Class RenderSystem

java.lang.Object
com.mojang.blaze3d.systems.RenderSystem

@Environment(CLIENT) public class RenderSystem extends Object
Mappings:
Namespace Name
official com/mojang/blaze3d/systems/RenderSystem
intermediary com/mojang/blaze3d/systems/RenderSystem
named com/mojang/blaze3d/systems/RenderSystem
  • Field Details

    • LOGGER

      private static final Logger LOGGER
      Mappings:
      Namespace Name Mixin selector
      official LOGGER Lcom/mojang/blaze3d/systems/RenderSystem;LOGGER:Lorg/apache/logging/log4j/Logger;
      intermediary LOGGER Lcom/mojang/blaze3d/systems/RenderSystem;LOGGER:Lorg/apache/logging/log4j/Logger;
      named LOGGER Lcom/mojang/blaze3d/systems/RenderSystem;LOGGER:Lorg/apache/logging/log4j/Logger;
    • recordingQueue

      private static final ConcurrentLinkedQueue<RenderCall> recordingQueue
      Mappings:
      Namespace Name Mixin selector
      official recordingQueue Lcom/mojang/blaze3d/systems/RenderSystem;recordingQueue:Ljava/util/concurrent/ConcurrentLinkedQueue;
      intermediary recordingQueue Lcom/mojang/blaze3d/systems/RenderSystem;recordingQueue:Ljava/util/concurrent/ConcurrentLinkedQueue;
      named recordingQueue Lcom/mojang/blaze3d/systems/RenderSystem;recordingQueue:Ljava/util/concurrent/ConcurrentLinkedQueue;
    • RENDER_THREAD_TESSELATOR

      private static final Tessellator RENDER_THREAD_TESSELATOR
      Mappings:
      Namespace Name Mixin selector
      official RENDER_THREAD_TESSELATOR Lcom/mojang/blaze3d/systems/RenderSystem;RENDER_THREAD_TESSELATOR:Ldpl;
      intermediary RENDER_THREAD_TESSELATOR Lcom/mojang/blaze3d/systems/RenderSystem;RENDER_THREAD_TESSELATOR:Lnet/minecraft/class_289;
      named RENDER_THREAD_TESSELATOR Lcom/mojang/blaze3d/systems/RenderSystem;RENDER_THREAD_TESSELATOR:Lnet/minecraft/client/render/Tessellator;
    • MINIMUM_ATLAS_TEXTURE_SIZE

      private static final int MINIMUM_ATLAS_TEXTURE_SIZE
      See Also:
      Constant Field Values
      Mappings:
      Namespace Name Mixin selector
      official MINIMUM_ATLAS_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MINIMUM_ATLAS_TEXTURE_SIZE:I
      intermediary MINIMUM_ATLAS_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MINIMUM_ATLAS_TEXTURE_SIZE:I
      named MINIMUM_ATLAS_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MINIMUM_ATLAS_TEXTURE_SIZE:I
    • isReplayingQueue

      private static boolean isReplayingQueue
      Mappings:
      Namespace Name Mixin selector
      official isReplayingQueue Lcom/mojang/blaze3d/systems/RenderSystem;isReplayingQueue:Z
      intermediary isReplayingQueue Lcom/mojang/blaze3d/systems/RenderSystem;isReplayingQueue:Z
      named isReplayingQueue Lcom/mojang/blaze3d/systems/RenderSystem;isReplayingQueue:Z
    • gameThread

      @Nullable private static @Nullable Thread gameThread
      Mappings:
      Namespace Name Mixin selector
      official gameThread Lcom/mojang/blaze3d/systems/RenderSystem;gameThread:Ljava/lang/Thread;
      intermediary gameThread Lcom/mojang/blaze3d/systems/RenderSystem;gameThread:Ljava/lang/Thread;
      named gameThread Lcom/mojang/blaze3d/systems/RenderSystem;gameThread:Ljava/lang/Thread;
    • renderThread

      @Nullable private static @Nullable Thread renderThread
      Mappings:
      Namespace Name Mixin selector
      official renderThread Lcom/mojang/blaze3d/systems/RenderSystem;renderThread:Ljava/lang/Thread;
      intermediary renderThread Lcom/mojang/blaze3d/systems/RenderSystem;renderThread:Ljava/lang/Thread;
      named renderThread Lcom/mojang/blaze3d/systems/RenderSystem;renderThread:Ljava/lang/Thread;
    • MAX_SUPPORTED_TEXTURE_SIZE

      private static int MAX_SUPPORTED_TEXTURE_SIZE
      Mappings:
      Namespace Name Mixin selector
      official MAX_SUPPORTED_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MAX_SUPPORTED_TEXTURE_SIZE:I
      intermediary MAX_SUPPORTED_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MAX_SUPPORTED_TEXTURE_SIZE:I
      named MAX_SUPPORTED_TEXTURE_SIZE Lcom/mojang/blaze3d/systems/RenderSystem;MAX_SUPPORTED_TEXTURE_SIZE:I
    • isInInit

      private static boolean isInInit
      Mappings:
      Namespace Name Mixin selector
      official isInInit Lcom/mojang/blaze3d/systems/RenderSystem;isInInit:Z
      intermediary isInInit Lcom/mojang/blaze3d/systems/RenderSystem;isInInit:Z
      named isInInit Lcom/mojang/blaze3d/systems/RenderSystem;isInInit:Z
    • lastDrawTime

      private static double lastDrawTime
      Mappings:
      Namespace Name Mixin selector
      official lastDrawTime Lcom/mojang/blaze3d/systems/RenderSystem;lastDrawTime:D
      intermediary lastDrawTime Lcom/mojang/blaze3d/systems/RenderSystem;lastDrawTime:D
      named lastDrawTime Lcom/mojang/blaze3d/systems/RenderSystem;lastDrawTime:D
    • sharedSequential

      private static final RenderSystem.IndexBuffer sharedSequential
      Mappings:
      Namespace Name Mixin selector
      official sharedSequential Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequential:Lcom/mojang/blaze3d/systems/RenderSystem$a;
      intermediary sharedSequential Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequential:Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;
      named sharedSequential Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequential:Lcom/mojang/blaze3d/systems/RenderSystem$IndexBuffer;
    • sharedSequentialQuad

      private static final RenderSystem.IndexBuffer sharedSequentialQuad
      Mappings:
      Namespace Name Mixin selector
      official sharedSequentialQuad Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialQuad:Lcom/mojang/blaze3d/systems/RenderSystem$a;
      intermediary sharedSequentialQuad Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialQuad:Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;
      named sharedSequentialQuad Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialQuad:Lcom/mojang/blaze3d/systems/RenderSystem$IndexBuffer;
    • sharedSequentialLines

