorld()
net.minecraft.world.dimension.DimensionType.getSuffix()
net.minecraft.world.dimension.DimensionType.worldFromDimensionTag(Dynamic<?>)
net.minecraft.world.gen.chunk.ChunkGeneratorSettings.isMobGenerationDisabled()
net.minecraft.world.gen.chunk.GenerationShapeConfig.hasIslandNoiseOverride()
net.minecraft.world.gen.chunk.GenerationShapeConfig.hasRandomDensityOffset()
net.minecraft.world.gen.chunk.GenerationShapeConfig.hasSimplexSurfaceNoise()
net.minecraft.world.gen.chunk.GenerationShapeConfig.isAmplified()
net.minecraft.world.WorldView.getBrightness(BlockPos)
net.minecraft.world.WorldView.getSeaLevel()
net.minecraft.world.WorldView.isChunkLoaded(int, int)
net.minecraft.world.WorldView.isChunkLoaded(BlockPos)
net.minecraft.world.WorldView.isRegionLoaded(int, int, int, int, int, int)
net.minecraft.world.WorldView.isRegionLoaded(BlockPos, BlockPos)
net.minecraft.world.WorldView.method_33597(int, int, int, int)
net.minecraft.world.WorldView.method_33598(int, int)
Constructors
Constructor
Description
net.minecraft.block.EntityShapeContext(Entity)
net.minecraft.world.dimension.DimensionType(OptionalLong, boolean, boolean, boolean, boolean, double, boolean, boolean, boolean, boolean, boolean, int, int, int, BiomeAccessType, Identifier, Identifier, float)
Block.asItem()