Package com.mojang.blaze3d.systems
Class RenderSystem
java.lang.Object
com.mojang.blaze3d.systems.RenderSystem
- Mappings:
Namespace Name official com/mojang/blaze3d/systems/RenderSystem
intermediary com/mojang/blaze3d/systems/RenderSystem
named com/mojang/blaze3d/systems/RenderSystem
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static boolean
private static boolean
private static double
private static Logger
private static int
private static int
private static Matrix4f
private static MatrixStack
private static Matrix4f
private static ConcurrentLinkedQueue<RenderCall>
private static Tessellator
private static Matrix4f
private static float[]
private static float[]
private static float
private static float
private static float
private static Vec3f[]
private static float
private static int[]
private static RenderSystem.IndexBuffer
private static RenderSystem.IndexBuffer
private static RenderSystem.IndexBuffer
private static Matrix4f
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static void
private static void
private static void
_setShaderColor(float float2, float float3, float float4, float float5)
private static void
_setShaderFogColor(float float2, float float3, float float4, float float5)
private static void
_setShaderFogEnd(float float2)
private static void
_setShaderFogStart(float float2)
static void
_setShaderLights(Vec3f vec3f, Vec3f vec3f2)
static void
_setShaderTexture(int int2, int int3)
static void
_setShaderTexture(int int2, Identifier identifier)
static void
activeTexture(int texture)
static void
static void
assertThread(Supplier<Boolean> check)
static void
static void
static void
bindTexture(int texture)
static void
bindTextureForSetup(int int2)
static void
blendEquation(int mode)
static void
blendFunc(int srcFactor, int dstFactor)
static void
blendFunc(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor)
static void
blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
static void
blendFuncSeparate(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor, GlStateManager.SrcFactor srcAlpha, GlStateManager.DstFactor dstAlpha)
static void
clear(int mask, boolean getError)
static void
clearColor(float red, float green, float blue, float alpha)
static void
clearDepth(double depth)
static void
clearStencil(int int2)
static void
colorMask(boolean red, boolean green, boolean blue, boolean alpha)
static void
static void
deleteTexture(int texture)
static void
depthFunc(int func)
static void
depthMask(boolean mask)
static void
static void
static void
static void
static void
static void
static void
static void
drawElements(int mode, int first, int count)
static void
static void
static void
static void
static void
static void
enableScissor(int int2, int int3, int int4, int int5)
static void
static void
static void
flipFrame(long window)
static String
static String
static String
static Matrix4f
static MatrixStack
static Matrix4f
static RenderSystem.IndexBuffer
getSequentialBuffer(VertexFormat.DrawMode drawMode, int int2)
static float[]
static float[]
static float
static float
static float
static float
static int
getShaderTexture(int int2)
static void
static int
getTextureId(int int2)
static Matrix4f
static void
glBindBuffer(int int2, IntSupplier intSupplier)
static void
glBindVertexArray(Supplier<Integer> supplier)
static void
glBufferData(int target, ByteBuffer data, int usage)
static void
glDeleteBuffers(int buffer)
static void
glDeleteVertexArrays(int int2)
static void
glGenBuffers(Consumer<Integer> consumer)
static void
glGenVertexArrays(Consumer<Integer> consumer)
static void
glUniform1(int location, FloatBuffer value)
static void
glUniform1(int location, IntBuffer value)
static void
glUniform1i(int location, int value)
static void
glUniform2(int location, FloatBuffer value)
static void
glUniform2(int location, IntBuffer value)
static void
glUniform3(int location, FloatBuffer value)
static void
glUniform3(int location, IntBuffer value)
static void
glUniform4(int location, FloatBuffer value)
static void
glUniform4(int location, IntBuffer value)
static void
glUniformMatrix2(int location, boolean transpose, FloatBuffer value)
static void
glUniformMatrix3(int location, boolean transpose, FloatBuffer value)
static void
glUniformMatrix4(int location, boolean transpose, FloatBuffer value)
static LongSupplier
static void
initGameThread(boolean assertNotRenderThread)
static void
initRenderer(int debugVerbosity, boolean debugSync)
static void
static boolean
static boolean
static boolean
static boolean
static boolean
static void
limitDisplayFPS(int fps)
static void
lineWidth(float width)
static void
static int
static void
pixelStore(int pname, int param)
static void
polygonMode(int int2, int int3)
static void
polygonOffset(float factor, float units)
static void
readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
static void
recordRenderCall(RenderCall renderCall)
static void
renderCrosshair(int size)
static Tessellator
static void
static void
static void
static void
runAsFancy(Runnable runnable)
Deprecated.static void
setErrorCallback(GLFWErrorCallbackI callback)
static void
setProjectionMatrix(Matrix4f matrix4f)
static void
static void
setShaderColor(float float2, float float3, float float4, float float5)
static void
setShaderFogColor(float float2, float float3, float float4)
static void
setShaderFogColor(float float2, float float3, float float4, float float5)
static void
setShaderFogEnd(float float2)
static void
setShaderFogStart(float float2)
static void
setShaderGameTime(long long2, float float2)
static void
setShaderLights(Vec3f vec3f, Vec3f vec3f2)
static void
setShaderTexture(int int2, int int3)
static void
setShaderTexture(int int2, Identifier identifier)
static void
setTextureMatrix(Matrix4f matrix4f)
static void
setupDefaultState(int x, int y, int width, int height)
static void
setupGui3DDiffuseLighting(Vec3f vec3f, Vec3f vec3f2)
static void
setupGuiFlatDiffuseLighting(Vec3f vec3f, Vec3f vec3f2)
static void
setupLevelDiffuseLighting(Vec3f vec3f, Vec3f vec3f2, Matrix4f matrix4f)
static void
setupOverlayColor(IntSupplier texture, int size)
static void
setupShaderLights(Shader shader)
static void
stencilFunc(int func, int ref, int mask)
static void
stencilMask(int int2)
static void
stencilOp(int sfail, int dpfail, int dppass)
static void
static void
texParameter(int target, int pname, int param)
static void
viewport(int x, int y, int width, int height)
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Field Details
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LOGGER
- Mappings:
Namespace Name Mixin selector official LOGGER
Lcom/mojang/blaze3d/systems/RenderSystem;LOGGER:Lorg/apache/logging/log4j/Logger;
intermediary LOGGER
Lcom/mojang/blaze3d/systems/RenderSystem;LOGGER:Lorg/apache/logging/log4j/Logger;
named LOGGER
Lcom/mojang/blaze3d/systems/RenderSystem;LOGGER:Lorg/apache/logging/log4j/Logger;
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recordingQueue
- Mappings:
Namespace Name Mixin selector official recordingQueue
Lcom/mojang/blaze3d/systems/RenderSystem;recordingQueue:Ljava/util/concurrent/ConcurrentLinkedQueue;
intermediary recordingQueue
Lcom/mojang/blaze3d/systems/RenderSystem;recordingQueue:Ljava/util/concurrent/ConcurrentLinkedQueue;
named recordingQueue
Lcom/mojang/blaze3d/systems/RenderSystem;recordingQueue:Ljava/util/concurrent/ConcurrentLinkedQueue;
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RENDER_THREAD_TESSELATOR
- Mappings:
Namespace Name Mixin selector official RENDER_THREAD_TESSELATOR
Lcom/mojang/blaze3d/systems/RenderSystem;RENDER_THREAD_TESSELATOR:Ldpl;
intermediary RENDER_THREAD_TESSELATOR
Lcom/mojang/blaze3d/systems/RenderSystem;RENDER_THREAD_TESSELATOR:Lnet/minecraft/class_289;
named RENDER_THREAD_TESSELATOR
Lcom/mojang/blaze3d/systems/RenderSystem;RENDER_THREAD_TESSELATOR:Lnet/minecraft/client/render/Tessellator;
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MINIMUM_ATLAS_TEXTURE_SIZE
private static final int MINIMUM_ATLAS_TEXTURE_SIZE- See Also:
- Constant Field Values
- Mappings:
Namespace Name Mixin selector official MINIMUM_ATLAS_TEXTURE_SIZE
