Uses of Class
net.minecraft.world.ChunkRegion
Packages that use ChunkRegion
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Uses of ChunkRegion in net.minecraft.world.gen
Methods in net.minecraft.world.gen with parameters of type ChunkRegion -
Uses of ChunkRegion in net.minecraft.world.gen.chunk
Methods in net.minecraft.world.gen.chunk with parameters of type ChunkRegionModifier and TypeMethodDescriptionabstract void
ChunkGenerator.buildSurface
(ChunkRegion region, StructureAccessor structureAccessor, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.void
DebugChunkGenerator.buildSurface
(ChunkRegion region, StructureAccessor structureAccessor, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.void
FlatChunkGenerator.buildSurface
(ChunkRegion region, StructureAccessor structureAccessor, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.void
NoiseChunkGenerator.buildSurface
(ChunkRegion region, StructureAccessor structureAccessor, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.abstract void
ChunkGenerator.carve
(ChunkRegion chunkRegion, long long2, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.void
DebugChunkGenerator.carve
(ChunkRegion chunkRegion, long long2, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.void
FlatChunkGenerator.carve
(ChunkRegion chunkRegion, long long2, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.void
NoiseChunkGenerator.carve
(ChunkRegion chunkRegion, long long2, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.abstract void
ChunkGenerator.populateEntities
(ChunkRegion region) void
DebugChunkGenerator.populateEntities
(ChunkRegion region) void
FlatChunkGenerator.populateEntities
(ChunkRegion region) void
NoiseChunkGenerator.populateEntities
(ChunkRegion region)