Uses of Record Class
net.minecraft.client.render.entity.animation.Animation
Package
Description
-
Uses of Animation in net.minecraft.client.render.entity.animation
Modifier and TypeFieldDescriptionstatic final Animation
WardenAnimations.ATTACKING
static final Animation
SnifferAnimations.BABY_GROWTH
static final Animation
WardenAnimations.CHARGING_SONIC_BOOM
static final Animation
FrogAnimations.CROAKING
static final Animation
CamelAnimations.DASHING
static final Animation
SnifferAnimations.DIGGING
static final Animation
WardenAnimations.DIGGING
static final Animation
WardenAnimations.EMERGING
static final Animation
SnifferAnimations.FEELING_HAPPY
static final Animation
SnifferAnimations.field_42872
static final Animation
CamelAnimations.IDLING
static final Animation
FrogAnimations.IDLING_IN_WATER
static final Animation
FrogAnimations.LONG_JUMPING
static final Animation
SnifferAnimations.RISING
static final Animation
WardenAnimations.ROARING
static final Animation
SnifferAnimations.SCENTING
static final Animation
SnifferAnimations.SEARCHING
static final Animation
CamelAnimations.SITTING
static final Animation
CamelAnimations.SITTING_TRANSITION
static final Animation
SnifferAnimations.SNIFFING
static final Animation
WardenAnimations.SNIFFING
static final Animation
CamelAnimations.STANDING_TRANSITION
static final Animation
FrogAnimations.SWIMMING
static final Animation
FrogAnimations.USING_TONGUE
static final Animation
CamelAnimations.WALKING
static final Animation
FrogAnimations.WALKING
static final Animation
SnifferAnimations.WALKING
Modifier and TypeMethodDescriptionstatic void
AnimationHelper.animate
(SinglePartEntityModel<?> model, Animation animation, long runningTime, float float2, Vector3f vector3f) private static float
AnimationHelper.getRunningSeconds
(Animation animation, long runningTime) -
Uses of Animation in net.minecraft.client.render.entity.model
Modifier and TypeMethodDescriptionprotected void
SinglePartEntityModel.animateMovement
(Animation animation, float limbAngle, float limbDistance, float float2, float float3) protected void
SinglePartEntityModel.updateAnimation
(AnimationState animationState, Animation animation, float animationProgress) protected void
SinglePartEntityModel.updateAnimation
(AnimationState animationState, Animation animation, float animationProgress, float speedMultiplier)