Lcom/mojang/blaze3d/systems/RenderSystem;MINIMUM_ATLAS_TEXTURE_SIZE:I
intermediary MINIMUM_ATLAS_TEXTURE_SIZE
Lcom/mojang/blaze3d/systems/RenderSystem;MINIMUM_ATLAS_TEXTURE_SIZE:I
named MINIMUM_ATLAS_TEXTURE_SIZE
Lcom/mojang/blaze3d/systems/RenderSystem;MINIMUM_ATLAS_TEXTURE_SIZE:I
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isReplayingQueue
private static boolean isReplayingQueue- Mappings:
Namespace Name Mixin selector official isReplayingQueue
Lcom/mojang/blaze3d/systems/RenderSystem;isReplayingQueue:Z
intermediary isReplayingQueue
Lcom/mojang/blaze3d/systems/RenderSystem;isReplayingQueue:Z
named isReplayingQueue
Lcom/mojang/blaze3d/systems/RenderSystem;isReplayingQueue:Z
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gameThread
- Mappings:
Namespace Name Mixin selector official gameThread
Lcom/mojang/blaze3d/systems/RenderSystem;gameThread:Ljava/lang/Thread;
intermediary gameThread
Lcom/mojang/blaze3d/systems/RenderSystem;gameThread:Ljava/lang/Thread;
named gameThread
Lcom/mojang/blaze3d/systems/RenderSystem;gameThread:Ljava/lang/Thread;
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renderThread
- Mappings:
Namespace Name Mixin selector official renderThread
Lcom/mojang/blaze3d/systems/RenderSystem;renderThread:Ljava/lang/Thread;
intermediary renderThread
Lcom/mojang/blaze3d/systems/RenderSystem;renderThread:Ljava/lang/Thread;
named renderThread
Lcom/mojang/blaze3d/systems/RenderSystem;renderThread:Ljava/lang/Thread;
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MAX_SUPPORTED_TEXTURE_SIZE
private static int MAX_SUPPORTED_TEXTURE_SIZE- Mappings:
Namespace Name Mixin selector official MAX_SUPPORTED_TEXTURE_SIZE
Lcom/mojang/blaze3d/systems/RenderSystem;MAX_SUPPORTED_TEXTURE_SIZE:I
intermediary MAX_SUPPORTED_TEXTURE_SIZE
Lcom/mojang/blaze3d/systems/RenderSystem;MAX_SUPPORTED_TEXTURE_SIZE:I
named MAX_SUPPORTED_TEXTURE_SIZE
Lcom/mojang/blaze3d/systems/RenderSystem;MAX_SUPPORTED_TEXTURE_SIZE:I
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isInInit
private static boolean isInInit- Mappings:
Namespace Name Mixin selector official isInInit
Lcom/mojang/blaze3d/systems/RenderSystem;isInInit:Z
intermediary isInInit
Lcom/mojang/blaze3d/systems/RenderSystem;isInInit:Z
named isInInit
Lcom/mojang/blaze3d/systems/RenderSystem;isInInit:Z
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lastDrawTime
private static double lastDrawTime- Mappings:
Namespace Name Mixin selector official lastDrawTime
Lcom/mojang/blaze3d/systems/RenderSystem;lastDrawTime:D
intermediary lastDrawTime
Lcom/mojang/blaze3d/systems/RenderSystem;lastDrawTime:D
named lastDrawTime
Lcom/mojang/blaze3d/systems/RenderSystem;lastDrawTime:D
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projectionMatrix
- Mappings:
Namespace Name Mixin selector official projectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;projectionMatrix:Ld;
intermediary projectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;projectionMatrix:Lnet/minecraft/class_1159;
named projectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;projectionMatrix:Lnet/minecraft/util/math/Matrix4f;
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savedProjectionMatrix
- Mappings:
Namespace Name Mixin selector official savedProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;savedProjectionMatrix:Ld;
intermediary savedProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;savedProjectionMatrix:Lnet/minecraft/class_1159;
named savedProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;savedProjectionMatrix:Lnet/minecraft/util/math/Matrix4f;
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modelViewStack
- Mappings:
Namespace Name Mixin selector official modelViewStack
Lcom/mojang/blaze3d/systems/RenderSystem;modelViewStack:Ldpj;
intermediary modelViewStack
Lcom/mojang/blaze3d/systems/RenderSystem;modelViewStack:Lnet/minecraft/class_4587;
named modelViewStack
Lcom/mojang/blaze3d/systems/RenderSystem;modelViewStack:Lnet/minecraft/client/util/math/MatrixStack;
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modelViewMatrix
- Mappings:
Namespace Name Mixin selector official modelViewMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;modelViewMatrix:Ld;
intermediary modelViewMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;modelViewMatrix:Lnet/minecraft/class_1159;
named modelViewMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;modelViewMatrix:Lnet/minecraft/util/math/Matrix4f;
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textureMatrix
- Mappings:
Namespace Name Mixin selector official textureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;textureMatrix:Ld;
intermediary textureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;textureMatrix:Lnet/minecraft/class_1159;
named textureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;textureMatrix:Lnet/minecraft/util/math/Matrix4f;
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shaderTextures
private static final int[] shaderTextures- Mappings:
Namespace Name Mixin selector official shaderTextures
Lcom/mojang/blaze3d/systems/RenderSystem;shaderTextures:[I
intermediary shaderTextures
Lcom/mojang/blaze3d/systems/RenderSystem;shaderTextures:[I
named shaderTextures
Lcom/mojang/blaze3d/systems/RenderSystem;shaderTextures:[I
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shaderColor
private static final float[] shaderColor- Mappings:
Namespace Name Mixin selector official shaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;shaderColor:[F
intermediary shaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;shaderColor:[F
named shaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;shaderColor:[F
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shaderFogStart
private static float shaderFogStart- Mappings:
Namespace Name Mixin selector official shaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogStart:F
intermediary shaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogStart:F
named shaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogStart:F
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shaderFogEnd
private static float shaderFogEnd- Mappings:
Namespace Name Mixin selector official shaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogEnd:F
intermediary shaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogEnd:F
named shaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogEnd:F
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shaderFogColor
private static final float[] shaderFogColor- Mappings:
Namespace Name Mixin selector official shaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogColor:[F
intermediary shaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogColor:[F
named shaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogColor:[F
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shaderLightDirections
- Mappings:
Namespace Name Mixin selector official shaderLightDirections
Lcom/mojang/blaze3d/systems/RenderSystem;shaderLightDirections:[Lk;
intermediary shaderLightDirections
Lcom/mojang/blaze3d/systems/RenderSystem;shaderLightDirections:[Lnet/minecraft/class_1160;
named shaderLightDirections
Lcom/mojang/blaze3d/systems/RenderSystem;shaderLightDirections:[Lnet/minecraft/util/math/Vec3f;
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shaderGameTime
private static float shaderGameTime- Mappings:
Namespace Name Mixin selector official shaderGameTime
Lcom/mojang/blaze3d/systems/RenderSystem;shaderGameTime:F
intermediary shaderGameTime
Lcom/mojang/blaze3d/systems/RenderSystem;shaderGameTime:F
named shaderGameTime
Lcom/mojang/blaze3d/systems/RenderSystem;shaderGameTime:F
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shaderLineWidth
private static float shaderLineWidth- Mappings:
Namespace Name Mixin selector official shaderLineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;shaderLineWidth:F
intermediary shaderLineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;shaderLineWidth:F
named shaderLineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;shaderLineWidth:F
