Uses of Class
net.minecraft.client.render.entity.EntityRendererFactory.Context
Package
Description
The base package for all Minecraft classes.
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Uses of EntityRendererFactory.Context in net.minecraft
ModifierConstructorDescriptionprotected
protected
protected
protected
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Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity
Modifier and TypeMethodDescriptionEntityRendererFactory.create
(EntityRendererFactory.Context ctx) private CompositeEntityModel<BoatEntity>
BoatEntityRenderer.createModel
(EntityRendererFactory.Context ctx, BoatEntity.Type type, boolean chest) static Map<EntityType<?>,
EntityRenderer<?>> EntityRenderers.reloadEntityRenderers
(EntityRendererFactory.Context ctx) static Map<String,
EntityRenderer<? extends PlayerEntity>> EntityRenderers.reloadPlayerRenderers
(EntityRendererFactory.Context ctx) ModifierConstructorDescriptionAbstractHorseEntityRenderer
(EntityRendererFactory.Context ctx, M model, float scale) BipedEntityRenderer
(EntityRendererFactory.Context ctx, M model, float shadowRadius) BipedEntityRenderer
(EntityRendererFactory.Context ctx, M model, float shadowRadius, float scaleX, float scaleY, float scaleZ) BoatEntityRenderer
(EntityRendererFactory.Context ctx, boolean chest) DonkeyEntityRenderer
(EntityRendererFactory.Context ctx, float scale, EntityModelLayer layer) protected
FlyingItemEntityRenderer
(EntityRendererFactory.Context ctx, float scale, boolean lit) GiantEntityRenderer
(EntityRendererFactory.Context ctx, float scale) protected
GuardianEntityRenderer
(EntityRendererFactory.Context ctx, float shadowRadius, EntityModelLayer layer) protected
IllagerEntityRenderer
(EntityRendererFactory.Context ctx, IllagerEntityModel<T> model, float shadowRadius) LivingEntityRenderer
(EntityRendererFactory.Context ctx, M model, float shadowRadius) MobEntityRenderer
(EntityRendererFactory.Context ctx, M model, float shadowRadius) PiglinEntityRenderer
(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer innerArmorLayer, EntityModelLayer outerArmorLayer, boolean zombie) PlayerEntityRenderer
(EntityRendererFactory.Context ctx, boolean slim) SkeletonEntityRenderer
(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legArmorLayer, EntityModelLayer bodyArmorLayer) protected
ZombieBaseEntityRenderer
(EntityRendererFactory.Context ctx, M bodyModel, M legsArmorModel, M bodyArmorModel) ZombieEntityRenderer
(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legsArmorLayer, EntityModelLayer bodyArmorLayer) -
Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity.feature
ModifierConstructorDescriptionStuckArrowsFeatureRenderer
(EntityRendererFactory.Context context, LivingEntityRenderer<T, M> entityRenderer)