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Methods in net.minecraft.client.particle with parameters of type Camera
Modifier and Type |
Method |
Description |
void |
BillboardParticle.buildGeometry(VertexConsumer vertexConsumer,
Camera camera,
float tickDelta) |
void |
DustColorTransitionParticle.buildGeometry(VertexConsumer vertexConsumer,
Camera camera,
float tickDelta) |
void |
ElderGuardianAppearanceParticle.buildGeometry(VertexConsumer vertexConsumer,
Camera camera,
float tickDelta) |
void |
FireworksSparkParticle.Explosion.buildGeometry(VertexConsumer vertexConsumer,
Camera camera,
float tickDelta) |
void |
FireworksSparkParticle.Flash.buildGeometry(VertexConsumer vertexConsumer,
Camera camera,
float tickDelta) |
void |
ItemPickupParticle.buildGeometry(VertexConsumer vertexConsumer,
Camera camera,
float tickDelta) |
void |
NoRenderParticle.buildGeometry(VertexConsumer vertexConsumer,
Camera camera,
float tickDelta) |
abstract void |
Particle.buildGeometry(VertexConsumer vertexConsumer,
Camera camera,
float tickDelta) |
|
void |
VibrationParticle.buildGeometry(VertexConsumer vertexConsumer,
Camera camera,
float tickDelta) |
private void |
VibrationParticle.method_33078(VertexConsumer vertexConsumer,
Camera camera,
float float2,
Consumer<Quaternion> consumer) |
|
void |
ParticleManager.renderParticles(MatrixStack matrices,
VertexConsumerProvider.Immediate immediate,
LightmapTextureManager lightmapTextureManager,
Camera camera,
float float2) |
|
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Methods in net.minecraft.client.render with parameters of type Camera
Modifier and Type |
Method |
Description |
static void |
BackgroundRenderer.applyFog(Camera camera,
BackgroundRenderer.FogType fogType,
float viewDistance,
boolean thickFog) |
|
private double |
GameRenderer.getFov(Camera camera,
float tickDelta,
boolean changingFov) |
|
static void |
BackgroundRenderer.render(Camera camera,
float tickDelta,
ClientWorld world,
int int2,
float float2) |
|
void |
WorldRenderer.render(MatrixStack matrices,
float tickDelta,
long limitTime,
boolean renderBlockOutline,
Camera camera,
GameRenderer gameRenderer,
LightmapTextureManager lightmapTextureManager,
Matrix4f matrix4f) |
|
private void |
WorldRenderer.renderChunkDebugInfo(Camera camera) |
|
private void |
GameRenderer.renderHand(MatrixStack matrices,
Camera camera,
float tickDelta) |
|
private void |
WorldRenderer.renderWorldBorder(Camera camera) |
|
private void |
WorldRenderer.setupTerrain(Camera camera,
Frustum frustum,
boolean hasForcedFrustum,
int frame,
boolean spectator) |
|
void |
WorldRenderer.tickRainSplashing(Camera camera) |
|
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