Class HorseScreenHandler
- Mappings:
Namespace Name named net/minecraft/screen/HorseScreenHandler
intermediary net/minecraft/class_1724
official cqj
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Field Summary
Modifier and TypeFieldDescriptionprivate final AbstractHorseEntity
private static final int
private static final int
private final Inventory
private final Inventory
Fields inherited from class net.minecraft.screen.ScreenHandler
EMPTY_SPACE_SLOT_INDEX, field_30731, field_30732, field_30733, field_30734, field_30735, field_30736, field_30737, slots, syncId
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Constructor Summary
ConstructorDescriptionHorseScreenHandler
(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) -
Method Summary
Modifier and TypeMethodDescriptionboolean
canUse
(PlayerEntity player) Returns whether the screen handler can be used.private boolean
hasChest
(AbstractHorseEntity horse) void
onClosed
(PlayerEntity player) Called when this screen handler is closed.quickMove
(PlayerEntity player, int slot) Quick-moves the stack atslot
to other slots of the screen handler that belong to a different inventory or another section of the same inventory.Methods inherited from class net.minecraft.screen.ScreenHandler
addListener, addProperties, addProperty, addSlot, calculateComparatorOutput, calculateComparatorOutput, calculateStackSize, canInsertIntoSlot, canInsertIntoSlot, canInsertItemIntoSlot, canUse, checkDataCount, checkSize, copySharedSlots, disableSyncing, dropInventory, enableSyncing, endQuickCraft, getCursorStack, getRevision, getSlot, getSlotIndex, getStacks, getType, insertItem, isValid, nextRevision, onButtonClick, onContentChanged, onSlotClick, packQuickCraftData, removeListener, sendContentUpdates, setCursorStack, setPreviousCursorStack, setPreviousTrackedSlot, setPreviousTrackedSlotMutable, setProperty, setStackInSlot, shouldQuickCraftContinue, syncState, unpackQuickCraftButton, unpackQuickCraftStage, updateSlotStacks, updateSyncHandler, updateToClient
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Field Details
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field_48835
private static final int field_48835- See Also:
- Mappings:
Namespace Name Mixin selector named field_48835
Lnet/minecraft/screen/HorseScreenHandler;field_48835:I
intermediary field_48835
Lnet/minecraft/class_1724;field_48835:I
official n
Lcqj;n:I
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field_48836
private static final int field_48836- See Also:
- Mappings:
Namespace Name Mixin selector named field_48836
Lnet/minecraft/screen/HorseScreenHandler;field_48836:I
intermediary field_48836
Lnet/minecraft/class_1724;field_48836:I
official o
Lcqj;o:I
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inventory
- Mappings:
Namespace Name Mixin selector named inventory
Lnet/minecraft/screen/HorseScreenHandler;inventory:Lnet/minecraft/inventory/Inventory;
intermediary field_7836
Lnet/minecraft/class_1724;field_7836:Lnet/minecraft/class_1263;
official k
Lcqj;k:Lbqa;
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horseArmorInventory
- Mappings:
Namespace Name Mixin selector named horseArmorInventory
Lnet/minecraft/screen/HorseScreenHandler;horseArmorInventory:Lnet/minecraft/inventory/Inventory;
intermediary field_48834
Lnet/minecraft/class_1724;field_48834:Lnet/minecraft/class_1263;
official l
Lcqj;l:Lbqa;
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entity
- Mappings:
Namespace Name Mixin selector named entity
Lnet/minecraft/screen/HorseScreenHandler;entity:Lnet/minecraft/entity/passive/AbstractHorseEntity;
intermediary field_7837
Lnet/minecraft/class_1724;field_7837:Lnet/minecraft/class_1496;
official m
Lcqj;m:Lcgw;
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Constructor Details
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HorseScreenHandler
public HorseScreenHandler(int syncId, PlayerInventory playerInventory, Inventory inventory, AbstractHorseEntity entity) - Mappings:
Namespace Name Mixin selector named <init>
Lnet/minecraft/screen/HorseScreenHandler;<init>(ILnet/minecraft/entity/player/PlayerInventory;Lnet/minecraft/inventory/Inventory;Lnet/minecraft/entity/passive/AbstractHorseEntity;)V
intermediary <init>
Lnet/minecraft/class_1724;<init>(ILnet/minecraft/class_1661;Lnet/minecraft/class_1263;Lnet/minecraft/class_1496;)V
official <init>
Lcqj;<init>(ILcmk;Lbqa;Lcgw;)V
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Method Details
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canUse
Returns whether the screen handler can be used.Subclasses should call #canUse(ScreenHandlerContext, PlayerEntity, Block)} or implement the check itself. The implementation should check that the player is near the screen handler's source position (e.g. block position) and that the source (e.g. block) is not destroyed.
- Specified by:
canUse
in classScreenHandler
- Returns:
- whether the screen handler can be used
- Mappings:
Namespace Name Mixin selector named canUse
Lnet/minecraft/screen/ScreenHandler;canUse(Lnet/minecraft/entity/player/PlayerEntity;)Z
intermediary method_7597
Lnet/minecraft/class_1703;method_7597(Lnet/minecraft/class_1657;)Z
official b
Lcpi;b(Lcml;)Z
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hasChest
- Mappings:
Namespace Name Mixin selector named hasChest
Lnet/minecraft/screen/HorseScreenHandler;hasChest(Lnet/minecraft/entity/passive/AbstractHorseEntity;)Z
intermediary method_33354
Lnet/minecraft/class_1724;method_33354(Lnet/minecraft/class_1496;)Z
official a
Lcqj;a(Lcgw;)Z
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quickMove
Quick-moves the stack atslot
to other slots of the screen handler that belong to a different inventory or another section of the same inventory. For example, items can be quick-moved between a chest's slots and the player inventory or between the main player inventory and the hotbar.Subclasses should call
ScreenHandler.insertItem(net.minecraft.item.ItemStack, int, int, boolean)
, and if the insertion was successful, clear the slot (if the stack is exhausted) or mark it as dirty. See the vanilla subclasses for basic implementation.Quick-moving is also known as "shift-clicking" since it's usually triggered using Shift+left click.
- Specified by:
quickMove
in classScreenHandler
- Parameters:
slot
- the index of the slot to quick-move from- Returns:
ItemStack.EMPTY
when no stack can be transferred, otherwise the original stack- See Also:
- Mappings:
Namespace Name Mixin selector named quickMove
Lnet/minecraft/screen/ScreenHandler;quickMove(Lnet/minecraft/entity/player/PlayerEntity;I)Lnet/minecraft/item/ItemStack;
intermediary method_7601
Lnet/minecraft/class_1703;method_7601(Lnet/minecraft/class_1657;I)Lnet/minecraft/class_1799;
official b
Lcpi;b(Lcml;I)Lcud;
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onClosed
Called when this screen handler is closed.To close a screen handler, call
PlayerEntity.closeHandledScreen()
on the server instead of this method.This drops the cursor stack by default. Subclasses that have slots not backed by a persistent inventory should call
ScreenHandler.dropInventory(net.minecraft.entity.player.PlayerEntity, net.minecraft.inventory.Inventory)
to drop the stacks.- Overrides:
onClosed
in classScreenHandler
- Mappings:
Namespace Name Mixin selector named onClosed
Lnet/minecraft/screen/ScreenHandler;onClosed(Lnet/minecraft/entity/player/PlayerEntity;)V
intermediary method_7595
Lnet/minecraft/class_1703;method_7595(Lnet/minecraft/class_1657;)V
official a
Lcpi;a(Lcml;)V
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