      private static final RenderSystem.IndexBuffer sharedSequentialLines
      Mappings:
      Namespace Name Mixin selector
      official sharedSequentialLines Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialLines:Lcom/mojang/blaze3d/systems/RenderSystem$a;
      intermediary sharedSequentialLines Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialLines:Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;
      named sharedSequentialLines Lcom/mojang/blaze3d/systems/RenderSystem;sharedSequentialLines:Lcom/mojang/blaze3d/systems/RenderSystem$IndexBuffer;
    • projectionMatrix

      private static Matrix4f projectionMatrix
      Mappings:
      Namespace Name Mixin selector
      official projectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;projectionMatrix:Ld;
      intermediary projectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;projectionMatrix:Lnet/minecraft/class_1159;
      named projectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;projectionMatrix:Lnet/minecraft/util/math/Matrix4f;
    • savedProjectionMatrix

      private static Matrix4f savedProjectionMatrix
      Mappings:
      Namespace Name Mixin selector
      official savedProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;savedProjectionMatrix:Ld;
      intermediary savedProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;savedProjectionMatrix:Lnet/minecraft/class_1159;
      named savedProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;savedProjectionMatrix:Lnet/minecraft/util/math/Matrix4f;
    • modelViewStack

      private static MatrixStack modelViewStack
      Mappings:
      Namespace Name Mixin selector
      official modelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;modelViewStack:Ldpj;
      intermediary modelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;modelViewStack:Lnet/minecraft/class_4587;
      named modelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;modelViewStack:Lnet/minecraft/client/util/math/MatrixStack;
    • modelViewMatrix

      private static Matrix4f modelViewMatrix
      Mappings:
      Namespace Name Mixin selector
      official modelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;modelViewMatrix:Ld;
      intermediary modelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;modelViewMatrix:Lnet/minecraft/class_1159;
      named modelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;modelViewMatrix:Lnet/minecraft/util/math/Matrix4f;
    • textureMatrix

      private static Matrix4f textureMatrix
      Mappings:
      Namespace Name Mixin selector
      official textureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;textureMatrix:Ld;
      intermediary textureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;textureMatrix:Lnet/minecraft/class_1159;
      named textureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;textureMatrix:Lnet/minecraft/util/math/Matrix4f;
    • shaderTextures

      private static final int[] shaderTextures
      Mappings:
      Namespace Name Mixin selector
      official shaderTextures Lcom/mojang/blaze3d/systems/RenderSystem;shaderTextures:[I
      intermediary shaderTextures Lcom/mojang/blaze3d/systems/RenderSystem;shaderTextures:[I
      named shaderTextures Lcom/mojang/blaze3d/systems/RenderSystem;shaderTextures:[I
    • shaderColor

      private static final float[] shaderColor
      Mappings:
      Namespace Name Mixin selector
      official shaderColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderColor:[F
      intermediary shaderColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderColor:[F
      named shaderColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderColor:[F
    • shaderFogStart

      private static float shaderFogStart
      Mappings:
      Namespace Name Mixin selector
      official shaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogStart:F
      intermediary shaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogStart:F
      named shaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogStart:F
    • shaderFogEnd

      private static float shaderFogEnd
      Mappings:
      Namespace Name Mixin selector
      official shaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogEnd:F
      intermediary shaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogEnd:F
      named shaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogEnd:F
    • shaderFogColor

      private static final float[] shaderFogColor
      Mappings:
      Namespace Name Mixin selector
      official shaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogColor:[F
      intermediary shaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogColor:[F
      named shaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;shaderFogColor:[F
    • shaderLightDirections

      private static final Vec3f[] shaderLightDirections
      Mappings:
      Namespace Name Mixin selector
      official shaderLightDirections Lcom/mojang/blaze3d/systems/RenderSystem;shaderLightDirections:[Lk;
      intermediary shaderLightDirections Lcom/mojang/blaze3d/systems/RenderSystem;shaderLightDirections:[Lnet/minecraft/class_1160;
      named shaderLightDirections Lcom/mojang/blaze3d/systems/RenderSystem;shaderLightDirections:[Lnet/minecraft/util/math/Vec3f;
    • shaderGameTime

      private static float shaderGameTime
      Mappings:
      Namespace Name Mixin selector
      official shaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;shaderGameTime:F
      intermediary shaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;shaderGameTime:F
      named shaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;shaderGameTime:F
    • shaderLineWidth

      private static float shaderLineWidth
      Mappings:
      Namespace Name Mixin selector
      official shaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;shaderLineWidth:F
      intermediary shaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;shaderLineWidth:F
      named shaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;shaderLineWidth:F
    • shader

      @Nullable private static @Nullable Shader shader
      Mappings:
      Namespace Name Mixin selector
      official shader Lcom/mojang/blaze3d/systems/RenderSystem;shader:Lemm;
      intermediary shader Lcom/mojang/blaze3d/systems/RenderSystem;shader:Lnet/minecraft/class_5944;
      named shader Lcom/mojang/blaze3d/systems/RenderSystem;shader:Lnet/minecraft/client/render/Shader;
  • Constructor Details

    • RenderSystem

      public RenderSystem()
  • Method Details

    • initRenderThread

      public static void initRenderThread()
      Mappings:
      Namespace Name Mixin selector
      official initRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;initRenderThread()V
      intermediary initRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;initRenderThread()V
      named initRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;initRenderThread()V
    • isOnRenderThread

      public static boolean isOnRenderThread()
      Mappings:
      Namespace Name Mixin selector
      official isOnRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThread()Z
      intermediary isOnRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThread()Z
      named isOnRenderThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThread()Z
    • isOnRenderThreadOrInit

      public static boolean isOnRenderThreadOrInit()
      Mappings:
      Namespace Name Mixin selector
      official isOnRenderThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThreadOrInit()Z
      intermediary isOnRenderThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThreadOrInit()Z
      named isOnRenderThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnRenderThreadOrInit()Z
    • initGameThread

      public static void initGameThread(boolean assertNotRenderThread)
      Mappings:
      Namespace Name Mixin selector
      official initGameThread Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
      intermediary initGameThread Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
      named initGameThread Lcom/mojang/blaze3d/systems/RenderSystem;initGameThread(Z)V
    • isOnGameThread

      public static boolean isOnGameThread()
      Mappings:
      Namespace Name Mixin selector
      official isOnGameThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThread()Z
      intermediary isOnGameThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThread()Z
      named isOnGameThread Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThread()Z
    • isOnGameThreadOrInit

      public static boolean isOnGameThreadOrInit()
      Mappings:
      Namespace Name Mixin selector
      official isOnGameThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThreadOrInit()Z
      intermediary isOnGameThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThreadOrInit()Z
      named isOnGameThreadOrInit Lcom/mojang/blaze3d/systems/RenderSystem;isOnGameThreadOrInit()Z
    • assertThread

