Uses of Class
net.minecraft.client.world.ClientWorld
Packages that use ClientWorld
Package
Description
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Uses of ClientWorld in net.minecraft.client
Fields in net.minecraft.client declared as ClientWorldModifier and TypeFieldDescriptionMinecraftClient.world
Represents the world the client is currently viewing.Methods in net.minecraft.client with parameters of type ClientWorldModifier and TypeMethodDescriptionvoid
MinecraftClient.joinWorld(ClientWorld world)
private void
MinecraftClient.setWorld(@Nullable ClientWorld world)
Constructors in net.minecraft.client with parameters of type ClientWorldModifierConstructorDescriptionClientGameSession(ClientWorld world, ClientPlayerEntity player, ClientPlayNetworkHandler networkHandler)
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Uses of ClientWorld in net.minecraft.client.item
Methods in net.minecraft.client.item with parameters of type ClientWorldModifier and TypeMethodDescriptionfloat
ModelPredicateProvider.call(ItemStack stack, @Nullable ClientWorld world, @Nullable LivingEntity entity, int seed)
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Uses of ClientWorld in net.minecraft.client.network
Fields in net.minecraft.client.network declared as ClientWorldModifier and TypeFieldDescriptionAbstractClientPlayerEntity.clientWorld
private ClientWorld
ClientPlayNetworkHandler.world
Methods in net.minecraft.client.network that return ClientWorldMethods in net.minecraft.client.network with parameters of type ClientWorldModifier and TypeMethodDescriptionClientPlayerInteractionManager.createPlayer(ClientWorld world, StatHandler statHandler, ClientRecipeBook recipeBook)
ClientPlayerInteractionManager.createPlayer(ClientWorld world, StatHandler statHandler, ClientRecipeBook recipeBook, boolean lastSneaking, boolean lastSprinting)
ClientPlayerInteractionManager.interactBlock(ClientPlayerEntity player, ClientWorld world, Hand hand, BlockHitResult hitResult)
void
ClientPlayerInteractionManager.processPlayerActionResponse(ClientWorld world, BlockPos pos, BlockState state, PlayerActionC2SPacket.Action action, boolean approved)
Constructors in net.minecraft.client.network with parameters of type ClientWorldModifierConstructorDescriptionAbstractClientPlayerEntity(ClientWorld world, com.mojang.authlib.GameProfile profile)
ClientPlayerEntity(MinecraftClient client, ClientWorld world, ClientPlayNetworkHandler networkHandler, StatHandler stats, ClientRecipeBook recipeBook, boolean lastSneaking, boolean lastSprinting)
OtherClientPlayerEntity(ClientWorld world, com.mojang.authlib.GameProfile profile)
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Uses of ClientWorld in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as ClientWorldModifier and TypeFieldDescriptionprotected ClientWorld
Particle.world
protected ClientWorld
ParticleManager.world
Methods in net.minecraft.client.particle with parameters of type ClientWorldModifier and TypeMethodDescriptionAshParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockDustParticle.Factory.createParticle(BlockStateParticleEffect blockStateParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockFallingDustParticle.Factory.createParticle(BlockStateParticleEffect blockStateParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingHoneyFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingObsidianTearFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DrippingWaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.DripstoneLavaSplashFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingDripstoneLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingDripstoneWaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingHoneyFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingNectarFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingObsidianTearFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingSporeBlossomFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.FallingWaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingDripstoneLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingHoneyFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingLavaFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BlockLeakParticle.LandingObsidianTearFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BubbleColumnUpParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
BubblePopParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CampfireSmokeParticle.CosySmokeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CampfireSmokeParticle.SignalSmokeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CloudParticle.CloudFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CloudParticle.SneezeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CrackParticle.ItemFactory.createParticle(ItemStackParticleEffect itemStackParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CrackParticle.SlimeballFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CrackParticle.SnowballFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
CurrentDownParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DamageParticle.DefaultFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DamageParticle.EnchantedHitFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DamageParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DragonBreathParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
DustColorTransitionParticle.Factory.createParticle(DustColorTransitionParticleEffect dustColorTransitionParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ElderGuardianAppearanceParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EmotionParticle.AngryVillagerFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EmotionParticle.HeartFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EnchantGlyphParticle.EnchantFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EnchantGlyphParticle.NautilusFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
EndRodParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ExplosionEmitterParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ExplosionLargeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ExplosionSmokeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FireSmokeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FireworksSparkParticle.ExplosionFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FireworksSparkParticle.FlashFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FishingParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FlameParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
