Uses of Class
net.minecraft.entity.passive.GoatEntity
| Package | Description |
|---|---|
| net.minecraft.client.render.entity | |
| net.minecraft.client.render.entity.model | |
| net.minecraft.entity | |
| net.minecraft.entity.passive |
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Uses of GoatEntity in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type GoatEntity Modifier and Type Method Description IdentifierGoatEntityRenderer. getTexture(GoatEntity goatEntity) -
Uses of GoatEntity in net.minecraft.client.render.entity.model
Classes in net.minecraft.client.render.entity.model with type parameters of type GoatEntity Modifier and Type Class Description classGoatEntityModel<T extends GoatEntity> -
Uses of GoatEntity in net.minecraft.entity
Fields in net.minecraft.entity with type parameters of type GoatEntity Modifier and Type Field Description static EntityType<GoatEntity>EntityType. GOAT -
Uses of GoatEntity in net.minecraft.entity.passive
Fields in net.minecraft.entity.passive with type parameters of type GoatEntity Modifier and Type Field Description protected static ImmutableList<SensorType<? extends Sensor<? super GoatEntity>>>GoatEntity. SENSORSMethods in net.minecraft.entity.passive that return GoatEntity Modifier and Type Method Description GoatEntityGoatEntity. createChild(ServerWorld serverWorld, PassiveEntity passiveEntity)Methods in net.minecraft.entity.passive that return types with arguments of type GoatEntity Modifier and Type Method Description protected Brain.Profile<GoatEntity>GoatEntity. createBrainProfile()Brain<GoatEntity>GoatEntity. getBrain()Methods in net.minecraft.entity.passive with parameters of type GoatEntity Modifier and Type Method Description protected static voidGoatBrain. resetLongJumpCooldown(GoatEntity goat)static voidGoatBrain. updateActivities(GoatEntity goat)Method parameters in net.minecraft.entity.passive with type arguments of type GoatEntity Modifier and Type Method Description private static voidGoatBrain. addCoreActivities(Brain<GoatEntity> brain)private static voidGoatBrain. addIdleActivities(Brain<GoatEntity> brain)private static voidGoatBrain. addLongJumpActivities(Brain<GoatEntity> brain)protected static Brain<?>GoatBrain. create(Brain<GoatEntity> brain)Constructor parameters in net.minecraft.entity.passive with type arguments of type GoatEntity Constructor Description GoatEntity(EntityType<? extends GoatEntity> type, World world)