Uses of Class
net.minecraft.world.gen.foliage.FoliagePlacer.TreeNode
Packages that use FoliagePlacer.TreeNode
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Uses of FoliagePlacer.TreeNode in net.minecraft.world.gen.foliage
Methods in net.minecraft.world.gen.foliage with parameters of type FoliagePlacer.TreeNodeModifier and TypeMethodDescriptionprotected void
AcaciaFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)
This is the main method used to generate foliage.protected void
BlobFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)
This is the main method used to generate foliage.protected void
BushFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)
This is the main method used to generate foliage.protected void
DarkOakFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)
This is the main method used to generate foliage.void
FoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int int3, int int4)
protected abstract void
FoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)
This is the main method used to generate foliage.protected void
JungleFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)
This is the main method used to generate foliage.protected void
LargeOakFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)
This is the main method used to generate foliage.protected void
MegaPineFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)
This is the main method used to generate foliage.protected void
PineFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)
This is the main method used to generate foliage.protected void
RandomSpreadFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)
This is the main method used to generate foliage.protected void
SpruceFoliagePlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)
This is the main method used to generate foliage. -
Uses of FoliagePlacer.TreeNode in net.minecraft.world.gen.trunk
Fields in net.minecraft.world.gen.trunk declared as FoliagePlacer.TreeNodeModifier and TypeFieldDescriptionprivate FoliagePlacer.TreeNode
LargeOakTrunkPlacer.BranchPosition.node
Methods in net.minecraft.world.gen.trunk that return types with arguments of type FoliagePlacer.TreeNodeModifier and TypeMethodDescriptionBendingTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)
Generates the trunk blocks and return a list of tree nodes to place foliage aroundDarkOakTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)
Generates the trunk blocks and return a list of tree nodes to place foliage aroundForkingTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)
Generates the trunk blocks and return a list of tree nodes to place foliage aroundGiantTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)
Generates the trunk blocks and return a list of tree nodes to place foliage aroundLargeOakTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)
Generates the trunk blocks and return a list of tree nodes to place foliage aroundMegaJungleTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)
Generates the trunk blocks and return a list of tree nodes to place foliage aroundStraightTrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)
Generates the trunk blocks and return a list of tree nodes to place foliage aroundabstract List<FoliagePlacer.TreeNode>
TrunkPlacer.generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)
Generates the trunk blocks and return a list of tree nodes to place foliage around