Uses of Record Class
net.minecraft.world.event.GameEvent.Emitter
Packages that use GameEvent.Emitter
Package
Description
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Uses of GameEvent.Emitter in net.minecraft.block.entity
Methods in net.minecraft.block.entity with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionbooleanSculkSensorBlockEntity.accepts(ServerWorld world, GameEventListener listener, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event.booleanSculkShriekerBlockEntity.accepts(ServerWorld world, GameEventListener listener, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event.booleanSculkCatalystBlockEntity.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d pos) Listens to an incoming game event. -
Uses of GameEvent.Emitter in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionbooleanGameEventDebugRenderer.Listener.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d pos) Listens to an incoming game event. -
Uses of GameEvent.Emitter in net.minecraft.client.world
Methods in net.minecraft.client.world with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionvoidClientWorld.emitGameEvent(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Emits an game event. -
Uses of GameEvent.Emitter in net.minecraft.entity.mob
Methods in net.minecraft.entity.mob with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionbooleanWardenEntity.accepts(ServerWorld world, GameEventListener listener, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event. -
Uses of GameEvent.Emitter in net.minecraft.entity.passive
Methods in net.minecraft.entity.passive with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionbooleanAllayEntity.accepts(ServerWorld world, GameEventListener listener, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event. -
Uses of GameEvent.Emitter in net.minecraft.server.world
Methods in net.minecraft.server.world with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionvoidServerWorld.emitGameEvent(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Emits an game event. -
Uses of GameEvent.Emitter in net.minecraft.world
Methods in net.minecraft.world with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionvoidChunkRegion.emitGameEvent(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Emits an game event.default voidWorldAccess.emitGameEvent(GameEvent event, BlockPos pos, GameEvent.Emitter emitter) voidWorldAccess.emitGameEvent(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Emits an game event. -
Uses of GameEvent.Emitter in net.minecraft.world.event
Methods in net.minecraft.world.event that return GameEvent.EmitterModifier and TypeMethodDescriptionstatic GameEvent.EmitterGameEvent.Emitter.of(@Nullable BlockState affectedState) static GameEvent.Emitterstatic GameEvent.EmitterGameEvent.Emitter.of(@Nullable Entity sourceEntity, @Nullable BlockState affectedState) -
Uses of GameEvent.Emitter in net.minecraft.world.event.listener
Methods in net.minecraft.world.event.listener with parameters of type GameEvent.EmitterModifier and TypeMethodDescriptionbooleanSculkSensorListener.Callback.accepts(ServerWorld world, GameEventListener listener, BlockPos pos, GameEvent event, GameEvent.Emitter emitter) Returns whether the callback wants to accept this event.default booleanSculkSensorListener.Callback.canAccept(GameEvent gameEvent, GameEvent.Emitter emitter) voidGameEventDispatcher.dispatch(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Dispatches an event to all the listeners in this dispatcher.voidSimpleGameEventDispatcher.dispatch(GameEvent event, Vec3d pos, GameEvent.Emitter emitter) Dispatches an event to all the listeners in this dispatcher.private static booleanSimpleGameEventDispatcher.dispatchTo(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d pos, GameEventListener listener) booleanGameEventListener.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d pos) Listens to an incoming game event.booleanSculkSensorListener.listen(ServerWorld world, GameEvent event, GameEvent.Emitter emitter, Vec3d pos) Listens to an incoming game event.private voidSculkSensorListener.listen(ServerWorld world, GameEvent gameEvent, GameEvent.Emitter emitter, Vec3d start, Vec3d end)