Uses of Class
net.minecraft.world.gen.foliage.FoliagePlacer.TreeNode
Packages that use FoliagePlacer.TreeNode
Package
Description
The base package for all Minecraft classes.
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Uses of FoliagePlacer.TreeNode in net.minecraft
Methods in net.minecraft that return types with arguments of type FoliagePlacer.TreeNodeModifier and TypeMethodDescriptionclass_7390.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, int height, BlockPos startPos, TreeFeatureConfig config) Generates the trunk blocks and return a list of tree nodes to place foliage aroundMethod parameters in net.minecraft with type arguments of type FoliagePlacer.TreeNodeModifier and TypeMethodDescriptionprivate void
class_7390.method_43199
(TestableWorld testableWorld, BiConsumer<BlockPos, BlockState> biConsumer, AbstractRandom abstractRandom, int int2, TreeFeatureConfig treeFeatureConfig, List<FoliagePlacer.TreeNode> list, BlockPos.Mutable mutable, int int3, Direction direction, int int4, int int5) -
Uses of FoliagePlacer.TreeNode in net.minecraft.world.gen.foliage
Methods in net.minecraft.world.gen.foliage with parameters of type FoliagePlacer.TreeNodeModifier and TypeMethodDescriptionprotected void
AcaciaFoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
BlobFoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
BushFoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
DarkOakFoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.void
FoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius) protected abstract void
FoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
JungleFoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
LargeOakFoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
MegaPineFoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
PineFoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
RandomSpreadFoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage.protected void
SpruceFoliagePlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, TreeFeatureConfig config, int trunkHeight, FoliagePlacer.TreeNode treeNode, int foliageHeight, int radius, int offset) This is the main method used to generate foliage. -
Uses of FoliagePlacer.TreeNode in net.minecraft.world.gen.trunk
Fields in net.minecraft.world.gen.trunk declared as FoliagePlacer.TreeNodeModifier and TypeFieldDescription(package private) final FoliagePlacer.TreeNode
LargeOakTrunkPlacer.BranchPosition.node
Methods in net.minecraft.world.gen.trunk that return types with arguments of type FoliagePlacer.TreeNodeModifier and TypeMethodDescriptionBendingTrunkPlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, int height, BlockPos startPos, TreeFeatureConfig config) Generates the trunk blocks and return a list of tree nodes to place foliage aroundDarkOakTrunkPlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, int height, BlockPos startPos, TreeFeatureConfig config) Generates the trunk blocks and return a list of tree nodes to place foliage aroundForkingTrunkPlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, int height, BlockPos startPos, TreeFeatureConfig config) Generates the trunk blocks and return a list of tree nodes to place foliage aroundGiantTrunkPlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, int height, BlockPos startPos, TreeFeatureConfig config) Generates the trunk blocks and return a list of tree nodes to place foliage aroundLargeOakTrunkPlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, int height, BlockPos startPos, TreeFeatureConfig config) Generates the trunk blocks and return a list of tree nodes to place foliage aroundMegaJungleTrunkPlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, int height, BlockPos startPos, TreeFeatureConfig config) Generates the trunk blocks and return a list of tree nodes to place foliage aroundStraightTrunkPlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, int height, BlockPos startPos, TreeFeatureConfig config) Generates the trunk blocks and return a list of tree nodes to place foliage aroundabstract List<FoliagePlacer.TreeNode>
TrunkPlacer.generate
(TestableWorld world, BiConsumer<BlockPos, BlockState> replacer, AbstractRandom abstractRandom, int height, BlockPos startPos, TreeFeatureConfig config) Generates the trunk blocks and return a list of tree nodes to place foliage around