Class PaneBlock

All Implemented Interfaces:
FluidDrainable, FluidFillable, Waterloggable, ItemConvertible, ToggleableFeature
Direct Known Subclasses:
StainedGlassPaneBlock

public class PaneBlock extends HorizontalConnectingBlock
Mappings:
Namespace Name
official cxn
intermediary net/minecraft/class_2389
named net/minecraft/block/PaneBlock
  • Constructor Details

    • PaneBlock

      protected PaneBlock(AbstractBlock.Settings settings)
      Mappings:
      Namespace Name Mixin selector
      official <init> Ldgg;<init>(Ldgg$d;)V
      intermediary <init> Lnet/minecraft/class_4970;<init>(Lnet/minecraft/class_4970$class_2251;)V
      named <init> Lnet/minecraft/block/AbstractBlock;<init>(Lnet/minecraft/block/AbstractBlock$Settings;)V
  • Method Details

    • getPlacementState

      public BlockState getPlacementState(ItemPlacementContext ctx)
      Overrides:
      getPlacementState in class Block
      Mappings:
      Namespace Name Mixin selector
      official a Lctm;a(Lcmc;)Ldgh;
      intermediary method_9605 Lnet/minecraft/class_2248;method_9605(Lnet/minecraft/class_1750;)Lnet/minecraft/class_2680;
      named getPlacementState Lnet/minecraft/block/Block;getPlacementState(Lnet/minecraft/item/ItemPlacementContext;)Lnet/minecraft/block/BlockState;
    • getStateForNeighborUpdate

      public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos)
      Returns the state of the block after a neighboring block's state change.

      Returning Blocks.AIR breaks the block. This is useful to implement supporting block requirement for blocks (if used along with AbstractBlock.canPlaceAt(net.minecraft.block.BlockState, net.minecraft.world.WorldView, net.minecraft.util.math.BlockPos)).

      Side effects like activating a redstone component (but not scheduling a tick) should be performed in AbstractBlock.neighborUpdate(net.minecraft.block.BlockState, net.minecraft.world.World, net.minecraft.util.math.BlockPos, net.minecraft.block.Block, net.minecraft.util.math.BlockPos, boolean) instead. If the block supports waterlogging and currently has water, this method should be overridden to tick the fluid at the block's position.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using World.isClient. This is not called if Block.FORCE_STATE flag is set in the setBlockState call.

      This method can be used for multiple purposes. Here are some examples:

      • FenceBlock uses it to update the fence's connection when a horizontally neighboring block's state is changed.
      • PlantBlock uses it to break the plant if the state change causes it to lose its supporting block.
      • DoorBlock uses it to copy the state of the other half of the door.
      • SlabBlock uses it to schedule the fluid to tick if waterlogged.
      • SoulSandBlock uses it to schedule the water block above to tick so that it becomes a bubble column.
      • FallingBlock uses it to schedule the block to tick so that it can fall if needed.
      Overrides:
      getStateForNeighborUpdate in class AbstractBlock
      Parameters:
      state - the state of this block
      direction - the direction from this block to the neighbor
      neighborState - the state of the updated neighbor block
      world - the world
      pos - the position of this block
      neighborPos - the position of the neighbor block
      Returns:
      the state of the block after a neighboring block's state change
      See Also:
      Mappings:
      Namespace Name Mixin selector
      official a Ldgg;a(Ldgh;Lgz;Ldgh;Lcqm;Lgt;Lgt;)Ldgh;
      intermediary method_9559 Lnet/minecraft/class_4970;method_9559(Lnet/minecraft/class_2680;Lnet/minecraft/class_2350;Lnet/minecraft/class_2680;Lnet/minecraft/class_1936;Lnet/minecraft/class_2338;Lnet/minecraft/class_2338;)Lnet/minecraft/class_2680;
      named getStateForNeighborUpdate Lnet/minecraft/block/AbstractBlock;getStateForNeighborUpdate(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/Direction;Lnet/minecraft/block/BlockState;Lnet/minecraft/world/WorldAccess;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/block/BlockState;
    • getCameraCollisionShape