FlameParticle.SmallFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.ElectricSparkFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.GlowFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.ScrapeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.WaxOffFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
GlowParticle.WaxOnFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ItemBillboardParticle.BarrierFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ItemBillboardParticle.LightFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
LargeFireSmokeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
LavaEmberParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
NoteParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ParticleFactory.createParticle(T parameters, ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
PortalParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
RainSplashParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
RedDustParticle.Factory.createParticle(DustParticleEffect dustParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
ReversePortalParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SnowflakeParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SoulParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.DefaultFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.EntityAmbientFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.EntityFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.InstantFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpellParticle.WitchFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SpitParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SquidInkParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SquidInkParticle.GlowSquidInkFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.DolphinFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.HappyVillagerFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SuspendParticle.MyceliumFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
SweepAttackParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
TotemParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
VibrationParticle.Factory.createParticle(VibrationParticleEffect vibrationParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterBubbleParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSplashParticle.SplashFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.CrimsonSporeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.SporeBlossomAirFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.UnderwaterFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WaterSuspendParticle.WarpedSporeFactory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
WhiteAshParticle.Factory.createParticle(DefaultParticleType defaultParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7)
void
ParticleManager.setWorld(@Nullable ClientWorld world)
Constructors in net.minecraft.client.particle with parameters of type ClientWorldModifierConstructorDescriptionprotected
AbstractDustParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, T t, SpriteProvider spriteProvider)
protected
AbstractSlowingParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
protected
AnimatedParticle(ClientWorld world, double x, double y, double z, SpriteProvider spriteProvider, float upwardsAcceleration)
protected
AscendingParticle(ClientWorld world, double x, double y, double z, float randomVelocityXMultiplier, float randomVelocityYMultiplier, float randomVelocityZMultiplier, double velocityX, double velocityY, double velocityZ, float scaleMultiplier, SpriteProvider spriteProvider, float colorMultiplier, int baseMaxAge, float gravityStrength, boolean collidesWithWorld)
protected
AshParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, float scaleMultiplier, SpriteProvider spriteProvider)
protected
BillboardParticle(ClientWorld world, double x, double y, double z)
protected
BillboardParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
BlockDustParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, BlockState state)
BlockDustParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, BlockState state, BlockPos blockPos)
private
BlockFallingDustParticle(ClientWorld world, double x, double y, double z, float colorRed, float colorGreen, float colorBlue, SpriteProvider spriteProvider)
private
BlockLeakParticle(ClientWorld world, double x, double y, double z, Fluid fluid)
private
BubbleColumnUpParticle(ClientWorld world, double x, double y, double z, double double2, double double3, double double4)
private
BubblePopParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
private
CampfireSmokeParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, boolean signalFire)
private
CloudParticle(ClientWorld world, double x, double y, double z, double double2, double double3, double double4, SpriteProvider spriteProvider)
private
ContinuousFalling(ClientWorld world, double x, double y, double z, Fluid fluid, ParticleEffect nextParticle)
private
CrackParticle(ClientWorld world, double x, double y, double z, double double2, double double3, double double4, ItemStack stack)
protected
CrackParticle(ClientWorld world, double x, double y, double z, ItemStack stack)
private
CurrentDownParticle(ClientWorld world, double x, double y, double z)
private
DamageParticle(ClientWorld world, double x, double y, double z, double double2, double double3, double double4)
private
DragonBreathParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
private
Dripping(ClientWorld world, double x, double y, double z, Fluid fluid, ParticleEffect nextParticle)
private
DrippingLava(ClientWorld world, double x, double y, double z, Fluid fluid, ParticleEffect nextParticle)
private
DripstoneLavaDrip(ClientWorld world, double x, double y, double z, Fluid fluid, ParticleEffect particleEffect)
protected
DustColorTransitionParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, DustColorTransitionParticleEffect dustColorTransitionParticleEffect, SpriteProvider spriteProvider)
private
ElderGuardianAppearanceParticle(ClientWorld world, double x, double y, double z)
EmitterParticle(ClientWorld world, Entity entity, ParticleEffect parameters)
EmitterParticle(ClientWorld world, Entity entity, ParticleEffect parameters, int maxEmitterAge)