      public static void assertThread(Supplier<Boolean> check)
      Mappings:
      Namespace Name Mixin selector
      official assertThread Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
      intermediary assertThread Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
      named assertThread Lcom/mojang/blaze3d/systems/RenderSystem;assertThread(Ljava/util/function/Supplier;)V
    • isInInitPhase

      public static boolean isInInitPhase()
      Mappings:
      Namespace Name Mixin selector
      official isInInitPhase Lcom/mojang/blaze3d/systems/RenderSystem;isInInitPhase()Z
      intermediary isInInitPhase Lcom/mojang/blaze3d/systems/RenderSystem;isInInitPhase()Z
      named isInInitPhase Lcom/mojang/blaze3d/systems/RenderSystem;isInInitPhase()Z
    • recordRenderCall

      public static void recordRenderCall(RenderCall renderCall)
      Mappings:
      Namespace Name Mixin selector
      official recordRenderCall Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Ldnw;)V
      intermediary recordRenderCall Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Lnet/minecraft/class_4573;)V
      named recordRenderCall Lcom/mojang/blaze3d/systems/RenderSystem;recordRenderCall(Lcom/mojang/blaze3d/systems/RenderCall;)V
    • flipFrame

      public static void flipFrame(long window)
      Mappings:
      Namespace Name Mixin selector
      official flipFrame Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
      intermediary flipFrame Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
      named flipFrame Lcom/mojang/blaze3d/systems/RenderSystem;flipFrame(J)V
    • replayQueue

      public static void replayQueue()
      Mappings:
      Namespace Name Mixin selector
      official replayQueue Lcom/mojang/blaze3d/systems/RenderSystem;replayQueue()V
      intermediary replayQueue Lcom/mojang/blaze3d/systems/RenderSystem;replayQueue()V
      named replayQueue Lcom/mojang/blaze3d/systems/RenderSystem;replayQueue()V
    • limitDisplayFPS

      public static void limitDisplayFPS(int fps)
      Mappings:
      Namespace Name Mixin selector
      official limitDisplayFPS Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
      intermediary limitDisplayFPS Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
      named limitDisplayFPS Lcom/mojang/blaze3d/systems/RenderSystem;limitDisplayFPS(I)V
    • disableDepthTest

      public static void disableDepthTest()
      Mappings:
      Namespace Name Mixin selector
      official disableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;disableDepthTest()V
      intermediary disableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;disableDepthTest()V
      named disableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;disableDepthTest()V
    • enableDepthTest

      public static void enableDepthTest()
      Mappings:
      Namespace Name Mixin selector
      official enableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;enableDepthTest()V
      intermediary enableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;enableDepthTest()V
      named enableDepthTest Lcom/mojang/blaze3d/systems/RenderSystem;enableDepthTest()V
    • enableScissor

      public static void enableScissor(int int2, int int3, int int4, int int5)
      Mappings:
      Namespace Name Mixin selector
      official enableScissor Lcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)V
      intermediary enableScissor Lcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)V
      named enableScissor Lcom/mojang/blaze3d/systems/RenderSystem;enableScissor(IIII)V
    • disableScissor

      public static void disableScissor()
      Mappings:
      Namespace Name Mixin selector
      official disableScissor Lcom/mojang/blaze3d/systems/RenderSystem;disableScissor()V
      intermediary disableScissor Lcom/mojang/blaze3d/systems/RenderSystem;disableScissor()V
      named disableScissor Lcom/mojang/blaze3d/systems/RenderSystem;disableScissor()V
    • depthFunc

      public static void depthFunc(int func)
      Mappings:
      Namespace Name Mixin selector
      official depthFunc Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
      intermediary depthFunc Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
      named depthFunc Lcom/mojang/blaze3d/systems/RenderSystem;depthFunc(I)V
    • depthMask

      public static void depthMask(boolean mask)
      Mappings:
      Namespace Name Mixin selector
      official depthMask Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
      intermediary depthMask Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
      named depthMask Lcom/mojang/blaze3d/systems/RenderSystem;depthMask(Z)V
    • enableBlend

      public static void enableBlend()
      Mappings:
      Namespace Name Mixin selector
      official enableBlend Lcom/mojang/blaze3d/systems/RenderSystem;enableBlend()V
      intermediary enableBlend Lcom/mojang/blaze3d/systems/RenderSystem;enableBlend()V
      named enableBlend Lcom/mojang/blaze3d/systems/RenderSystem;enableBlend()V
    • disableBlend

      public static void disableBlend()
      Mappings:
      Namespace Name Mixin selector
      official disableBlend Lcom/mojang/blaze3d/systems/RenderSystem;disableBlend()V
      intermediary disableBlend Lcom/mojang/blaze3d/systems/RenderSystem;disableBlend()V
      named disableBlend Lcom/mojang/blaze3d/systems/RenderSystem;disableBlend()V
    • blendFunc

      public static void blendFunc(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor)
      Mappings:
      Namespace Name Mixin selector
      official blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;)V
      intermediary blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;)V
      named blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;)V
    • blendFunc

      public static void blendFunc(int srcFactor, int dstFactor)
      Mappings:
      Namespace Name Mixin selector
      official blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
      intermediary blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
      named blendFunc Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V
    • blendFuncSeparate

      public static void blendFuncSeparate(GlStateManager.SrcFactor srcFactor, GlStateManager.DstFactor dstFactor, GlStateManager.SrcFactor srcAlpha, GlStateManager.DstFactor dstAlpha)
      Mappings:
      Namespace Name Mixin selector
      official blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;Lcom/mojang/blaze3d/platform/GlStateManager$SourceFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DestFactor;)V
      intermediary blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;Lcom/mojang/blaze3d/platform/GlStateManager$class_4535;Lcom/mojang/blaze3d/platform/GlStateManager$class_4534;)V
      named blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;Lcom/mojang/blaze3d/platform/GlStateManager$SrcFactor;Lcom/mojang/blaze3d/platform/GlStateManager$DstFactor;)V
    • blendFuncSeparate

      public static void blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
      Mappings:
      Namespace Name Mixin selector
      official blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
      intermediary blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
      named blendFuncSeparate Lcom/mojang/blaze3d/systems/RenderSystem;blendFuncSeparate(IIII)V
    • blendEquation

      public static void blendEquation(int mode)
      Mappings:
      Namespace Name Mixin selector
      official blendEquation Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
      intermediary blendEquation Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
      named blendEquation Lcom/mojang/blaze3d/systems/RenderSystem;blendEquation(I)V
    • enableCull

