Uses of Enum Class
net.minecraft.network.packet.s2c.play.Flag
Packages that use Flag
Package
Description
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Uses of Flag in net.minecraft.entity
Method parameters in net.minecraft.entity with type arguments of type FlagModifier and TypeMethodDescriptionbooleanEntity.method_48105(ServerWorld serverWorld, double double2, double double3, double double4, Set<Flag> set, float float2, float float3) -
Uses of Flag in net.minecraft.network.packet.s2c.play
Fields in net.minecraft.network.packet.s2c.play with type parameters of type FlagMethods in net.minecraft.network.packet.s2c.play that return FlagModifier and TypeMethodDescriptionstatic FlagReturns the enum constant of this class with the specified name.static Flag[]Flag.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in net.minecraft.network.packet.s2c.play that return types with arguments of type FlagMethod parameters in net.minecraft.network.packet.s2c.play with type arguments of type FlagConstructor parameters in net.minecraft.network.packet.s2c.play with type arguments of type FlagModifierConstructorDescriptionPlayerPositionLookS2CPacket(double x, double y, double z, float yaw, float pitch, Set<Flag> flags, int teleportId, boolean shouldDismount) -
Uses of Flag in net.minecraft.server.command
Method parameters in net.minecraft.server.command with type arguments of type FlagModifier and TypeMethodDescriptionprivate static voidTeleportCommand.teleport(ServerCommandSource source, Entity target, ServerWorld world, double x, double y, double z, Set<Flag> movementFlags, float yaw, float pitch, @Nullable TeleportCommand.LookTarget facingLocation) -
Uses of Flag in net.minecraft.server.network
Method parameters in net.minecraft.server.network with type arguments of type FlagModifier and TypeMethodDescriptionbooleanServerPlayerEntity.method_48105(ServerWorld serverWorld, double double2, double double3, double double4, Set<Flag> set, float float2, float float3) voidServerPlayNetworkHandler.requestTeleport(double x, double y, double z, float yaw, float pitch, Set<Flag> flags) voidServerPlayNetworkHandler.requestTeleport(double x, double y, double z, float yaw, float pitch, Set<Flag> flags, boolean shouldDismount)