Uses of Interface
net.minecraft.world.TestableWorld
Packages that use TestableWorld
Package
Description
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Uses of TestableWorld in net.minecraft.client.world
Classes in net.minecraft.client.world that implement TestableWorld -
Uses of TestableWorld in net.minecraft.server.world
Classes in net.minecraft.server.world that implement TestableWorld -
Uses of TestableWorld in net.minecraft.world
Subinterfaces of TestableWorld in net.minecraft.worldModifier and TypeInterfaceDescriptioninterfaceinterfaceA world view orWorld's superinterface that exposes access to a registry manager.interfaceRepresents access to a world on a logical Minecraft server.interfaceinterfaceClasses in net.minecraft.world that implement TestableWorld -
Uses of TestableWorld in net.minecraft.world.gen.feature
Methods in net.minecraft.world.gen.feature with parameters of type TestableWorldModifier and TypeMethodDescriptionprivate static booleanTreeFeature.canPlaceTreeOn(TestableWorld world, BlockPos pos)static booleanTreeFeature.canReplace(TestableWorld world, BlockPos pos)static booleanTreeFeature.canTreeReplace(TestableWorld world, BlockPos pos)private intTreeFeature.getTopPosition(TestableWorld world, int height, BlockPos pos, TreeFeatureConfig config)static booleanFeature.isAir(TestableWorld world, BlockPos pos)static booleanTreeFeature.isAirOrLeaves(TestableWorld world, BlockPos pos)private static booleanTreeFeature.isReplaceablePlant(TestableWorld world, BlockPos pos)static booleanFeature.isSoil(TestableWorld world, BlockPos pos)private static booleanTreeFeature.isVine(TestableWorld world, BlockPos pos)private static booleanTreeFeature.isWater(TestableWorld world, BlockPos pos) -
Uses of TestableWorld in net.minecraft.world.gen.feature.util
Methods in net.minecraft.world.gen.feature.util with parameters of type TestableWorldModifier and TypeMethodDescriptionstatic Optional<CaveSurface>CaveSurface.create(TestableWorld world, BlockPos pos, int height, Predicate<BlockState> canGenerate, Predicate<BlockState> canReplace)private static OptionalIntCaveSurface.getCaveSurface(TestableWorld world, int height, Predicate<BlockState> canGenerate, Predicate<BlockState> canReplace, BlockPos.Mutable mutablePos, int y, Direction direction) -
Uses of TestableWorld in net.minecraft.world.gen.foliage
Methods in net.minecraft.world.gen.foliage with parameters of type TestableWorldModifier and TypeMethodDescriptionprotected voidAcaciaFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidBlobFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidBushFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidDarkOakFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.voidFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int int3, int int4)protected abstract voidFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidJungleFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidLargeOakFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidMegaPineFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidPineFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidRandomSpreadFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidSpruceFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidFoliagePlacer.generateSquare(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, BlockPos blockPos, int int2, int y, boolean giantTrunk)Generates a square of leaves with the given radius.protected static voidFoliagePlacer.placeFoliageBlock(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig config, BlockPos blockPos) -
Uses of TestableWorld in net.minecraft.world.gen.treedecorator
Methods in net.minecraft.world.gen.treedecorator with parameters of type TestableWorldModifier and TypeMethodDescriptionvoidAlterGroundTreeDecorator.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, List<BlockPos> leavesPositions, List<BlockPos> list)voidBeehiveTreeDecorator.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, List<BlockPos> leavesPositions, List<BlockPos> list)voidCocoaBeansTreeDecorator.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, List<BlockPos> leavesPositions, List<BlockPos> list)voidLeavesVineTreeDecorator.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, List<BlockPos> leavesPositions, List<BlockPos> list)abstract voidTreeDecorator.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, List<BlockPos> leavesPositions, List<BlockPos> list)voidTrunkVineTreeDecorator.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, List<BlockPos> leavesPositions, List<BlockPos> list)private static voidLeavesVineTreeDecorator.placeVines(TestableWorld testableWorld, BlockPos blockPos, BooleanProperty booleanProperty, BiConsumer<BlockPos,BlockState> biConsumer)Places a vine at a given position and then up to 4 more vines going downwards.private voidAlterGroundTreeDecorator.setArea(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, BlockPos blockPos)private voidAlterGroundTreeDecorator.setColumn(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, BlockPos blockPos) -
Uses of TestableWorld in net.minecraft.world.gen.trunk
Methods in net.minecraft.world.gen.trunk with parameters of type TestableWorldModifier and TypeMethodDescriptionprivate static booleanTrunkPlacer.canGenerate(TestableWorld world, BlockPos pos)BendingTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundDarkOakTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundForkingTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundGiantTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundLargeOakTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundMegaJungleTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundStraightTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundabstract List<FoliagePlacer.TreeNode>TrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundprotected static booleanTrunkPlacer.getAndSetState(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig, Function<BlockState,BlockState> function)private voidLargeOakTrunkPlacer.makeBranches(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, List<LargeOakTrunkPlacer.BranchPosition> list, TreeFeatureConfig treeFeatureConfig)private booleanLargeOakTrunkPlacer.makeOrCheckBranch(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, BlockPos blockPos, BlockPos blockPos2, boolean bool, TreeFeatureConfig treeFeatureConfig)protected static booleanTrunkPlacer.method_35375(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)private static voidGiantTrunkPlacer.setLog(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, BlockPos.Mutable mutable, TreeFeatureConfig treeFeatureConfig, BlockPos blockPos, int int2, int int3, int int4)protected static voidTrunkPlacer.setToDirt(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)protected static voidTrunkPlacer.trySetState(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, BlockPos.Mutable mutable, TreeFeatureConfig treeFeatureConfig)