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shader
- Mappings:
Namespace Name Mixin selector official shader
Lcom/mojang/blaze3d/systems/RenderSystem;shader:Lemm;
intermediary shader
Lcom/mojang/blaze3d/systems/RenderSystem;shader:Lnet/minecraft/class_5944;
named shader
Lcom/mojang/blaze3d/systems/RenderSystem;shader:Lnet/minecraft/client/render/Shader;
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Constructor Details
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RenderSystem
public RenderSystem()
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Method Details
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initRenderThread
public static void initRenderThread()- Mappings:
Namespace Name Mixin selector official initRenderThread
Lcom/mojang/blaze3d/systems/RenderSystem;initRenderThread()V
intermediary initRenderThread
Lcom/mojang/blaze3d/systems/RenderSystem;initRenderThread()V
named initRenderThread
Lcom/mojang/blaze3d/systems/RenderSystem;initRenderThread()V
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isOnRenderThread
public static boolean isOnRenderThread()- Mappings:
Namespace Name Mixin selector official isOnRenderThread
Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThread()Z
intermediary isOnRenderThread
Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThread()Z
named isOnRenderThread
Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThread()Z
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isOnRenderThreadOrInit
public static boolean isOnRenderThreadOrInit()- Mappings:
Namespace Name Mixin selector official isOnRenderThreadOrInit
Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThreadOrInit()Z
intermediary isOnRenderThreadOrInit
Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThreadOrInit()Z
named isOnRenderThreadOrInit
Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThreadOrInit()Z
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initGameThread
public static void initGameThread(boolean assertNotRenderThread)- Mappings:
Namespace Name Mixin selector official initGameThread
Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
intermediary initGameThread
Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
named initGameThread
Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
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isOnGameThread
public static boolean isOnGameThread()- Mappings:
Namespace Name Mixin selector official isOnGameThread
Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThread()Z
intermediary isOnGameThread
Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThread()Z
named isOnGameThread
Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThread()Z
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isOnGameThreadOrInit
public static boolean isOnGameThreadOrInit()- Mappings:
Namespace Name Mixin selector official isOnGameThreadOrInit
Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThreadOrInit()Z
intermediary isOnGameThreadOrInit
Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThreadOrInit()Z
named isOnGameThreadOrInit
Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThreadOrInit()Z
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assertThread
- Mappings:
Namespace Name Mixin selector official assertThread
Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
intermediary assertThread
Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
named assertThread
Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
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isInInitPhase
public static boolean isInInitPhase()- Mappings:
Namespace Name Mixin selector official isInInitPhase
Lcom/mojang/blaze3d/systems/RenderSystem;isInInitPhase()Z
intermediary isInInitPhase
Lcom/mojang/blaze3d/systems/RenderSystem;isInInitPhase()Z
named isInInitPhase
Lcom/mojang/blaze3d/systems/RenderSystem;isInInitPhase()Z
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recordRenderCall
- Mappings:
Namespace Name Mixin selector official recordRenderCall
Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Ldnw;)V
intermediary recordRenderCall
Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Lnet/minecraft/class_4573;)V
named recordRenderCall
Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Lcom/mojang/blaze3d/systems/RenderCall;)V
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flipFrame
public static void flipFrame(long window)- Mappings:
Namespace Name Mixin selector official flipFrame
Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
intermediary flipFrame
Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
named flipFrame
Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
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replayQueue
public static void replayQueue()- Mappings:
Namespace Name Mixin selector official replayQueue
Lcom/mojang/blaze3d/systems/RenderSystem;replayQueue()V
intermediary replayQueue
Lcom/mojang/blaze3d/systems/RenderSystem;replayQueue()V
named replayQueue
Lcom/mojang/blaze3d/systems/RenderSystem;replayQueue()V
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limitDisplayFPS
public static void limitDisplayFPS(int fps)- Mappings:
Namespace Name Mixin selector official limitDisplayFPS
Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
intermediary limitDisplayFPS
Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
named limitDisplayFPS
Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
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disableDepthTest
public static void disableDepthTest()- Mappings:
Namespace Name Mixin selector official disableDepthTest
Lcom/mojang/blaze3d/systems/RenderSystem;disableDepthTest()V
intermediary disableDepthTest
Lcom/mojang/blaze3d/systems/RenderSystem;disableDepthTest()V
named disableDepthTest
Lcom/mojang/blaze3d/systems/RenderSystem;disableDepthTest()V
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enableDepthTest
public static void enableDepthTest()- Mappings:
Namespace Name Mixin selector official enableDepthTest
Lcom/mojang/blaze3d/systems/RenderSystem;enableDepthTest()V
intermediary enableDepthTest
Lcom/mojang/blaze3d/systems/RenderSystem;enableDepthTest()V
named enableDepthTest
Lcom/mojang/blaze3d/systems/RenderSystem;enableDepthTest()V
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enableScissor
public static void enableScissor(int int2, int int3, int int4, int int5)- Mappings:
Namespace Name Mixin selector official enableScissor
Lcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)V
intermediary enableScissor
Lcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)V
named enableScissor
Lcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)V
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disableScissor
public static void disableScissor()- Mappings:
Namespace Name Mixin selector official disableScissor
Lcom/mojang/blaze3d/systems/RenderSystem;disableScissor()V
intermediary disableScissor
Lcom/mojang/blaze3d/systems/RenderSystem;disableScissor()V
named disableScissor
Lcom/mojang/blaze3d/systems/RenderSystem;disableScissor()V
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depthFunc
public static void depthFunc(int func)- Mappings:
Namespace Name Mixin selector official depthFunc
Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
intermediary depthFunc
Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
named depthFunc
Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
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depthMask
public static void depthMask(boolean mask)- Mappings:
Namespace Name Mixin selector official depthMask
Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
intermediary depthMask
Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
named depthMask
Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
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enableBlend
public static void enableBlend()- Mappings:
Namespace Name Mixin selector official enableBlend
Lcom/mojang/blaze3d/systems/RenderSystem;enableBlend()V
