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Methods in net.minecraft.world.gen.foliage with parameters of type FoliagePlacer.TreeNode
Modifier and Type |
Method |
Description |
protected void |
AcaciaFoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int radius,
int int3,
int offset) |
This is the main method used to generate foliage.
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protected void |
BlobFoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int radius,
int int3,
int offset) |
This is the main method used to generate foliage.
|
protected void |
BushFoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int radius,
int int3,
int offset) |
This is the main method used to generate foliage.
|
protected void |
DarkOakFoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int radius,
int int3,
int offset) |
This is the main method used to generate foliage.
|
void |
FoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int int3,
int int4) |
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protected abstract void |
FoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int radius,
int int3,
int offset) |
This is the main method used to generate foliage.
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protected void |
JungleFoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int radius,
int int3,
int offset) |
This is the main method used to generate foliage.
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protected void |
LargeOakFoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int radius,
int int3,
int offset) |
This is the main method used to generate foliage.
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protected void |
MegaPineFoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int radius,
int int3,
int offset) |
This is the main method used to generate foliage.
|
protected void |
PineFoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int radius,
int int3,
int offset) |
This is the main method used to generate foliage.
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protected void |
RandomSpreadFoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int radius,
int int3,
int offset) |
This is the main method used to generate foliage.
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protected void |
SpruceFoliagePlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
TreeFeatureConfig treeFeatureConfig,
int int2,
FoliagePlacer.TreeNode treeNode,
int radius,
int int3,
int offset) |
This is the main method used to generate foliage.
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Methods in net.minecraft.world.gen.trunk that return types with arguments of type FoliagePlacer.TreeNode
Modifier and Type |
Method |
Description |
List<FoliagePlacer.TreeNode> |
BendingTrunkPlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
int int2,
BlockPos blockPos,
TreeFeatureConfig treeFeatureConfig) |
Generates the trunk blocks and return a list of tree nodes to place foliage around
|
List<FoliagePlacer.TreeNode> |
DarkOakTrunkPlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
int int2,
BlockPos blockPos,
TreeFeatureConfig treeFeatureConfig) |
Generates the trunk blocks and return a list of tree nodes to place foliage around
|
List<FoliagePlacer.TreeNode> |
ForkingTrunkPlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
int int2,
BlockPos blockPos,
TreeFeatureConfig treeFeatureConfig) |
Generates the trunk blocks and return a list of tree nodes to place foliage around
|
List<FoliagePlacer.TreeNode> |
GiantTrunkPlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
int int2,
BlockPos blockPos,
TreeFeatureConfig treeFeatureConfig) |
Generates the trunk blocks and return a list of tree nodes to place foliage around
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List<FoliagePlacer.TreeNode> |
LargeOakTrunkPlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
int int2,
BlockPos blockPos,
TreeFeatureConfig treeFeatureConfig) |
Generates the trunk blocks and return a list of tree nodes to place foliage around
|
List<FoliagePlacer.TreeNode> |
MegaJungleTrunkPlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
int int2,
BlockPos blockPos,
TreeFeatureConfig treeFeatureConfig) |
Generates the trunk blocks and return a list of tree nodes to place foliage around
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List<FoliagePlacer.TreeNode> |
StraightTrunkPlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
int int2,
BlockPos blockPos,
TreeFeatureConfig treeFeatureConfig) |
Generates the trunk blocks and return a list of tree nodes to place foliage around
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abstract List<FoliagePlacer.TreeNode> |
TrunkPlacer.generate(TestableWorld testableWorld,
BiConsumer<BlockPos,BlockState> biConsumer,
Random random,
int int2,
BlockPos blockPos,
TreeFeatureConfig treeFeatureConfig) |
Generates the trunk blocks and return a list of tree nodes to place foliage around
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