      public static void enableCull()
      Mappings:
      Namespace Name Mixin selector
      official enableCull Lcom/mojang/blaze3d/systems/RenderSystem;enableCull()V
      intermediary enableCull Lcom/mojang/blaze3d/systems/RenderSystem;enableCull()V
      named enableCull Lcom/mojang/blaze3d/systems/RenderSystem;enableCull()V
    • disableCull

      public static void disableCull()
      Mappings:
      Namespace Name Mixin selector
      official disableCull Lcom/mojang/blaze3d/systems/RenderSystem;disableCull()V
      intermediary disableCull Lcom/mojang/blaze3d/systems/RenderSystem;disableCull()V
      named disableCull Lcom/mojang/blaze3d/systems/RenderSystem;disableCull()V
    • polygonMode

      public static void polygonMode(int int2, int int3)
      Mappings:
      Namespace Name Mixin selector
      official polygonMode Lcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)V
      intermediary polygonMode Lcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)V
      named polygonMode Lcom/mojang/blaze3d/systems/RenderSystem;polygonMode(II)V
    • enablePolygonOffset

      public static void enablePolygonOffset()
      Mappings:
      Namespace Name Mixin selector
      official enablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;enablePolygonOffset()V
      intermediary enablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;enablePolygonOffset()V
      named enablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;enablePolygonOffset()V
    • disablePolygonOffset

      public static void disablePolygonOffset()
      Mappings:
      Namespace Name Mixin selector
      official disablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;disablePolygonOffset()V
      intermediary disablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;disablePolygonOffset()V
      named disablePolygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;disablePolygonOffset()V
    • polygonOffset

      public static void polygonOffset(float factor, float units)
      Mappings:
      Namespace Name Mixin selector
      official polygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
      intermediary polygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
      named polygonOffset Lcom/mojang/blaze3d/systems/RenderSystem;polygonOffset(FF)V
    • enableColorLogicOp

      public static void enableColorLogicOp()
      Mappings:
      Namespace Name Mixin selector
      official enableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;enableColorLogicOp()V
      intermediary enableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;enableColorLogicOp()V
      named enableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;enableColorLogicOp()V
    • disableColorLogicOp

      public static void disableColorLogicOp()
      Mappings:
      Namespace Name Mixin selector
      official disableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;disableColorLogicOp()V
      intermediary disableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;disableColorLogicOp()V
      named disableColorLogicOp Lcom/mojang/blaze3d/systems/RenderSystem;disableColorLogicOp()V
    • logicOp

      public static void logicOp(GlStateManager.LogicOp op)
      Mappings:
      Namespace Name Mixin selector
      official logicOp Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$g;)V
      intermediary logicOp Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$class_1030;)V
      named logicOp Lcom/mojang/blaze3d/systems/RenderSystem;logicOp(Lcom/mojang/blaze3d/platform/GlStateManager$LogicOp;)V
    • activeTexture

      public static void activeTexture(int texture)
      Mappings:
      Namespace Name Mixin selector
      official activeTexture Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
      intermediary activeTexture Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
      named activeTexture Lcom/mojang/blaze3d/systems/RenderSystem;activeTexture(I)V
    • enableTexture

      public static void enableTexture()
      Mappings:
      Namespace Name Mixin selector
      official enableTexture Lcom/mojang/blaze3d/systems/RenderSystem;enableTexture()V
      intermediary enableTexture Lcom/mojang/blaze3d/systems/RenderSystem;enableTexture()V
      named enableTexture Lcom/mojang/blaze3d/systems/RenderSystem;enableTexture()V
    • disableTexture

      public static void disableTexture()
      Mappings:
      Namespace Name Mixin selector
      official disableTexture Lcom/mojang/blaze3d/systems/RenderSystem;disableTexture()V
      intermediary disableTexture Lcom/mojang/blaze3d/systems/RenderSystem;disableTexture()V
      named disableTexture Lcom/mojang/blaze3d/systems/RenderSystem;disableTexture()V
    • texParameter

      public static void texParameter(int target, int pname, int param)
      Mappings:
      Namespace Name Mixin selector
      official texParameter Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
      intermediary texParameter Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
      named texParameter Lcom/mojang/blaze3d/systems/RenderSystem;texParameter(III)V
    • deleteTexture

      public static void deleteTexture(int texture)
      Mappings:
      Namespace Name Mixin selector
      official deleteTexture Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
      intermediary deleteTexture Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
      named deleteTexture Lcom/mojang/blaze3d/systems/RenderSystem;deleteTexture(I)V
    • bindTextureForSetup

      public static void bindTextureForSetup(int int2)
      Mappings:
      Namespace Name Mixin selector
      official bindTextureForSetup Lcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)V
      intermediary bindTextureForSetup Lcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)V
      named bindTextureForSetup Lcom/mojang/blaze3d/systems/RenderSystem;bindTextureForSetup(I)V
    • bindTexture

      public static void bindTexture(int texture)
      Mappings:
      Namespace Name Mixin selector
      official bindTexture Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
      intermediary bindTexture Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
      named bindTexture Lcom/mojang/blaze3d/systems/RenderSystem;bindTexture(I)V
    • viewport

      public static void viewport(int x, int y, int width, int height)
      Mappings:
      Namespace Name Mixin selector
      official viewport Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
      intermediary viewport Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
      named viewport Lcom/mojang/blaze3d/systems/RenderSystem;viewport(IIII)V
    • colorMask

      public static void colorMask(boolean red, boolean green, boolean blue, boolean alpha)
      Mappings:
      Namespace Name Mixin selector
      official colorMask Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
      intermediary colorMask Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
      named colorMask Lcom/mojang/blaze3d/systems/RenderSystem;colorMask(ZZZZ)V
    • stencilFunc

      public static void stencilFunc(int func, int ref, int mask)
      Mappings:
      Namespace Name Mixin selector
      official stencilFunc Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
      intermediary stencilFunc Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
      named stencilFunc Lcom/mojang/blaze3d/systems/RenderSystem;stencilFunc(III)V
    • stencilMask

      public static void stencilMask(int int2)
      Mappings:
      Namespace Name Mixin selector
      official stencilMask Lcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)V
      intermediary stencilMask Lcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)V
      named stencilMask Lcom/mojang/blaze3d/systems/RenderSystem;stencilMask(I)V
    • stencilOp

      public static void stencilOp(int sfail, int dpfail, int dppass)
      Mappings:
      Namespace Name Mixin selector
      official stencilOp Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
      intermediary stencilOp Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
      named stencilOp Lcom/mojang/blaze3d/systems/RenderSystem;stencilOp(III)V
    • clearDepth

      public static void clearDepth(double depth)
      Mappings:
      Namespace Name Mixin selector
      official clearDepth Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
      intermediary clearDepth Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
      named clearDepth Lcom/mojang/blaze3d/systems/RenderSystem;clearDepth(D)V
    • clearColor