intermediary enableBlend
Lcom/mojang/blaze3d/systems/RenderSystem;enableBlend()V
named enableBlend
Lcom/mojang/blaze3d/systems/RenderSystem;enableBlend()V
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disableBlend
public static void disableBlend()- Mappings:
Namespace Name Mixin selector official disableBlend
Lcom/mojang/blaze3d/systems/RenderSystem;disableBlend()V
intermediary disableBlend
Lcom/mojang/blaze3d/systems/RenderSystem;disableBlend()V
named disableBlend
Lcom/mojang/blaze3d/systems/RenderSystem;disableBlend()V
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blendFunc
public static void blendFunc(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor)- Mappings:
Namespace Name Mixin selector official blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;)V
intermediary blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;)V
named blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;)V
-
blendFunc
public static void blendFunc(int srcFactor, int dstFactor)- Mappings:
Namespace Name Mixin selector official blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
intermediary blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
named blendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
-
blendFuncSeparate
public static void blendFuncSeparate(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor, GlStateManager.SrcFactor srcAlpha, GlStateManager.DstFactor dstAlpha)- Mappings:
Namespace Name Mixin selector official blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;)V
intermediary blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;)V
named blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;)V
-
blendFuncSeparate
public static void blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)- Mappings:
Namespace Name Mixin selector official blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
intermediary blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
named blendFuncSeparate
Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
-
blendEquation
public static void blendEquation(int mode)- Mappings:
Namespace Name Mixin selector official blendEquation
Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
intermediary blendEquation
Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
named blendEquation
Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
-
enableCull
public static void enableCull()- Mappings:
Namespace Name Mixin selector official enableCull
Lcom/mojang/blaze3d/systems/RenderSystem;enableCull()V
intermediary enableCull
Lcom/mojang/blaze3d/systems/RenderSystem;enableCull()V
named enableCull
Lcom/mojang/blaze3d/systems/RenderSystem;enableCull()V
-
disableCull
public static void disableCull()- Mappings:
Namespace Name Mixin selector official disableCull
Lcom/mojang/blaze3d/systems/RenderSystem;disableCull()V
intermediary disableCull
Lcom/mojang/blaze3d/systems/RenderSystem;disableCull()V
named disableCull
Lcom/mojang/blaze3d/systems/RenderSystem;disableCull()V
-
polygonMode
public static void polygonMode(int int2, int int3)- Mappings:
Namespace Name Mixin selector official polygonMode
Lcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)V
intermediary polygonMode
Lcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)V
named polygonMode
Lcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)V
-
enablePolygonOffset
public static void enablePolygonOffset()- Mappings:
Namespace Name Mixin selector official enablePolygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;enablePolygonOffset()V
intermediary enablePolygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;enablePolygonOffset()V
named enablePolygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;enablePolygonOffset()V
-
disablePolygonOffset
public static void disablePolygonOffset()- Mappings:
Namespace Name Mixin selector official disablePolygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;disablePolygonOffset()V
intermediary disablePolygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;disablePolygonOffset()V
named disablePolygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;disablePolygonOffset()V
-
polygonOffset
public static void polygonOffset(float factor, float units)- Mappings:
Namespace Name Mixin selector official polygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
intermediary polygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
named polygonOffset
Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
-
enableColorLogicOp
public static void enableColorLogicOp()- Mappings:
Namespace Name Mixin selector official enableColorLogicOp
Lcom/mojang/blaze3d/systems/RenderSystem;enableColorLogicOp()V
intermediary enableColorLogicOp
Lcom/mojang/blaze3d/systems/RenderSystem;enableColorLogicOp()V
named enableColorLogicOp
Lcom/mojang/blaze3d/systems/RenderSystem;enableColorLogicOp()V
-
disableColorLogicOp
public static void disableColorLogicOp()- Mappings:
Namespace Name Mixin selector official disableColorLogicOp
Lcom/mojang/blaze3d/systems/RenderSystem;disableColorLogicOp()V
intermediary disableColorLogicOp
Lcom/mojang/blaze3d/systems/RenderSystem;disableColorLogicOp()V
named disableColorLogicOp
Lcom/mojang/blaze3d/systems/RenderSystem;disableColorLogicOp()V
-
logicOp
- Mappings:
Namespace Name Mixin selector official logicOp
Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$g;)V
intermediary logicOp
Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$class_1030;)V
named logicOp
Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$LogicOp;)V
-
activeTexture
public static void activeTexture(int texture)- Mappings:
Namespace Name Mixin selector official activeTexture
Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
intermediary activeTexture
Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
named activeTexture
Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
-
enableTexture
public static void enableTexture()- Mappings:
Namespace Name Mixin selector official enableTexture
Lcom/mojang/blaze3d/systems/RenderSystem;enableTexture()V
intermediary enableTexture
Lcom/mojang/blaze3d/systems/RenderSystem;enableTexture()V
named enableTexture
Lcom/mojang/blaze3d/systems/RenderSystem;enableTexture()V
-
disableTexture
public static void disableTexture()- Mappings:
Namespace Name Mixin selector official disableTexture
Lcom/mojang/blaze3d/systems/RenderSystem;disableTexture()V
intermediary disableTexture
Lcom/mojang/blaze3d/systems/RenderSystem;disableTexture()V
named disableTexture
Lcom/mojang/blaze3d/systems/RenderSystem;disableTexture()V
-
texParameter
public static void texParameter(int target, int pname, int param)- Mappings:
Namespace Name Mixin selector official texParameter
Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
intermediary texParameter
Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
named texParameter
Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
-
deleteTexture
public static void deleteTexture(int texture)- Mappings:
Namespace Name Mixin selector official deleteTexture
Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
intermediary deleteTexture
Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
named deleteTexture
Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
-
bindTextureForSetup
public static void bindTextureForSetup(int int2)- Mappings:
Namespace Name Mixin selector official bindTextureForSetup
Lcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)V
intermediary bindTextureForSetup
Lcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)V
named bindTextureForSetup
Lcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)V
-
bindTexture
public static void bindTexture(int texture)- Mappings:
Namespace Name Mixin selector official bindTexture
Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
intermediary bindTexture
Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
named bindTexture
Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
-
viewport
public static void viewport(int x, int y, int width, int height)- Mappings:
Namespace Name Mixin selector official viewport
Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
intermediary viewport
Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
named viewport
Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
-
colorMask
public static void colorMask(boolean red, boolean green, boolean blue, boolean alpha)- Mappings:
Namespace Name Mixin selector official colorMask
Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
intermediary colorMask
Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
named colorMask
Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
-
stencilFunc
public static void stencilFunc(int func, int ref, int mask)- Mappings:
Namespace Name Mixin selector official stencilFunc
Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
intermediary stencilFunc
Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
named stencilFunc
Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
-
stencilMask
public static void stencilMask(int int2)- Mappings:
Namespace Name Mixin selector official stencilMask
Lcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)V
intermediary stencilMask
Lcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)V
named stencilMask
Lcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)V
-
stencilOp
public static void stencilOp(int sfail, int dpfail, int dppass)- Mappings:
Namespace Name Mixin selector official stencilOp
Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
intermediary stencilOp
Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
named stencilOp
Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
-
clearDepth
public static void clearDepth(double depth)- Mappings:
Namespace Name Mixin selector official clearDepth
Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
intermediary clearDepth
Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
named clearDepth
Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
-
clearColor
public static void clearColor(float red, float green, float blue, float alpha)- Mappings:
Namespace Name Mixin selector official clearColor
Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
intermediary clearColor
Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
named clearColor
Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
-
clearStencil
public static void clearStencil(int int2)- Mappings:
Namespace Name Mixin selector official clearStencil
Lcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)V
intermediary clearStencil
Lcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)V
named clearStencil
Lcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)V
-
clear
public static void clear(int mask, boolean getError)- Mappings:
Namespace Name Mixin selector official clear
Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
intermediary clear
Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
named clear
Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
-
setShaderFogStart
public static void setShaderFogStart(float float2)- Mappings:
Namespace Name Mixin selector official setShaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)V
intermediary setShaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)V
named setShaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)V
-
_setShaderFogStart
private static void _setShaderFogStart(float float2)- Mappings:
Namespace Name Mixin selector official _setShaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)V
intermediary _setShaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)V
named _setShaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)V
-
getShaderFogStart
public static float getShaderFogStart()- Mappings:
Namespace Name Mixin selector official getShaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogStart()F
intermediary getShaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogStart()F
named getShaderFogStart
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogStart()F
-
setShaderFogEnd
public static void setShaderFogEnd(float float2)- Mappings:
Namespace Name Mixin selector official setShaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)V
intermediary setShaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)V
named setShaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)V
-
_setShaderFogEnd
private static void _setShaderFogEnd(float float2)- Mappings:
Namespace Name Mixin selector official _setShaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)V
intermediary _setShaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)V
named _setShaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)V
-
getShaderFogEnd
public static float getShaderFogEnd()- Mappings:
Namespace Name Mixin selector official getShaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogEnd()F
intermediary getShaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogEnd()F
named getShaderFogEnd
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogEnd()F
-
setShaderFogColor
public static void setShaderFogColor(float float2, float float3, float float4, float float5)- Mappings:
Namespace Name Mixin selector official setShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)V
intermediary setShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)V
named setShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)V
-
setShaderFogColor
public static void setShaderFogColor(float float2, float float3, float float4)- Mappings:
Namespace Name Mixin selector official setShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)V
intermediary setShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)V
named setShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)V
-
_setShaderFogColor
private static void _setShaderFogColor(float float2, float float3, float float4, float float5)- Mappings:
Namespace Name Mixin selector official _setShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)V
intermediary _setShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)V
named _setShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)V
-
getShaderFogColor
public static float[] getShaderFogColor()- Mappings:
Namespace Name Mixin selector official getShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogColor()[F
intermediary getShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogColor()[F
named getShaderFogColor
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogColor()[F
-
setShaderLights
- Mappings:
Namespace Name Mixin selector official setShaderLights
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderLights(Lk;Lk;)V
intermediary setShaderLights
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderLights(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
named setShaderLights
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderLights(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
-
_setShaderLights
- Mappings:
Namespace Name Mixin selector official _setShaderLights
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderLights(Lk;Lk;)V
intermediary _setShaderLights
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderLights(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
named _setShaderLights
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderLights(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
-
setupShaderLights
- Mappings:
Namespace Name Mixin selector official setupShaderLights
Lcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lemm;)V
intermediary setupShaderLights
Lcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lnet/minecraft/class_5944;)V
named setupShaderLights
Lcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lnet/minecraft/client/render/Shader;)V
-
setShaderColor
public static void setShaderColor(float float2, float float3, float float4, float float5)- Mappings:
Namespace Name Mixin selector official setShaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V
intermediary setShaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V
named setShaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V
-
_setShaderColor
private static void _setShaderColor(float float2, float float3, float float4, float float5)- Mappings:
