Uses of Class
net.minecraft.world.ChunkRegion
Packages that use ChunkRegion
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Uses of ChunkRegion in net.minecraft.world.gen
Methods in net.minecraft.world.gen with parameters of type ChunkRegion -
Uses of ChunkRegion in net.minecraft.world.gen.chunk
Methods in net.minecraft.world.gen.chunk with parameters of type ChunkRegionModifier and TypeMethodDescriptionabstract voidChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structureAccessor, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidDebugChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structureAccessor, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidFlatChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structureAccessor, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidNoiseChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structureAccessor, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.abstract voidChunkGenerator.carve(ChunkRegion chunkRegion, long long2, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.voidDebugChunkGenerator.carve(ChunkRegion chunkRegion, long long2, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.voidFlatChunkGenerator.carve(ChunkRegion chunkRegion, long long2, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.voidNoiseChunkGenerator.carve(ChunkRegion chunkRegion, long long2, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.abstract voidChunkGenerator.populateEntities(ChunkRegion region) voidDebugChunkGenerator.populateEntities(ChunkRegion region) voidFlatChunkGenerator.populateEntities(ChunkRegion region) voidNoiseChunkGenerator.populateEntities(ChunkRegion region)