private
EmitterParticle(ClientWorld world, Entity entity, ParticleEffect parameters, int maxEmitterAge, Vec3d velocity)
private
EmotionParticle(ClientWorld world, double x, double y, double z)
private
EnchantGlyphParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
private
EndRodParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
private
Explosion(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, ParticleManager particleManager, SpriteProvider spriteProvider)
private
ExplosionEmitterParticle(ClientWorld world, double x, double y, double z)
private
ExplosionLargeParticle(ClientWorld world, double x, double y, double z, double double2, SpriteProvider spriteProvider)
protected
ExplosionSmokeParticle(ClientWorld world, double x, double y, double z, double double2, double double3, double double4, SpriteProvider spriteProvider)
private
Falling(ClientWorld world, double x, double y, double z, Fluid fluid)
private
Falling(ClientWorld clientWorld, double double2, double double3, double double4, Fluid fluid, int int2)
private
FallingHoney(ClientWorld world, double x, double y, double z, Fluid fluid, ParticleEffect particleEffect)
protected
FireSmokeParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, float scaleMultiplier, SpriteProvider spriteProvider)
FireworkParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, ParticleManager particleManager, @Nullable NbtCompound nbt)
private
FishingParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
private
FlameParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
private
Flash(ClientWorld world, double x, double y, double z)
private
GlowParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
private
ItemBillboardParticle(ClientWorld world, double x, double y, double z, ItemConvertible item)
ItemPickupParticle(EntityRenderDispatcher dispatcher, BufferBuilderStorage bufferStorage, ClientWorld world, Entity itemEntity, Entity interactingEntity)
private
ItemPickupParticle(EntityRenderDispatcher dispatcher, BufferBuilderStorage bufferStorage, ClientWorld world, Entity itemEntity, Entity interactingEntity, Vec3d velocity)
private
Landing(ClientWorld world, double x, double y, double z, Fluid fluid)
protected
LargeFireSmokeParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
private
LavaEmberParticle(ClientWorld world, double x, double y, double z)
protected
NoRenderParticle(ClientWorld world, double x, double y, double z)
protected
NoRenderParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
private
NoteParticle(ClientWorld world, double x, double y, double z, double double2)
protected
Particle(ClientWorld world, double x, double y, double z)
Particle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
ParticleManager(ClientWorld world, TextureManager textureManager)
protected
PortalParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
protected
RainSplashParticle(ClientWorld world, double x, double y, double z)
protected
RedDustParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, DustParticleEffect dustParticleEffect, SpriteProvider spriteProvider)
private
ReversePortalParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
protected
SnowflakeParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
private
SoulParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
private
SpellParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
private
SpitParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
protected
SpriteBillboardParticle(ClientWorld world, double x, double y, double z)
protected
SpriteBillboardParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
private
SquidInkParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, int color, SpriteProvider spriteProvider)
private
SuspendParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
private
SweepAttackParticle(ClientWorld world, double x, double y, double z, double scaleMultiplier, SpriteProvider spriteProvider)
private
TotemParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
private
VibrationParticle(ClientWorld world, Vibration vibration, int maxAge)
private
WaterBubbleParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
private
WaterSplashParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
private
WaterSuspendParticle(ClientWorld world, SpriteProvider spriteProvider, double x, double y, double z)
private
WaterSuspendParticle(ClientWorld world, SpriteProvider spriteProvider, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
protected
WhiteAshParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, float scaleMultiplier, SpriteProvider spriteProvider)
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Uses of ClientWorld in net.minecraft.client.render
Fields in net.minecraft.client.render declared as ClientWorldMethods in net.minecraft.client.render with parameters of type ClientWorldModifier and TypeMethodDescriptionstatic void
BackgroundRenderer.render(Camera camera, float tickDelta, ClientWorld world, int int2, float float2)
void
WorldRenderer.setWorld(@Nullable ClientWorld world)
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Uses of ClientWorld in net.minecraft.client.render.model.json
Methods in net.minecraft.client.render.model.json with parameters of type ClientWorldModifier and TypeMethodDescriptionModelOverrideList.apply(BakedModel model, ItemStack stack, @Nullable ClientWorld world, @Nullable LivingEntity entity, int seed)
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Uses of ClientWorld in net.minecraft.client.tutorial
Methods in net.minecraft.client.tutorial with parameters of type ClientWorldModifier and TypeMethodDescriptionvoid
PunchTreeTutorialStepHandler.onBlockBreaking(ClientWorld client, BlockPos pos, BlockState state, float progress)
void
TutorialManager.onBlockBreaking(ClientWorld world, BlockPos pos, BlockState state, float progress)
default void
TutorialStepHandler.onBlockBreaking(ClientWorld client, BlockPos pos, BlockState state, float progress)
void
FindTreeTutorialStepHandler.onTarget(ClientWorld world, HitResult hitResult)
default void
TutorialStepHandler.onTarget(ClientWorld world, HitResult hitResult)
void
TutorialManager.tick(@Nullable ClientWorld world, @Nullable HitResult hitResult)
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Uses of ClientWorld in net.minecraft.client.world
Fields in net.minecraft.client.world declared as ClientWorldConstructors in net.minecraft.client.world with parameters of type ClientWorld