Namespace Name Mixin selector official _setShaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)V
intermediary _setShaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)V
named _setShaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)V
-
getShaderColor
public static float[] getShaderColor()- Mappings:
Namespace Name Mixin selector official getShaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderColor()[F
intermediary getShaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderColor()[F
named getShaderColor
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderColor()[F
-
drawElements
public static void drawElements(int mode, int first, int count)- Mappings:
Namespace Name Mixin selector official drawElements
Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
intermediary drawElements
Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
named drawElements
Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
-
lineWidth
public static void lineWidth(float width)- Mappings:
Namespace Name Mixin selector official lineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
intermediary lineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
named lineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
-
getShaderLineWidth
public static float getShaderLineWidth()- Mappings:
Namespace Name Mixin selector official getShaderLineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderLineWidth()F
intermediary getShaderLineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderLineWidth()F
named getShaderLineWidth
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderLineWidth()F
-
pixelStore
public static void pixelStore(int pname, int param)- Mappings:
Namespace Name Mixin selector official pixelStore
Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
intermediary pixelStore
Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
named pixelStore
Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
-
readPixels
public static void readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)- Mappings:
Namespace Name Mixin selector official readPixels
Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
intermediary readPixels
Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
named readPixels
Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
-
getString
- Mappings:
Namespace Name Mixin selector official getString
Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
intermediary getString
Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
named getString
Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
-
getBackendDescription
- Mappings:
Namespace Name Mixin selector official getBackendDescription
Lcom/mojang/blaze3d/systems/RenderSystem;getBackendDescription()Ljava/lang/String;
intermediary getBackendDescription
Lcom/mojang/blaze3d/systems/RenderSystem;getBackendDescription()Ljava/lang/String;
named getBackendDescription
Lcom/mojang/blaze3d/systems/RenderSystem;getBackendDescription()Ljava/lang/String;
-
getApiDescription
- Mappings:
Namespace Name Mixin selector official getApiDescription
Lcom/mojang/blaze3d/systems/RenderSystem;getApiDescription()Ljava/lang/String;
intermediary getApiDescription
Lcom/mojang/blaze3d/systems/RenderSystem;getApiDescription()Ljava/lang/String;
named getApiDescription
Lcom/mojang/blaze3d/systems/RenderSystem;getApiDescription()Ljava/lang/String;
-
initBackendSystem
- Mappings:
Namespace Name Mixin selector official initBackendSystem
Lcom/mojang/blaze3d/systems/RenderSystem;initBackendSystem()Ljava/util/function/LongSupplier;
intermediary initBackendSystem
Lcom/mojang/blaze3d/systems/RenderSystem;initBackendSystem()Ljava/util/function/LongSupplier;
named initBackendSystem
Lcom/mojang/blaze3d/systems/RenderSystem;initBackendSystem()Ljava/util/function/LongSupplier;
-
initRenderer
public static void initRenderer(int debugVerbosity, boolean debugSync)- Mappings:
Namespace Name Mixin selector official initRenderer
Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
intermediary initRenderer
Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
named initRenderer
Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
-
setErrorCallback
- Mappings:
Namespace Name Mixin selector official setErrorCallback
Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
intermediary setErrorCallback
Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
named setErrorCallback
Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
-
renderCrosshair
public static void renderCrosshair(int size)- Mappings:
Namespace Name Mixin selector official renderCrosshair
Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
intermediary renderCrosshair
Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
named renderCrosshair
Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
-
getCapsString
- Mappings:
Namespace Name Mixin selector official getCapsString
Lcom/mojang/blaze3d/systems/RenderSystem;getCapsString()Ljava/lang/String;
intermediary getCapsString
Lcom/mojang/blaze3d/systems/RenderSystem;getCapsString()Ljava/lang/String;
named getCapsString
Lcom/mojang/blaze3d/systems/RenderSystem;getCapsString()Ljava/lang/String;
-
setupDefaultState
public static void setupDefaultState(int x, int y, int width, int height)- Mappings:
Namespace Name Mixin selector official setupDefaultState
Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
intermediary setupDefaultState
Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
named setupDefaultState
Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
-
maxSupportedTextureSize
public static int maxSupportedTextureSize()- Mappings:
Namespace Name Mixin selector official maxSupportedTextureSize
Lcom/mojang/blaze3d/systems/RenderSystem;maxSupportedTextureSize()I
intermediary maxSupportedTextureSize
Lcom/mojang/blaze3d/systems/RenderSystem;maxSupportedTextureSize()I
named maxSupportedTextureSize
Lcom/mojang/blaze3d/systems/RenderSystem;maxSupportedTextureSize()I
-
glBindBuffer
- Mappings:
Namespace Name Mixin selector official glBindBuffer
Lcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)V
intermediary glBindBuffer
Lcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)V
named glBindBuffer
Lcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)V
-
glBindVertexArray
- Mappings:
Namespace Name Mixin selector official glBindVertexArray
Lcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)V
intermediary glBindVertexArray
Lcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)V
named glBindVertexArray
Lcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)V
-
glBufferData
- Mappings:
Namespace Name Mixin selector official glBufferData
Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
intermediary glBufferData
Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
named glBufferData
Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
-
glDeleteBuffers
public static void glDeleteBuffers(int buffer)- Mappings:
Namespace Name Mixin selector official glDeleteBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
intermediary glDeleteBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
named glDeleteBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
-
glDeleteVertexArrays
public static void glDeleteVertexArrays(int int2)- Mappings:
Namespace Name Mixin selector official glDeleteVertexArrays
Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)V
intermediary glDeleteVertexArrays
Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)V
named glDeleteVertexArrays
Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)V
-
glUniform1i
public static void glUniform1i(int location, int value)- Mappings:
Namespace Name Mixin selector official glUniform1i
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
intermediary glUniform1i
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
named glUniform1i
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
-
glUniform1
- Mappings:
Namespace Name Mixin selector official glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
intermediary glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
named glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
-
glUniform2
- Mappings:
Namespace Name Mixin selector official glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
intermediary glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
named glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
-
glUniform3
- Mappings:
Namespace Name Mixin selector official glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
intermediary glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
named glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
-
glUniform4
- Mappings:
Namespace Name Mixin selector official glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
intermediary glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
named glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
-
glUniform1
- Mappings:
Namespace Name Mixin selector official glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
intermediary glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
named glUniform1
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
-
glUniform2
- Mappings:
Namespace Name Mixin selector official glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
intermediary glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
named glUniform2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
-
glUniform3
- Mappings:
Namespace Name Mixin selector official glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
intermediary glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
named glUniform3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
-
glUniform4
- Mappings:
Namespace Name Mixin selector official glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
intermediary glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
named glUniform4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
-
glUniformMatrix2
- Mappings:
Namespace Name Mixin selector official glUniformMatrix2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
intermediary glUniformMatrix2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
named glUniformMatrix2
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
-
glUniformMatrix3
- Mappings:
Namespace Name Mixin selector official glUniformMatrix3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
intermediary glUniformMatrix3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
named glUniformMatrix3
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
-
glUniformMatrix4
- Mappings:
Namespace Name Mixin selector official glUniformMatrix4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
intermediary glUniformMatrix4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
named glUniformMatrix4
Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
-
setupOverlayColor
- Mappings:
Namespace Name Mixin selector official setupOverlayColor
Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
intermediary setupOverlayColor
Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
named setupOverlayColor
Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
-
teardownOverlayColor
public static void teardownOverlayColor()- Mappings:
Namespace Name Mixin selector official teardownOverlayColor
Lcom/mojang/blaze3d/systems/RenderSystem;teardownOverlayColor()V
intermediary teardownOverlayColor
Lcom/mojang/blaze3d/systems/RenderSystem;teardownOverlayColor()V
named teardownOverlayColor
Lcom/mojang/blaze3d/systems/RenderSystem;teardownOverlayColor()V
-
setupLevelDiffuseLighting
- Mappings:
Namespace Name Mixin selector official setupLevelDiffuseLighting
Lcom/mojang/blaze3d/systems/RenderSystem;setupLevelDiffuseLighting(Lk;Lk;Ld;)V
intermediary setupLevelDiffuseLighting
Lcom/mojang/blaze3d/systems/RenderSystem;setupLevelDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;Lnet/minecraft/class_1159;)V
named setupLevelDiffuseLighting
Lcom/mojang/blaze3d/systems/RenderSystem;setupLevelDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Matrix4f;)V
-
setupGuiFlatDiffuseLighting
- Mappings:
Namespace Name Mixin selector official setupGuiFlatDiffuseLighting
Lcom/mojang/blaze3d/systems/RenderSystem;setupGuiFlatDiffuseLighting(Lk;Lk;)V
intermediary setupGuiFlatDiffuseLighting
Lcom/mojang/blaze3d/systems/RenderSystem;setupGuiFlatDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
named setupGuiFlatDiffuseLighting
Lcom/mojang/blaze3d/systems/RenderSystem;setupGuiFlatDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
-
setupGui3DDiffuseLighting
- Mappings:
Namespace Name Mixin selector official setupGui3DDiffuseLighting
Lcom/mojang/blaze3d/systems/RenderSystem;setupGui3DDiffuseLighting(Lk;Lk;)V
intermediary setupGui3DDiffuseLighting
Lcom/mojang/blaze3d/systems/RenderSystem;setupGui3DDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
named setupGui3DDiffuseLighting
Lcom/mojang/blaze3d/systems/RenderSystem;setupGui3DDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
-
beginInitialization
public static void beginInitialization()- Mappings:
Namespace Name Mixin selector official beginInitialization
Lcom/mojang/blaze3d/systems/RenderSystem;beginInitialization()V
intermediary beginInitialization
Lcom/mojang/blaze3d/systems/RenderSystem;beginInitialization()V
named beginInitialization
Lcom/mojang/blaze3d/systems/RenderSystem;beginInitialization()V
-
finishInitialization
public static void finishInitialization()- Mappings:
Namespace Name Mixin selector official finishInitialization
Lcom/mojang/blaze3d/systems/RenderSystem;finishInitialization()V
intermediary finishInitialization
Lcom/mojang/blaze3d/systems/RenderSystem;finishInitialization()V
named finishInitialization
Lcom/mojang/blaze3d/systems/RenderSystem;finishInitialization()V
-
glGenBuffers
- Mappings:
Namespace Name Mixin selector official glGenBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
intermediary glGenBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
named glGenBuffers
Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
-
glGenVertexArrays
- Mappings:
Namespace Name Mixin selector official glGenVertexArrays
Lcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)V
intermediary glGenVertexArrays
Lcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)V
named glGenVertexArrays
Lcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)V
-
renderThreadTesselator
- Mappings:
Namespace Name Mixin selector official renderThreadTesselator
Lcom/mojang/blaze3d/systems/RenderSystem;renderThreadTesselator()Ldpl;
intermediary renderThreadTesselator
Lcom/mojang/blaze3d/systems/RenderSystem;renderThreadTesselator()Lnet/minecraft/class_289;
named renderThreadTesselator
Lcom/mojang/blaze3d/systems/RenderSystem;renderThreadTesselator()Lnet/minecraft/client/render/Tessellator;
-
defaultBlendFunc
public static void defaultBlendFunc()- Mappings:
Namespace Name Mixin selector official defaultBlendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;defaultBlendFunc()V
intermediary defaultBlendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;defaultBlendFunc()V
named defaultBlendFunc
Lcom/mojang/blaze3d/systems/RenderSystem;defaultBlendFunc()V
-
runAsFancy
Deprecated.- Mappings:
Namespace Name Mixin selector official runAsFancy
Lcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)V
intermediary runAsFancy
Lcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)V
named runAsFancy
Lcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)V
-
setShader
- Mappings:
Namespace Name Mixin selector official setShader
Lcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)V
intermediary setShader
Lcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)V
named setShader
Lcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)V
-
getShader
- Mappings:
Namespace Name Mixin selector official getShader
Lcom/mojang/blaze3d/systems/RenderSystem;getShader()Lemm;
intermediary getShader
Lcom/mojang/blaze3d/systems/RenderSystem;getShader()Lnet/minecraft/class_5944;
named getShader
Lcom/mojang/blaze3d/systems/RenderSystem;getShader()Lnet/minecraft/client/render/Shader;
-
getTextureId
public static int getTextureId(int int2)- Mappings:
Namespace Name Mixin selector official getTextureId
Lcom/mojang/blaze3d/systems/RenderSystem;getTextureId(I)I
intermediary getTextureId
Lcom/mojang/blaze3d/systems/RenderSystem;getTextureId(I)I
named getTextureId
Lcom/mojang/blaze3d/systems/RenderSystem;getTextureId(I)I
-
setShaderTexture
- Mappings:
Namespace Name Mixin selector official setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILwp;)V
intermediary setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/class_2960;)V
named setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/util/Identifier;)V
-
_setShaderTexture
- Mappings:
Namespace Name Mixin selector official _setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILwp;)V
intermediary _setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILnet/minecraft/class_2960;)V
named _setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILnet/minecraft/util/Identifier;)V
-
setShaderTexture
public static void setShaderTexture(int int2, int int3)- Mappings:
Namespace Name Mixin selector official setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)V
intermediary setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)V
named setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)V
-
_setShaderTexture
public static void _setShaderTexture(int int2, int int3)- Mappings:
Namespace Name Mixin selector official _setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)V
intermediary _setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)V
named _setShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)V
-
getShaderTexture
public static int getShaderTexture(int int2)- Mappings:
Namespace Name Mixin selector official getShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)I
intermediary getShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)I
named getShaderTexture
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)I
-
setProjectionMatrix
- Mappings:
Namespace Name Mixin selector official setProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Ld;)V
intermediary setProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lnet/minecraft/class_1159;)V
named setProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lnet/minecraft/util/math/Matrix4f;)V
-
setTextureMatrix
- Mappings:
Namespace Name Mixin selector official setTextureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Ld;)V
intermediary setTextureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lnet/minecraft/class_1159;)V
named setTextureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lnet/minecraft/util/math/Matrix4f;)V
-
resetTextureMatrix
public static void resetTextureMatrix()- Mappings:
Namespace Name Mixin selector official resetTextureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;resetTextureMatrix()V
intermediary resetTextureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;resetTextureMatrix()V
named resetTextureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;resetTextureMatrix()V
-
applyModelViewMatrix
public static void applyModelViewMatrix()- Mappings:
Namespace Name Mixin selector official applyModelViewMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;applyModelViewMatrix()V
intermediary applyModelViewMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;applyModelViewMatrix()V
named applyModelViewMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;applyModelViewMatrix()V
-
backupProjectionMatrix
public static void backupProjectionMatrix()- Mappings:
Namespace Name Mixin selector official backupProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;backupProjectionMatrix()V
intermediary backupProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;backupProjectionMatrix()V
named backupProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;backupProjectionMatrix()V
-
_backupProjectionMatrix
private static void _backupProjectionMatrix()- Mappings:
Namespace Name Mixin selector official _backupProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;_backupProjectionMatrix()V
intermediary _backupProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;_backupProjectionMatrix()V
named _backupProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;_backupProjectionMatrix()V
-
restoreProjectionMatrix
public static void restoreProjectionMatrix()- Mappings:
Namespace Name Mixin selector official restoreProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;restoreProjectionMatrix()V
intermediary restoreProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;restoreProjectionMatrix()V
named restoreProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;restoreProjectionMatrix()V
-
_restoreProjectionMatrix
private static void _restoreProjectionMatrix()- Mappings:
Namespace Name Mixin selector official _restoreProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;_restoreProjectionMatrix()V
intermediary _restoreProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;_restoreProjectionMatrix()V
named _restoreProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;_restoreProjectionMatrix()V
-
getProjectionMatrix
- Mappings:
Namespace Name Mixin selector official getProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;getProjectionMatrix()Ld;
intermediary getProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;getProjectionMatrix()Lnet/minecraft/class_1159;
named getProjectionMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;getProjectionMatrix()Lnet/minecraft/util/math/Matrix4f;
-
getModelViewMatrix
- Mappings:
Namespace Name Mixin selector official getModelViewMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewMatrix()Ld;
intermediary getModelViewMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewMatrix()Lnet/minecraft/class_1159;
named getModelViewMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewMatrix()Lnet/minecraft/util/math/Matrix4f;
-
getModelViewStack
- Mappings:
Namespace Name Mixin selector official getModelViewStack
Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewStack()Ldpj;
intermediary getModelViewStack
Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewStack()Lnet/minecraft/class_4587;
named getModelViewStack
Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewStack()Lnet/minecraft/client/util/math/MatrixStack;
-
getTextureMatrix
- Mappings:
Namespace Name Mixin selector official getTextureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;getTextureMatrix()Ld;
intermediary getTextureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;getTextureMatrix()Lnet/minecraft/class_1159;
named getTextureMatrix
Lcom/mojang/blaze3d/systems/RenderSystem;getTextureMatrix()Lnet/minecraft/util/math/Matrix4f;
-
getSequentialBuffer
public static RenderSystem.IndexBuffer getSequentialBuffer(VertexFormat.DrawMode drawMode, int int2)- Mappings:
Namespace Name Mixin selector official getSequentialBuffer
Lcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Ldpo$b;I)Lcom/mojang/blaze3d/systems/RenderSystem$a;
intermediary getSequentialBuffer
Lcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Lnet/minecraft/class_293$class_5596;I)Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;
named getSequentialBuffer
Lcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Lnet/minecraft/client/render/VertexFormat$DrawMode;I)Lcom/mojang/blaze3d/systems/RenderSystem$IndexBuffer;
-
setShaderGameTime
public static void setShaderGameTime(long long2, float float2)- Mappings:
Namespace Name Mixin selector official setShaderGameTime
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)V
intermediary setShaderGameTime
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)V
named setShaderGameTime
Lcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)V
-
getShaderGameTime
public static float getShaderGameTime()- Mappings:
Namespace Name Mixin selector official getShaderGameTime
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderGameTime()F
intermediary getShaderGameTime
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderGameTime()F
named getShaderGameTime
Lcom/mojang/blaze3d/systems/RenderSystem;getShaderGameTime()F
-