static GameRules.Key<GameRules.BooleanRule> |
GameRules.ANNOUNCE_ADVANCEMENTS |
A game rule which regulates whether a player's advancements should be announced in chat.
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.COMMAND_BLOCK_OUTPUT |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DISABLE_ELYTRA_MOVEMENT_CHECK |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DISABLE_RAIDS |
A game rule which regulates whether raids should occur.
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_DAYLIGHT_CYCLE |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_ENTITY_DROPS |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_FIRE_TICK |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_IMMEDIATE_RESPAWN |
A game rule which regulates whether a player should immediately respawn upon death.
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_INSOMNIA |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_LIMITED_CRAFTING |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_MOB_GRIEFING |
A game rule which regulates whether mobs can modify the world.
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_MOB_LOOT |
A game rule which regulates whether mobs should drop loot on death.
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_MOB_SPAWNING |
A game rule which regulates whether mobs can spawn naturally.
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_PATROL_SPAWNING |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_TILE_DROPS |
A game rule which regulates whether blocks should drop their items when broken.
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_TRADER_SPAWNING |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DO_WEATHER_CYCLE |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.DROWNING_DAMAGE |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.FALL_DAMAGE |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.FIRE_DAMAGE |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.FORGIVE_DEAD_PLAYERS |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.FREEZE_DAMAGE |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.KEEP_INVENTORY |
A game rule which regulates whether player inventories should be persist through respawning.
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.LOG_ADMIN_COMMANDS |
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static GameRules.Key<GameRules.IntRule> |
GameRules.MAX_COMMAND_CHAIN_LENGTH |
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static GameRules.Key<GameRules.IntRule> |
GameRules.MAX_ENTITY_CRAMMING |
A game rule which regulates the number of entities that can be crammed into a block space before they incur cramming damage.
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.NATURAL_REGENERATION |
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static GameRules.Key<GameRules.IntRule> |
GameRules.PLAYERS_SLEEPING_PERCENTAGE |
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static GameRules.Key<GameRules.IntRule> |
GameRules.RANDOM_TICK_SPEED |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.REDUCED_DEBUG_INFO |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.SEND_COMMAND_FEEDBACK |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.SHOW_DEATH_MESSAGES |
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static GameRules.Key<GameRules.IntRule> |
GameRules.SPAWN_RADIUS |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.SPECTATORS_GENERATE_CHUNKS |
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static GameRules.Key<GameRules.BooleanRule> |
GameRules.UNIVERSAL_ANGER |
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