      public static void clearColor(float red, float green, float blue, float alpha)
      Mappings:
      Namespace Name Mixin selector
      official clearColor Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
      intermediary clearColor Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
      named clearColor Lcom/mojang/blaze3d/systems/RenderSystem;clearColor(FFFF)V
    • clearStencil

      public static void clearStencil(int int2)
      Mappings:
      Namespace Name Mixin selector
      official clearStencil Lcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)V
      intermediary clearStencil Lcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)V
      named clearStencil Lcom/mojang/blaze3d/systems/RenderSystem;clearStencil(I)V
    • clear

      public static void clear(int mask, boolean getError)
      Mappings:
      Namespace Name Mixin selector
      official clear Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
      intermediary clear Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
      named clear Lcom/mojang/blaze3d/systems/RenderSystem;clear(IZ)V
    • setShaderFogStart

      public static void setShaderFogStart(float float2)
      Mappings:
      Namespace Name Mixin selector
      official setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)V
      intermediary setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)V
      named setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogStart(F)V
    • _setShaderFogStart

      private static void _setShaderFogStart(float float2)
      Mappings:
      Namespace Name Mixin selector
      official _setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)V
      intermediary _setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)V
      named _setShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogStart(F)V
    • getShaderFogStart

      public static float getShaderFogStart()
      Mappings:
      Namespace Name Mixin selector
      official getShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogStart()F
      intermediary getShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogStart()F
      named getShaderFogStart Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogStart()F
    • setShaderFogEnd

      public static void setShaderFogEnd(float float2)
      Mappings:
      Namespace Name Mixin selector
      official setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)V
      intermediary setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)V
      named setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogEnd(F)V
    • _setShaderFogEnd

      private static void _setShaderFogEnd(float float2)
      Mappings:
      Namespace Name Mixin selector
      official _setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)V
      intermediary _setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)V
      named _setShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogEnd(F)V
    • getShaderFogEnd

      public static float getShaderFogEnd()
      Mappings:
      Namespace Name Mixin selector
      official getShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogEnd()F
      intermediary getShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogEnd()F
      named getShaderFogEnd Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogEnd()F
    • setShaderFogColor

      public static void setShaderFogColor(float float2, float float3, float float4, float float5)
      Mappings:
      Namespace Name Mixin selector
      official setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)V
      intermediary setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)V
      named setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFFF)V
    • setShaderFogColor

      public static void setShaderFogColor(float float2, float float3, float float4)
      Mappings:
      Namespace Name Mixin selector
      official setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)V
      intermediary setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)V
      named setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderFogColor(FFF)V
    • _setShaderFogColor

      private static void _setShaderFogColor(float float2, float float3, float float4, float float5)
      Mappings:
      Namespace Name Mixin selector
      official _setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)V
      intermediary _setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)V
      named _setShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderFogColor(FFFF)V
    • getShaderFogColor

      public static float[] getShaderFogColor()
      Mappings:
      Namespace Name Mixin selector
      official getShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogColor()[F
      intermediary getShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogColor()[F
      named getShaderFogColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderFogColor()[F
    • setShaderLights

      public static void setShaderLights(Vec3f vec3f, Vec3f vec3f2)
      Mappings:
      Namespace Name Mixin selector
      official setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setShaderLights(Lk;Lk;)V
      intermediary setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setShaderLights(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
      named setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setShaderLights(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
    • _setShaderLights

      public static void _setShaderLights(Vec3f vec3f, Vec3f vec3f2)
      Mappings:
      Namespace Name Mixin selector
      official _setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderLights(Lk;Lk;)V
      intermediary _setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderLights(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
      named _setShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderLights(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
    • setupShaderLights

      public static void setupShaderLights(Shader shader)
      Mappings:
      Namespace Name Mixin selector
      official setupShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lemm;)V
      intermediary setupShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lnet/minecraft/class_5944;)V
      named setupShaderLights Lcom/mojang/blaze3d/systems/RenderSystem;setupShaderLights(Lnet/minecraft/client/render/Shader;)V
    • setShaderColor

      public static void setShaderColor(float float2, float float3, float float4, float float5)
      Mappings:
      Namespace Name Mixin selector
      official setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V
      intermediary setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V
      named setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;setShaderColor(FFFF)V
    • _setShaderColor

      private static void _setShaderColor(float float2, float float3, float float4, float float5)
      Mappings:
      Namespace Name Mixin selector
      official _setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)V
      intermediary _setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)V
      named _setShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderColor(FFFF)V
    • getShaderColor

      public static float[] getShaderColor()
      Mappings:
      Namespace Name Mixin selector
      official getShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderColor()[F
      intermediary getShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderColor()[F
      named getShaderColor Lcom/mojang/blaze3d/systems/RenderSystem;getShaderColor()[F
    • drawElements

      public static void drawElements(int mode, int first, int count)
      Mappings:
      Namespace Name Mixin selector
      official drawElements Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
      intermediary drawElements Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
      named drawElements Lcom/mojang/blaze3d/systems/RenderSystem;drawElements(III)V
    • lineWidth

      public static void lineWidth(float width)
      Mappings:
      Namespace Name Mixin selector
      official lineWidth Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
      intermediary lineWidth Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
      named lineWidth Lcom/mojang/blaze3d/systems/RenderSystem;lineWidth(F)V
    • getShaderLineWidth

      public static float getShaderLineWidth()
      Mappings:
      Namespace Name Mixin selector
      official getShaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;getShaderLineWidth()F
      intermediary getShaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;getShaderLineWidth()F
      named getShaderLineWidth Lcom/mojang/blaze3d/systems/RenderSystem;getShaderLineWidth()F
    • pixelStore

      public static void pixelStore(int pname, int param)
      Mappings:
      Namespace Name Mixin selector
      official pixelStore Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
      intermediary pixelStore Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
      named pixelStore Lcom/mojang/blaze3d/systems/RenderSystem;pixelStore(II)V
    • readPixels

      public static void readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
      Mappings:
      Namespace Name Mixin selector
      official readPixels Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
      intermediary readPixels Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
      named readPixels Lcom/mojang/blaze3d/systems/RenderSystem;readPixels(IIIIIILjava/nio/ByteBuffer;)V
    • getString

      public static void getString(int name, Consumer<String> consumer)
      Mappings:
      Namespace Name Mixin selector
      official getString Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
      intermediary getString Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
      named getString Lcom/mojang/blaze3d/systems/RenderSystem;getString(ILjava/util/function/Consumer;)V
    • getBackendDescription

      public static String getBackendDescription()
      Mappings:
      Namespace Name Mixin selector
      official getBackendDescription Lcom/mojang/blaze3d/systems/RenderSystem;getBackendDescription()Ljava/lang/String;
      intermediary getBackendDescription Lcom/mojang/blaze3d/systems/RenderSystem;getBackendDescription()Ljava/lang/String;
      named getBackendDescription Lcom/mojang/blaze3d/systems/RenderSystem;getBackendDescription()Ljava/lang/String;
    • getApiDescription

