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Methods in net.minecraft.client.render.block with parameters of type BlockRenderView
Modifier and Type |
Method |
Description |
void |
BlockModelRenderer.AmbientOcclusionCalculator.apply(BlockRenderView world,
BlockState state,
BlockPos pos,
Direction direction,
float[] box,
BitSet flags,
boolean bool) |
|
float |
BlockModelRenderer.BrightnessCache.getFloat(BlockState state,
BlockRenderView blockView,
BlockPos pos) |
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int |
BlockModelRenderer.BrightnessCache.getInt(BlockState state,
BlockRenderView blockRenderView,
BlockPos pos) |
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private int |
FluidRenderer.getLight(BlockRenderView world,
BlockPos pos) |
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private void |
BlockModelRenderer.getQuadDimensions(BlockRenderView world,
BlockState state,
BlockPos pos,
int[] vertexData,
Direction face,
@org.jetbrains.annotations.Nullable float[] box,
BitSet flags) |
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static boolean |
FluidRenderer.method_29708(BlockRenderView blockRenderView,
BlockPos blockPos,
FluidState fluidState,
BlockState blockState,
Direction direction) |
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boolean |
BlockModelRenderer.render(BlockRenderView world,
BakedModel model,
BlockState state,
BlockPos pos,
MatrixStack matrix,
VertexConsumer vertexConsumer,
boolean cull,
Random random,
long seed,
int overlay) |
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boolean |
FluidRenderer.render(BlockRenderView world,
BlockPos pos,
VertexConsumer vertexConsumer,
FluidState state) |
|
boolean |
BlockRenderManager.renderBlock(BlockState state,
BlockPos pos,
BlockRenderView world,
MatrixStack matrix,
VertexConsumer vertexConsumer,
boolean cull,
Random random) |
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void |
BlockRenderManager.renderDamage(BlockState state,
BlockPos pos,
BlockRenderView world,
MatrixStack matrix,
VertexConsumer vertexConsumer) |
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boolean |
BlockModelRenderer.renderFlat(BlockRenderView world,
BakedModel model,
BlockState state,
BlockPos pos,
MatrixStack buffer,
VertexConsumer vertexConsumer,
boolean cull,
Random random,
long long2,
int int2) |
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boolean |
BlockRenderManager.renderFluid(BlockPos pos,
BlockRenderView world,
VertexConsumer vertexConsumer,
FluidState state) |
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private void |
BlockModelRenderer.renderQuad(BlockRenderView world,
BlockState state,
BlockPos pos,
VertexConsumer vertexConsumer,
MatrixStack.Entry matrixEntry,
BakedQuad quad,
float brightness0,
float brightness1,
float brightness2,
float brightness3,
int light0,
int light1,
int light2,
int light3,
int overlay) |
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private void |
BlockModelRenderer.renderQuadsFlat(BlockRenderView world,
BlockState state,
BlockPos pos,
int light,
int overlay,
boolean useWorldLight,
MatrixStack matrices,
VertexConsumer vertexConsumer,
List<BakedQuad> quads,
BitSet flags) |
|
private void |
BlockModelRenderer.renderQuadsSmooth(BlockRenderView world,
BlockState state,
BlockPos pos,
MatrixStack matrix,
VertexConsumer vertexConsumer,
List<BakedQuad> quads,
float[] box,
BitSet flags,
BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator,
int overlay) |
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boolean |
BlockModelRenderer.renderSmooth(BlockRenderView world,
BakedModel model,
BlockState state,
BlockPos pos,
MatrixStack buffer,
VertexConsumer vertexConsumer,
boolean cull,
Random random,
long seed,
int overlay) |
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