static StructureProcessorList |
StructureProcessorLists.BASTION_GENERIC_DEGRADATION |
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static StructureProcessorList |
StructureProcessorLists.BOTTOM_RAMPART |
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static StructureProcessorList |
StructureProcessorLists.BRIDGE |
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static StructureProcessorList |
StructureProcessorLists.EMPTY |
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static StructureProcessorList |
StructureProcessorLists.ENTRANCE_REPLACEMENT |
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static StructureProcessorList |
StructureProcessorLists.FARM_DESERT |
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static StructureProcessorList |
StructureProcessorLists.FARM_PLAINS |
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static StructureProcessorList |
StructureProcessorLists.FARM_SAVANNA |
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static StructureProcessorList |
StructureProcessorLists.FARM_SNOWY |
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static StructureProcessorList |
StructureProcessorLists.FARM_TAIGA |
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static StructureProcessorList |
StructureProcessorLists.FOSSIL_COAL |
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static StructureProcessorList |
StructureProcessorLists.FOSSIL_DIAMONDS |
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static StructureProcessorList |
StructureProcessorLists.FOSSIL_ROT |
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static StructureProcessorList |
StructureProcessorLists.HIGH_RAMPART |
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static StructureProcessorList |
StructureProcessorLists.HIGH_WALL |
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static StructureProcessorList |
StructureProcessorLists.HOUSING |
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static StructureProcessorList |
StructureProcessorLists.MOSSIFY_10_PERCENT |
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static StructureProcessorList |
StructureProcessorLists.MOSSIFY_20_PERCENT |
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static StructureProcessorList |
StructureProcessorLists.MOSSIFY_70_PERCENT |
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static StructureProcessorList |
StructureProcessorLists.OUTPOST_ROT |
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static StructureProcessorList |
StructureProcessorLists.RAMPART_DEGRADATION |
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static StructureProcessorList |
StructureProcessorLists.ROOF |
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static StructureProcessorList |
StructureProcessorLists.SIDE_WALL_DEGRADATION |
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static StructureProcessorList |
StructureProcessorLists.STABLE_DEGRADATION |
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static StructureProcessorList |
StructureProcessorLists.STREET_PLAINS |
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static StructureProcessorList |
StructureProcessorLists.STREET_SAVANNA |
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static StructureProcessorList |
StructureProcessorLists.STREET_SNOWY_OR_TAIGA |
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static StructureProcessorList |
StructureProcessorLists.TREASURE_ROOMS |
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static StructureProcessorList |
StructureProcessorLists.ZOMBIE_DESERT |
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static StructureProcessorList |
StructureProcessorLists.ZOMBIE_PLAINS |
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static StructureProcessorList |
StructureProcessorLists.ZOMBIE_SAVANNA |
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static StructureProcessorList |
StructureProcessorLists.ZOMBIE_SNOWY |
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static StructureProcessorList |
StructureProcessorLists.ZOMBIE_TAIGA |
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