      public static String getApiDescription()
      Mappings:
      Namespace Name Mixin selector
      official getApiDescription Lcom/mojang/blaze3d/systems/RenderSystem;getApiDescription()Ljava/lang/String;
      intermediary getApiDescription Lcom/mojang/blaze3d/systems/RenderSystem;getApiDescription()Ljava/lang/String;
      named getApiDescription Lcom/mojang/blaze3d/systems/RenderSystem;getApiDescription()Ljava/lang/String;
    • initBackendSystem

      public static LongSupplier initBackendSystem()
      Mappings:
      Namespace Name Mixin selector
      official initBackendSystem Lcom/mojang/blaze3d/systems/RenderSystem;initBackendSystem()Ljava/util/function/LongSupplier;
      intermediary initBackendSystem Lcom/mojang/blaze3d/systems/RenderSystem;initBackendSystem()Ljava/util/function/LongSupplier;
      named initBackendSystem Lcom/mojang/blaze3d/systems/RenderSystem;initBackendSystem()Ljava/util/function/LongSupplier;
    • initRenderer

      public static void initRenderer(int debugVerbosity, boolean debugSync)
      Mappings:
      Namespace Name Mixin selector
      official initRenderer Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
      intermediary initRenderer Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
      named initRenderer Lcom/mojang/blaze3d/systems/RenderSystem;initRenderer(IZ)V
    • setErrorCallback

      public static void setErrorCallback(GLFWErrorCallbackI callback)
      Mappings:
      Namespace Name Mixin selector
      official setErrorCallback Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
      intermediary setErrorCallback Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
      named setErrorCallback Lcom/mojang/blaze3d/systems/RenderSystem;setErrorCallback(Lorg/lwjgl/glfw/GLFWErrorCallbackI;)V
    • renderCrosshair

      public static void renderCrosshair(int size)
      Mappings:
      Namespace Name Mixin selector
      official renderCrosshair Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
      intermediary renderCrosshair Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
      named renderCrosshair Lcom/mojang/blaze3d/systems/RenderSystem;renderCrosshair(I)V
    • getCapsString

      public static String getCapsString()
      Mappings:
      Namespace Name Mixin selector
      official getCapsString Lcom/mojang/blaze3d/systems/RenderSystem;getCapsString()Ljava/lang/String;
      intermediary getCapsString Lcom/mojang/blaze3d/systems/RenderSystem;getCapsString()Ljava/lang/String;
      named getCapsString Lcom/mojang/blaze3d/systems/RenderSystem;getCapsString()Ljava/lang/String;
    • setupDefaultState

      public static void setupDefaultState(int x, int y, int width, int height)
      Mappings:
      Namespace Name Mixin selector
      official setupDefaultState Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
      intermediary setupDefaultState Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
      named setupDefaultState Lcom/mojang/blaze3d/systems/RenderSystem;setupDefaultState(IIII)V
    • maxSupportedTextureSize

      public static int maxSupportedTextureSize()
      Mappings:
      Namespace Name Mixin selector
      official maxSupportedTextureSize Lcom/mojang/blaze3d/systems/RenderSystem;maxSupportedTextureSize()I
      intermediary maxSupportedTextureSize Lcom/mojang/blaze3d/systems/RenderSystem;maxSupportedTextureSize()I
      named maxSupportedTextureSize Lcom/mojang/blaze3d/systems/RenderSystem;maxSupportedTextureSize()I
    • glBindBuffer

      public static void glBindBuffer(int int2, IntSupplier intSupplier)
      Mappings:
      Namespace Name Mixin selector
      official glBindBuffer Lcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)V
      intermediary glBindBuffer Lcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)V
      named glBindBuffer Lcom/mojang/blaze3d/systems/RenderSystem;glBindBuffer(ILjava/util/function/IntSupplier;)V
    • glBindVertexArray

      public static void glBindVertexArray(Supplier<Integer> supplier)
      Mappings:
      Namespace Name Mixin selector
      official glBindVertexArray Lcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)V
      intermediary glBindVertexArray Lcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)V
      named glBindVertexArray Lcom/mojang/blaze3d/systems/RenderSystem;glBindVertexArray(Ljava/util/function/Supplier;)V
    • glBufferData

      public static void glBufferData(int target, ByteBuffer data, int usage)
      Mappings:
      Namespace Name Mixin selector
      official glBufferData Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
      intermediary glBufferData Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
      named glBufferData Lcom/mojang/blaze3d/systems/RenderSystem;glBufferData(ILjava/nio/ByteBuffer;I)V
    • glDeleteBuffers

      public static void glDeleteBuffers(int buffer)
      Mappings:
      Namespace Name Mixin selector
      official glDeleteBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
      intermediary glDeleteBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
      named glDeleteBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteBuffers(I)V
    • glDeleteVertexArrays

      public static void glDeleteVertexArrays(int int2)
      Mappings:
      Namespace Name Mixin selector
      official glDeleteVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)V
      intermediary glDeleteVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)V
      named glDeleteVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glDeleteVertexArrays(I)V
    • glUniform1i

      public static void glUniform1i(int location, int value)
      Mappings:
      Namespace Name Mixin selector
      official glUniform1i Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
      intermediary glUniform1i Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
      named glUniform1i Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1i(II)V
    • glUniform1

      public static void glUniform1(int location, IntBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
      intermediary glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
      named glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/IntBuffer;)V
    • glUniform2

      public static void glUniform2(int location, IntBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
      intermediary glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
      named glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/IntBuffer;)V
    • glUniform3

      public static void glUniform3(int location, IntBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
      intermediary glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
      named glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/IntBuffer;)V
    • glUniform4

      public static void glUniform4(int location, IntBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
      intermediary glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
      named glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/IntBuffer;)V
    • glUniform1

      public static void glUniform1(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
      intermediary glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
      named glUniform1 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform1(ILjava/nio/FloatBuffer;)V
    • glUniform2

      public static void glUniform2(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
      intermediary glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
      named glUniform2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform2(ILjava/nio/FloatBuffer;)V
    • glUniform3

      public static void glUniform3(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
      intermediary glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
      named glUniform3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform3(ILjava/nio/FloatBuffer;)V
    • glUniform4

      public static void glUniform4(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
      intermediary glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
      named glUniform4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniform4(ILjava/nio/FloatBuffer;)V
    • glUniformMatrix2

      public static void glUniformMatrix2(int location, boolean transpose, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official glUniformMatrix2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
      intermediary glUniformMatrix2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
      named glUniformMatrix2 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
    • glUniformMatrix3

