Class RainSplashParticle

Direct Known Subclasses:
WaterSplashParticle

@Environment(CLIENT) public class RainSplashParticle extends SpriteBillboardParticle
Mappings:
Namespace Name
named net/minecraft/client/particle/RainSplashParticle
intermediary net/minecraft/class_740
official gdo
  • Constructor Details

    • RainSplashParticle

      protected RainSplashParticle(ClientWorld world, double x, double y, double z)
      Mappings:
      Namespace Name Mixin selector
      named <init> Lnet/minecraft/client/particle/Particle;<init>(Lnet/minecraft/client/world/ClientWorld;DDD)V
      intermediary <init> Lnet/minecraft/class_703;<init>(Lnet/minecraft/class_638;DDD)V
      official <init> Lgch;<init>(Lfyz;DDD)V
  • Method Details

    • getType

      public ParticleTextureSheet getType()
      Returns the rendering category this particle is rendered under.

      For more information on the properties and types available to each Particle, visit ParticleTextureSheet.

      Specified by:
      getType in class Particle
      Returns:
      the rendering category this particle is rendered under
      Mappings:
      Namespace Name Mixin selector
      named getType Lnet/minecraft/client/particle/Particle;getType()Lnet/minecraft/client/particle/ParticleTextureSheet;
      intermediary method_18122 Lnet/minecraft/class_703;method_18122()Lnet/minecraft/class_3999;
      official b Lgch;b()Lgcl;
    • tick

      public void tick()
      Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.
      Overrides:
      tick in class Particle
      Mappings:
      Namespace Name Mixin selector
      named tick Lnet/minecraft/client/particle/Particle;tick()V
      intermediary method_3070 Lnet/minecraft/class_703;method_3070()V
      official a Lgch;a()V