Uses of Class
net.minecraft.world.biome.SpawnSettings.Builder
Packages that use SpawnSettings.Builder
-
Uses of SpawnSettings.Builder in net.minecraft.world.biome
Methods in net.minecraft.world.biome that return SpawnSettings.BuilderModifier and TypeMethodDescriptionSpawnSettings.Builder.creatureSpawnProbability(float probability) SpawnSettings.Builder.spawn(SpawnGroup spawnGroup, SpawnSettings.SpawnEntry spawnEntry) SpawnSettings.Builder.spawnCost(EntityType<?> entityType, double mass, double gravityLimit) Methods in net.minecraft.world.biome with parameters of type SpawnSettings.BuilderModifier and TypeMethodDescriptionprivate static BiomeOverworldBiomeCreator.createBiome(boolean precipitation, float temperature, float downfall, int waterColor, int waterFogColor, @Nullable Integer grassColor, @Nullable Integer foliageColor, SpawnSettings.Builder spawnSettings, GenerationSettings.LookupBackedBuilder generationSettings, @Nullable MusicSound music) private static BiomeOverworldBiomeCreator.createBiome(boolean precipitation, float temperature, float downfall, SpawnSettings.Builder spawnSettings, GenerationSettings.LookupBackedBuilder generationSettings, @Nullable MusicSound music) private static BiomeOverworldBiomeCreator.createJungleFeatures(RegistryEntryLookup<PlacedFeature> featureLookup, RegistryEntryLookup<ConfiguredCarver<?>> carverLookup, float depth, boolean bamboo, boolean sparse, boolean unmodified, SpawnSettings.Builder spawnSettings, MusicSound music) private static BiomeOverworldBiomeCreator.createOcean(SpawnSettings.Builder spawnSettings, int waterColor, int waterFogColor, GenerationSettings.LookupBackedBuilder generationSettings) -
Uses of SpawnSettings.Builder in net.minecraft.world.gen.feature
Methods in net.minecraft.world.gen.feature with parameters of type SpawnSettings.BuilderModifier and TypeMethodDescriptionstatic voidDefaultBiomeFeatures.addBatsAndMonsters(SpawnSettings.Builder builder) static voidDefaultBiomeFeatures.addCaveMobs(SpawnSettings.Builder builder) static voidDefaultBiomeFeatures.addDesertMobs(SpawnSettings.Builder builder) static voidDefaultBiomeFeatures.addDripstoneCaveMobs(SpawnSettings.Builder builder) static voidDefaultBiomeFeatures.addEndMobs(SpawnSettings.Builder builder) static voidDefaultBiomeFeatures.addFarmAnimals(SpawnSettings.Builder builder) static voidDefaultBiomeFeatures.addJungleMobs(SpawnSettings.Builder builder) static voidDefaultBiomeFeatures.addMonsters(SpawnSettings.Builder builder, int zombieWeight, int zombieVillagerWeight, int skeletonWeight, boolean drowned) static voidDefaultBiomeFeatures.addMushroomMobs(SpawnSettings.Builder builder) static voidDefaultBiomeFeatures.addOceanMobs(SpawnSettings.Builder builder, int squidWeight, int squidMaxGroupSize, int codWeight) static voidDefaultBiomeFeatures.addPlainsMobs(SpawnSettings.Builder builder) static voidDefaultBiomeFeatures.addSnowyMobs(SpawnSettings.Builder builder) static voidDefaultBiomeFeatures.addWarmOceanMobs(SpawnSettings.Builder builder, int squidWeight, int squidMinGroupSize)