Uses of Class
net.minecraft.world.ChunkRegion
Packages that use ChunkRegion
-
Uses of ChunkRegion in net.minecraft.world.gen
Methods in net.minecraft.world.gen with parameters of type ChunkRegion -
Uses of ChunkRegion in net.minecraft.world.gen.chunk
Methods in net.minecraft.world.gen.chunk with parameters of type ChunkRegionModifier and TypeMethodDescriptionabstract voidChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, class_7138 class_7138, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidDebugChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, class_7138 class_7138, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidFlatChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, class_7138 class_7138, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.voidNoiseChunkGenerator.buildSurface(ChunkRegion region, StructureAccessor structures, class_7138 class_7138, Chunk chunk) Places the surface blocks of the biomes after the noise has been generated.abstract voidChunkGenerator.carve(ChunkRegion chunkRegion, long seed, class_7138 class_7138, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.voidDebugChunkGenerator.carve(ChunkRegion chunkRegion, long seed, class_7138 class_7138, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.voidFlatChunkGenerator.carve(ChunkRegion chunkRegion, long seed, class_7138 class_7138, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.voidNoiseChunkGenerator.carve(ChunkRegion chunkRegion, long seed, class_7138 class_7138, BiomeAccess biomeAccess, StructureAccessor structureAccessor, Chunk chunk, GenerationStep.Carver carver) Generates caves for the given chunk.static BlenderBlender.getBlender(@Nullable ChunkRegion chunkRegion) static @Nullable BlendingDataBlendingData.getBlendingData(ChunkRegion chunkRegion, int chunkX, int chunkZ) abstract voidChunkGenerator.populateEntities(ChunkRegion region) voidDebugChunkGenerator.populateEntities(ChunkRegion region) voidFlatChunkGenerator.populateEntities(ChunkRegion region) voidNoiseChunkGenerator.populateEntities(ChunkRegion region) static voidBlender.tickLeavesAndFluids(ChunkRegion chunkRegion, Chunk chunk)