Uses of Class
net.minecraft.network.ClientConnection
Packages that use ClientConnection
Package
Description
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Uses of ClientConnection in net.minecraft.client
Fields in net.minecraft.client declared as ClientConnectionModifier and TypeFieldDescriptionprivate @Nullable ClientConnectionMinecraftClient.integratedServerConnectionThe client connection to the integrated server. -
Uses of ClientConnection in net.minecraft.client.gui.screen
Fields in net.minecraft.client.gui.screen declared as ClientConnectionModifier and TypeFieldDescription(package private) @Nullable ClientConnectionConnectScreen.connectionThe client connection to the remote server. -
Uses of ClientConnection in net.minecraft.client.network
Fields in net.minecraft.client.network declared as ClientConnectionModifier and TypeFieldDescriptionprivate final ClientConnectionClientLoginNetworkHandler.connectionprivate final ClientConnectionClientPlayNetworkHandler.connectionFields in net.minecraft.client.network with type parameters of type ClientConnectionModifier and TypeFieldDescriptionprivate final List<ClientConnection>MultiplayerServerListPinger.clientConnectionsMethods in net.minecraft.client.network that return ClientConnectionConstructors in net.minecraft.client.network with parameters of type ClientConnectionModifierConstructorDescriptionClientLoginNetworkHandler(ClientConnection connection, MinecraftClient client, @Nullable ServerInfo serverInfo, @Nullable Screen parentScreen, boolean newWorld, @Nullable Duration worldLoadTime, Consumer<Text> statusConsumer) ClientPlayNetworkHandler(MinecraftClient client, Screen screen, ClientConnection connection, @Nullable ServerInfo serverInfo, com.mojang.authlib.GameProfile profile, WorldSession worldSession) -
Uses of ClientConnection in net.minecraft.client.realms
Fields in net.minecraft.client.realms declared as ClientConnectionModifier and TypeFieldDescription(package private) @Nullable ClientConnectionRealmsConnection.connection -
Uses of ClientConnection in net.minecraft.network
Subclasses of ClientConnection in net.minecraft.networkModifier and TypeClassDescriptionclassA connection that disconnects from the backing netty channel if too many packets are received.Methods in net.minecraft.network that return ClientConnectionModifier and TypeMethodDescriptionstatic ClientConnectionClientConnection.connect(InetSocketAddress address, boolean useEpoll) static ClientConnectionClientConnection.connectLocal(SocketAddress address) -
Uses of ClientConnection in net.minecraft.server
Fields in net.minecraft.server with type parameters of type ClientConnectionModifier and TypeFieldDescription(package private) final List<ClientConnection>ServerNetworkIo.connectionsMethods in net.minecraft.server that return types with arguments of type ClientConnectionMethods in net.minecraft.server with parameters of type ClientConnectionModifier and TypeMethodDescriptionvoidPlayerManager.onPlayerConnect(ClientConnection connection, ServerPlayerEntity player) -
Uses of ClientConnection in net.minecraft.server.network
Fields in net.minecraft.server.network declared as ClientConnectionModifier and TypeFieldDescriptionprivate final ClientConnectionLocalServerHandshakeNetworkHandler.connectionprivate final ClientConnectionServerHandshakeNetworkHandler.connection(package private) final ClientConnectionServerLoginNetworkHandler.connectionprivate final ClientConnectionServerPlayNetworkHandler.connectionprivate final ClientConnectionServerQueryNetworkHandler.connectionConstructors in net.minecraft.server.network with parameters of type ClientConnectionModifierConstructorDescriptionLocalServerHandshakeNetworkHandler(MinecraftServer server, ClientConnection connection) ServerHandshakeNetworkHandler(MinecraftServer server, ClientConnection connection) ServerLoginNetworkHandler(MinecraftServer server, ClientConnection connection) ServerPlayNetworkHandler(MinecraftServer server, ClientConnection connection, ServerPlayerEntity player) ServerQueryNetworkHandler(ServerMetadata metadata, ClientConnection connection)