Package net.minecraft.client.particle
Class VibrationParticle
java.lang.Object
net.minecraft.client.particle.Particle
net.minecraft.client.particle.BillboardParticle
net.minecraft.client.particle.SpriteBillboardParticle
net.minecraft.client.particle.VibrationParticle
- Mappings:
Namespace Name official fbbintermediary net/minecraft/class_5737named net/minecraft/client/particle/VibrationParticle
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate floatprivate floatprivate floatprivate floatprivate final PositionSourceFields inherited from class net.minecraft.client.particle.SpriteBillboardParticle
spriteFields inherited from class net.minecraft.client.particle.BillboardParticle
scaleFields inherited from class net.minecraft.client.particle.Particle
age, alpha, angle, blue, collidesWithWorld, dead, field_28787, gravityStrength, green, maxAge, onGround, prevAngle, prevPosX, prevPosY, prevPosZ, random, red, spacingXZ, spacingY, velocityMultiplier, velocityX, velocityY, velocityZ, world, x, y, z -
Constructor Summary
ConstructorsConstructorDescriptionVibrationParticle(ClientWorld world, double x, double y, double z, PositionSource vibration, int maxAge) -
Method Summary
Modifier and TypeMethodDescriptionvoidbuildGeometry(VertexConsumer vertexConsumer, Camera camera, float tickDelta) Renders thisParticleto the givenVertexConsumerbuffer.intgetBrightness(float tint) getType()Returns the rendering category thisParticleis rendered under.private voidrender(VertexConsumer vertexConsumer, Camera camera, float tickDelta, Consumer<Quaternion> transforms) voidtick()This method is called each game tick (20 times per second), and should be used to do coreParticlelogic, such as movement and collision.Methods inherited from class net.minecraft.client.particle.SpriteBillboardParticle
getMaxU, getMaxV, getMinU, getMinV, setSprite, setSprite, setSpriteForAgeMethods inherited from class net.minecraft.client.particle.BillboardParticle
getSize, scaleMethods inherited from class net.minecraft.client.particle.Particle
getBoundingBox, getGroup, getMaxAge, isAlive, markDead, move, move, repositionFromBoundingBox, setAlpha, setBoundingBox, setBoundingBoxSpacing, setColor, setMaxAge, setPos, setVelocity, toString
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Field Details
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vibration
- Mappings:
Namespace Name Mixin selector official aLfbb;a:Ldcg;intermediary field_28249Lnet/minecraft/class_5737;field_28249:Lnet/minecraft/class_5716;named vibrationLnet/minecraft/client/particle/VibrationParticle;vibration:Lnet/minecraft/world/event/PositionSource;
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field_28250
private float field_28250- Mappings:
Namespace Name Mixin selector official bLfbb;b:Fintermediary field_28250Lnet/minecraft/class_5737;field_28250:Fnamed field_28250Lnet/minecraft/client/particle/VibrationParticle;field_28250:F
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field_28248
private float field_28248- Mappings:
Namespace Name Mixin selector official FLfbb;F:Fintermediary field_28248Lnet/minecraft/class_5737;field_28248:Fnamed field_28248Lnet/minecraft/client/particle/VibrationParticle;field_28248:F
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field_40507
private float field_40507- Mappings:
Namespace Name Mixin selector official GLfbb;G:Fintermediary field_40507Lnet/minecraft/class_5737;field_40507:Fnamed field_40507Lnet/minecraft/client/particle/VibrationParticle;field_40507:F
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field_40508
private float field_40508- Mappings:
Namespace Name Mixin selector official HLfbb;H:Fintermediary field_40508Lnet/minecraft/class_5737;field_40508:Fnamed field_40508Lnet/minecraft/client/particle/VibrationParticle;field_40508:F
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Constructor Details
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VibrationParticle
VibrationParticle(ClientWorld world, double x, double y, double z, PositionSource vibration, int maxAge) - Mappings:
Namespace Name Mixin selector official <init>Lfbb;<init>(Lexk;DDDLdcg;I)Vintermediary <init>Lnet/minecraft/class_5737;<init>(Lnet/minecraft/class_638;DDDLnet/minecraft/class_5716;I)Vnamed <init>Lnet/minecraft/client/particle/VibrationParticle;<init>(Lnet/minecraft/client/world/ClientWorld;DDDLnet/minecraft/world/event/PositionSource;I)V
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Method Details
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buildGeometry
Renders thisParticleto the givenVertexConsumerbuffer.- Overrides:
buildGeometryin classBillboardParticle- Parameters:
vertexConsumer- the buffer to render tocamera- the current active gameCameratickDelta- frame tick delta amount- Mappings:
Namespace Name Mixin selector official aLezy;a(Ledh;Lehs;F)Vintermediary method_3074Lnet/minecraft/class_703;method_3074(Lnet/minecraft/class_4588;Lnet/minecraft/class_4184;F)Vnamed buildGeometryLnet/minecraft/client/particle/Particle;buildGeometry(Lnet/minecraft/client/render/VertexConsumer;Lnet/minecraft/client/render/Camera;F)V
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render
private void render(VertexConsumer vertexConsumer, Camera camera, float tickDelta, Consumer<Quaternion> transforms) - Mappings:
Namespace Name Mixin selector official aLfbb;a(Ledh;Lehs;FLjava/util/function/Consumer;)Vintermediary method_33078Lnet/minecraft/class_5737;method_33078(Lnet/minecraft/class_4588;Lnet/minecraft/class_4184;FLjava/util/function/Consumer;)Vnamed renderLnet/minecraft/client/particle/VibrationParticle;render(Lnet/minecraft/client/render/VertexConsumer;Lnet/minecraft/client/render/Camera;FLjava/util/function/Consumer;)V
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getBrightness
public int getBrightness(float tint) - Overrides:
getBrightnessin classParticle- Returns:
- the packed light level this particle should render at
- See Also:
- Mappings:
Namespace Name Mixin selector official aLezy;a(F)Iintermediary method_3068Lnet/minecraft/class_703;method_3068(F)Inamed getBrightnessLnet/minecraft/client/particle/Particle;getBrightness(F)I
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getType
Returns the rendering category thisParticleis rendered under.For more information on the properties and types available to each
Particle, visitParticleTextureSheet.- Specified by:
getTypein classParticle- Returns:
- the
ParticleTextureSheetanyParticleof this type will render through - Mappings:
Namespace Name Mixin selector official bLezy;b()Lfac;intermediary method_18122Lnet/minecraft/class_703;method_18122()Lnet/minecraft/class_3999;named getTypeLnet/minecraft/client/particle/Particle;getType()Lnet/minecraft/client/particle/ParticleTextureSheet;
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tick
public void tick()This method is called each game tick (20 times per second), and should be used to do coreParticlelogic, such as movement and collision.
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