      public static void glUniformMatrix3(int location, boolean transpose, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official glUniformMatrix3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
      intermediary glUniformMatrix3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
      named glUniformMatrix3 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
    • glUniformMatrix4

      public static void glUniformMatrix4(int location, boolean transpose, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      official glUniformMatrix4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
      intermediary glUniformMatrix4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
      named glUniformMatrix4 Lcom/mojang/blaze3d/systems/RenderSystem;glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
    • setupOverlayColor

      public static void setupOverlayColor(IntSupplier texture, int size)
      Mappings:
      Namespace Name Mixin selector
      official setupOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
      intermediary setupOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
      named setupOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;setupOverlayColor(Ljava/util/function/IntSupplier;I)V
    • teardownOverlayColor

      public static void teardownOverlayColor()
      Mappings:
      Namespace Name Mixin selector
      official teardownOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;teardownOverlayColor()V
      intermediary teardownOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;teardownOverlayColor()V
      named teardownOverlayColor Lcom/mojang/blaze3d/systems/RenderSystem;teardownOverlayColor()V
    • setupLevelDiffuseLighting

      public static void setupLevelDiffuseLighting(Vec3f vec3f, Vec3f vec3f2, Matrix4f matrix4f)
      Mappings:
      Namespace Name Mixin selector
      official setupLevelDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupLevelDiffuseLighting(Lk;Lk;Ld;)V
      intermediary setupLevelDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupLevelDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;Lnet/minecraft/class_1159;)V
      named setupLevelDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupLevelDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Matrix4f;)V
    • setupGuiFlatDiffuseLighting

      public static void setupGuiFlatDiffuseLighting(Vec3f vec3f, Vec3f vec3f2)
      Mappings:
      Namespace Name Mixin selector
      official setupGuiFlatDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGuiFlatDiffuseLighting(Lk;Lk;)V
      intermediary setupGuiFlatDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGuiFlatDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
      named setupGuiFlatDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGuiFlatDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
    • setupGui3DDiffuseLighting

      public static void setupGui3DDiffuseLighting(Vec3f vec3f, Vec3f vec3f2)
      Mappings:
      Namespace Name Mixin selector
      official setupGui3DDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGui3DDiffuseLighting(Lk;Lk;)V
      intermediary setupGui3DDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGui3DDiffuseLighting(Lnet/minecraft/class_1160;Lnet/minecraft/class_1160;)V
      named setupGui3DDiffuseLighting Lcom/mojang/blaze3d/systems/RenderSystem;setupGui3DDiffuseLighting(Lnet/minecraft/util/math/Vec3f;Lnet/minecraft/util/math/Vec3f;)V
    • beginInitialization

      public static void beginInitialization()
      Mappings:
      Namespace Name Mixin selector
      official beginInitialization Lcom/mojang/blaze3d/systems/RenderSystem;beginInitialization()V
      intermediary beginInitialization Lcom/mojang/blaze3d/systems/RenderSystem;beginInitialization()V
      named beginInitialization Lcom/mojang/blaze3d/systems/RenderSystem;beginInitialization()V
    • finishInitialization

      public static void finishInitialization()
      Mappings:
      Namespace Name Mixin selector
      official finishInitialization Lcom/mojang/blaze3d/systems/RenderSystem;finishInitialization()V
      intermediary finishInitialization Lcom/mojang/blaze3d/systems/RenderSystem;finishInitialization()V
      named finishInitialization Lcom/mojang/blaze3d/systems/RenderSystem;finishInitialization()V
    • glGenBuffers

      public static void glGenBuffers(Consumer<Integer> consumer)
      Mappings:
      Namespace Name Mixin selector
      official glGenBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
      intermediary glGenBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
      named glGenBuffers Lcom/mojang/blaze3d/systems/RenderSystem;glGenBuffers(Ljava/util/function/Consumer;)V
    • glGenVertexArrays

      public static void glGenVertexArrays(Consumer<Integer> consumer)
      Mappings:
      Namespace Name Mixin selector
      official glGenVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)V
      intermediary glGenVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)V
      named glGenVertexArrays Lcom/mojang/blaze3d/systems/RenderSystem;glGenVertexArrays(Ljava/util/function/Consumer;)V
    • renderThreadTesselator

      public static Tessellator renderThreadTesselator()
      Mappings:
      Namespace Name Mixin selector
      official renderThreadTesselator Lcom/mojang/blaze3d/systems/RenderSystem;renderThreadTesselator()Ldpl;
      intermediary renderThreadTesselator Lcom/mojang/blaze3d/systems/RenderSystem;renderThreadTesselator()Lnet/minecraft/class_289;
      named renderThreadTesselator Lcom/mojang/blaze3d/systems/RenderSystem;renderThreadTesselator()Lnet/minecraft/client/render/Tessellator;
    • defaultBlendFunc

      public static void defaultBlendFunc()
      Mappings:
      Namespace Name Mixin selector
      official defaultBlendFunc Lcom/mojang/blaze3d/systems/RenderSystem;defaultBlendFunc()V
      intermediary defaultBlendFunc Lcom/mojang/blaze3d/systems/RenderSystem;defaultBlendFunc()V
      named defaultBlendFunc Lcom/mojang/blaze3d/systems/RenderSystem;defaultBlendFunc()V
    • runAsFancy

      @Deprecated public static void runAsFancy(Runnable runnable)
      Deprecated.
      Mappings:
      Namespace Name Mixin selector
      official runAsFancy Lcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)V
      intermediary runAsFancy Lcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)V
      named runAsFancy Lcom/mojang/blaze3d/systems/RenderSystem;runAsFancy(Ljava/lang/Runnable;)V
    • setShader

      public static void setShader(Supplier<Shader> supplier)
      Mappings:
      Namespace Name Mixin selector
      official setShader Lcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)V
      intermediary setShader Lcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)V
      named setShader Lcom/mojang/blaze3d/systems/RenderSystem;setShader(Ljava/util/function/Supplier;)V
    • getShader