      public VoxelShape getCameraCollisionShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
      Overrides:
      getCameraCollisionShape in class AbstractBlock
      Mappings:
      Namespace Name Mixin selector
      official b Ldgg;b(Ldgh;Lcpr;Lgt;Lein;)Lejb;
      intermediary method_26159 Lnet/minecraft/class_4970;method_26159(Lnet/minecraft/class_2680;Lnet/minecraft/class_1922;Lnet/minecraft/class_2338;Lnet/minecraft/class_3726;)Lnet/minecraft/class_265;
      named getCameraCollisionShape Lnet/minecraft/block/AbstractBlock;getCameraCollisionShape(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/ShapeContext;)Lnet/minecraft/util/shape/VoxelShape;
    • isSideInvisible

      public boolean isSideInvisible(BlockState state, BlockState stateFrom, Direction direction)
      Overrides:
      isSideInvisible in class AbstractBlock
      Mappings:
      Namespace Name Mixin selector
      official a Ldgg;a(Ldgh;Ldgh;Lgz;)Z
      intermediary method_9522 Lnet/minecraft/class_4970;method_9522(Lnet/minecraft/class_2680;Lnet/minecraft/class_2680;Lnet/minecraft/class_2350;)Z
      named isSideInvisible Lnet/minecraft/block/AbstractBlock;isSideInvisible(Lnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/Direction;)Z
    • connectsTo

      public final boolean connectsTo(BlockState state, boolean sideSolidFullSquare)
      Mappings:
      Namespace Name Mixin selector
      official a Lcxn;a(Ldgh;Z)Z
      intermediary method_10281 Lnet/minecraft/class_2389;method_10281(Lnet/minecraft/class_2680;Z)Z
      named connectsTo Lnet/minecraft/block/PaneBlock;connectsTo(Lnet/minecraft/block/BlockState;Z)Z
    • shouldLetAirThrough

      public boolean shouldLetAirThrough(BlockState state, ServerWorld world, BlockPos pos, Direction direction)
      Overrides:
      shouldLetAirThrough in class AbstractBlock
      Mappings:
      Namespace Name Mixin selector
      official a Ldgg;a(Ldgh;Laik;Lgt;Lgz;)Z
      intermediary method_50846 Lnet/minecraft/class_4970;method_50846(Lnet/minecraft/class_2680;Lnet/minecraft/class_3218;Lnet/minecraft/class_2338;Lnet/minecraft/class_2350;)Z
      named shouldLetAirThrough Lnet/minecraft/block/AbstractBlock;shouldLetAirThrough(Lnet/minecraft/block/BlockState;Lnet/minecraft/server/world/ServerWorld;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/math/Direction;)Z
    • method_50864

      public static boolean method_50864(BlockState blockState, ServerWorld serverWorld, BlockPos blockPos, Direction direction)
      Mappings:
      Namespace Name Mixin selector
      official b Lcxn;b(Ldgh;Laik;Lgt;Lgz;)Z
      intermediary method_50864 Lnet/minecraft/class_2389;method_50864(Lnet/minecraft/class_2680;Lnet/minecraft/class_3218;Lnet/minecraft/class_2338;Lnet/minecraft/class_2350;)Z
      named method_50864 Lnet/minecraft/block/PaneBlock;method_50864(Lnet/minecraft/block/BlockState;Lnet/minecraft/server/world/ServerWorld;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/math/Direction;)Z
    • appendProperties

      protected void appendProperties(StateManager.Builder<Block,BlockState> builder)
      Appends block state properties to this block. To use this, override and call StateManager.Builder.add(net.minecraft.state.property.Property<?>[]) inside the method. See Properties for the list of pre-defined properties.
      Overrides:
      appendProperties in class Block
      Mappings:
      Namespace Name Mixin selector
      official a Lctm;a(Ldgi$a;)V
      intermediary method_9515 Lnet/minecraft/class_2248;method_9515(Lnet/minecraft/class_2689$class_2690;)V
      named appendProperties Lnet/minecraft/block/Block;appendProperties(Lnet/minecraft/state/StateManager$Builder;)V