EmptyGlyphRenderer.draw(boolean italic,
float x,
float y,
Matrix4f matrix,
VertexConsumer vertexConsumer,
float red,
float green,
float blue,
float alpha,
int light)
void
GlyphRenderer.draw(boolean italic,
float x,
float y,
Matrix4f matrix,
VertexConsumer vertexConsumer,
float red,
float green,
float blue,
float alpha,
int light)
int
TextRenderer.draw(String text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumers,
boolean seeThrough,
int backgroundColor,
int light)
int
TextRenderer.draw(String text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumers,
boolean seeThrough,
int backgroundColor,
int light,
boolean rightToLeft)
private int
TextRenderer.draw(String text,
float x,
float y,
int color,
Matrix4f matrix,
boolean shadow,
boolean mirror)
int
TextRenderer.draw(OrderedText text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumers,
boolean seeThrough,
int backgroundColor,
int light)
private int
TextRenderer.draw(OrderedText text,
float x,
float y,
int color,
Matrix4f matrix,
boolean shadow)
int
TextRenderer.draw(Text text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumers,
boolean seeThrough,
int backgroundColor,
int light)
TextRenderer.drawLayer(String text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumerProvider,
boolean seeThrough,
int underlineColor,
int light)
private float
TextRenderer.drawLayer(OrderedText text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumerProvider,
boolean seeThrough,
int underlineColor,
int light)
DrawableHelper.drawTexturedQuad(Matrix4f matrices,
int x0,
int x1,
int y0,
int y1,
int z,
float u0,
float u1,
float v0,
float v1)
private static void
DrawableHelper.fill(Matrix4f matrix,
int x1,
int y1,
int x2,
int y2,
int color)
protected static void
DrawableHelper.fillGradient(Matrix4f matrix,
BufferBuilder bufferBuilder,
int xStart,
int yStart,
int xEnd,
int yEnd,
int z,
int colorStart,
int colorEnd)
ProjectileEntityRenderer.method_23153(Matrix4f matrix4f,
Matrix3f matrix3f,
VertexConsumer vertexConsumer,
int int2,
int int3,
int int4,
float float2,
float float3,
int int5,
int int6,
int int7,
int int8)
DragonFireballEntityRenderer.produceVertex(VertexConsumer vertexConsumer,
Matrix4f modelMatrix,
Matrix3f normalMatrix,
int light,
float x,
int y,
int textureU,
int textureV)