      @Nullable public static @Nullable Shader getShader()
      Mappings:
      Namespace Name Mixin selector
      official getShader Lcom/mojang/blaze3d/systems/RenderSystem;getShader()Lemm;
      intermediary getShader Lcom/mojang/blaze3d/systems/RenderSystem;getShader()Lnet/minecraft/class_5944;
      named getShader Lcom/mojang/blaze3d/systems/RenderSystem;getShader()Lnet/minecraft/client/render/Shader;
    • getTextureId

      public static int getTextureId(int int2)
      Mappings:
      Namespace Name Mixin selector
      official getTextureId Lcom/mojang/blaze3d/systems/RenderSystem;getTextureId(I)I
      intermediary getTextureId Lcom/mojang/blaze3d/systems/RenderSystem;getTextureId(I)I
      named getTextureId Lcom/mojang/blaze3d/systems/RenderSystem;getTextureId(I)I
    • setShaderTexture

      public static void setShaderTexture(int int2, Identifier identifier)
      Mappings:
      Namespace Name Mixin selector
      official setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILwp;)V
      intermediary setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/class_2960;)V
      named setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(ILnet/minecraft/util/Identifier;)V
    • _setShaderTexture

      public static void _setShaderTexture(int int2, Identifier identifier)
      Mappings:
      Namespace Name Mixin selector
      official _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILwp;)V
      intermediary _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILnet/minecraft/class_2960;)V
      named _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(ILnet/minecraft/util/Identifier;)V
    • setShaderTexture

      public static void setShaderTexture(int int2, int int3)
      Mappings:
      Namespace Name Mixin selector
      official setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)V
      intermediary setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)V
      named setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;setShaderTexture(II)V
    • _setShaderTexture

      public static void _setShaderTexture(int int2, int int3)
      Mappings:
      Namespace Name Mixin selector
      official _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)V
      intermediary _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)V
      named _setShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;_setShaderTexture(II)V
    • getShaderTexture

      public static int getShaderTexture(int int2)
      Mappings:
      Namespace Name Mixin selector
      official getShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)I
      intermediary getShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)I
      named getShaderTexture Lcom/mojang/blaze3d/systems/RenderSystem;getShaderTexture(I)I
    • setProjectionMatrix

      public static void setProjectionMatrix(Matrix4f matrix4f)
      Mappings:
      Namespace Name Mixin selector
      official setProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Ld;)V
      intermediary setProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lnet/minecraft/class_1159;)V
      named setProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setProjectionMatrix(Lnet/minecraft/util/math/Matrix4f;)V
    • setTextureMatrix

      public static void setTextureMatrix(Matrix4f matrix4f)
      Mappings:
      Namespace Name Mixin selector
      official setTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Ld;)V
      intermediary setTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lnet/minecraft/class_1159;)V
      named setTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;setTextureMatrix(Lnet/minecraft/util/math/Matrix4f;)V
    • resetTextureMatrix

      public static void resetTextureMatrix()
      Mappings:
      Namespace Name Mixin selector
      official resetTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;resetTextureMatrix()V
      intermediary resetTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;resetTextureMatrix()V
      named resetTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;resetTextureMatrix()V
    • applyModelViewMatrix

      public static void applyModelViewMatrix()
      Mappings:
      Namespace Name Mixin selector
      official applyModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;applyModelViewMatrix()V
      intermediary applyModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;applyModelViewMatrix()V
      named applyModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;applyModelViewMatrix()V
    • backupProjectionMatrix

      public static void backupProjectionMatrix()
      Mappings:
      Namespace Name Mixin selector
      official backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;backupProjectionMatrix()V
      intermediary backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;backupProjectionMatrix()V
      named backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;backupProjectionMatrix()V
    • _backupProjectionMatrix

      private static void _backupProjectionMatrix()
      Mappings:
      Namespace Name Mixin selector
      official _backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_backupProjectionMatrix()V
      intermediary _backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_backupProjectionMatrix()V
      named _backupProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_backupProjectionMatrix()V
    • restoreProjectionMatrix

      public static void restoreProjectionMatrix()
      Mappings:
      Namespace Name Mixin selector
      official restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;restoreProjectionMatrix()V
      intermediary restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;restoreProjectionMatrix()V
      named restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;restoreProjectionMatrix()V
    • _restoreProjectionMatrix

      private static void _restoreProjectionMatrix()
      Mappings:
      Namespace Name Mixin selector
      official _restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_restoreProjectionMatrix()V
      intermediary _restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_restoreProjectionMatrix()V
      named _restoreProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;_restoreProjectionMatrix()V
    • getProjectionMatrix

      public static Matrix4f getProjectionMatrix()
      Mappings:
      Namespace Name Mixin selector
      official getProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getProjectionMatrix()Ld;
      intermediary getProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getProjectionMatrix()Lnet/minecraft/class_1159;
      named getProjectionMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getProjectionMatrix()Lnet/minecraft/util/math/Matrix4f;
    • getModelViewMatrix

      public static Matrix4f getModelViewMatrix()
      Mappings:
      Namespace Name Mixin selector
      official getModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewMatrix()Ld;
      intermediary getModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewMatrix()Lnet/minecraft/class_1159;
      named getModelViewMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewMatrix()Lnet/minecraft/util/math/Matrix4f;
    • getModelViewStack

      public static MatrixStack getModelViewStack()
      Mappings:
      Namespace Name Mixin selector
      official getModelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewStack()Ldpj;
      intermediary getModelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewStack()Lnet/minecraft/class_4587;
      named getModelViewStack Lcom/mojang/blaze3d/systems/RenderSystem;getModelViewStack()Lnet/minecraft/client/util/math/MatrixStack;
    • getTextureMatrix

      public static Matrix4f getTextureMatrix()
      Mappings:
      Namespace Name Mixin selector
      official getTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getTextureMatrix()Ld;
      intermediary getTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getTextureMatrix()Lnet/minecraft/class_1159;
      named getTextureMatrix Lcom/mojang/blaze3d/systems/RenderSystem;getTextureMatrix()Lnet/minecraft/util/math/Matrix4f;
    • getSequentialBuffer

      public static RenderSystem.IndexBuffer getSequentialBuffer(VertexFormat.DrawMode drawMode, int int2)
      Mappings:
      Namespace Name Mixin selector
      official getSequentialBuffer Lcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Ldpo$b;I)Lcom/mojang/blaze3d/systems/RenderSystem$a;
      intermediary getSequentialBuffer Lcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Lnet/minecraft/class_293$class_5596;I)Lcom/mojang/blaze3d/systems/RenderSystem$class_5590;
      named getSequentialBuffer Lcom/mojang/blaze3d/systems/RenderSystem;getSequentialBuffer(Lnet/minecraft/client/render/VertexFormat$DrawMode;I)Lcom/mojang/blaze3d/systems/RenderSystem$IndexBuffer;
    • setShaderGameTime

      public static void setShaderGameTime(long long2, float float2)
      Mappings:
      Namespace Name Mixin selector
      official setShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)V
      intermediary setShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)V
      named setShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;setShaderGameTime(JF)V
    • getShaderGameTime

      public static float getShaderGameTime()
      Mappings:
      Namespace Name Mixin selector
      official getShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;getShaderGameTime()F
      intermediary getShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;getShaderGameTime()F
      named getShaderGameTime Lcom/mojang/blaze3d/systems/RenderSystem;getShaderGameTime()F