Class WoodlandMansionGenerator

java.lang.Object
net.minecraft.structure.WoodlandMansionGenerator

public class WoodlandMansionGenerator extends Object
The generator for the woodland mansion structure.

The cobblestones underneath the mansion are generated after the mansion placement.

Mappings:
Namespace Name
official dug
intermediary net/minecraft/class_3471
named net/minecraft/structure/WoodlandMansionGenerator
  • Constructor Details

    • WoodlandMansionGenerator

      public WoodlandMansionGenerator()
  • Method Details

    • addPieces

      public static void addPieces(StructureTemplateManager manager, BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator.Piece> pieces, Random random)
      Mappings:
      Namespace Name Mixin selector
      official a Ldug;a(Ldvm;Lgu;Lcvr;Ljava/util/List;Lapd;)V
      intermediary method_15029 Lnet/minecraft/class_3471;method_15029(Lnet/minecraft/class_3485;Lnet/minecraft/class_2338;Lnet/minecraft/class_2470;Ljava/util/List;Lnet/minecraft/class_5819;)V
      named addPieces Lnet/minecraft/structure/WoodlandMansionGenerator;addPieces(Lnet/minecraft/structure/StructureTemplateManager;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/BlockRotation;Ljava/util/List;Lnet/minecraft/util/math/random/Random;)V
    • printRandomFloorLayouts

      public static void printRandomFloorLayouts(String[] args)
      Mappings:
      Namespace Name Mixin selector
      official a Ldug;a([Ljava/lang/String;)V
      intermediary method_35471 Lnet/minecraft/class_3471;method_35471([Ljava/lang/String;)V
      named printRandomFloorLayouts Lnet/minecraft/structure/WoodlandMansionGenerator;printRandomFloorLayouts([Ljava/lang/String;)V