Uses of Class
net.minecraft.client.util.math.MatrixStack.Entry
Package
Description
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Uses of MatrixStack.Entry in net.minecraft.client.model
Modifier and TypeMethodDescriptionvoid
ModelPart.CuboidConsumer.accept
(MatrixStack.Entry matrix, String path, int index, ModelPart.Cuboid cuboid) Accepts a cuboid from a model part.void
ModelPart.Cuboid.renderCuboid
(MatrixStack.Entry entry, VertexConsumer vertexConsumer, int light, int overlay, int int2) private void
ModelPart.renderCuboids
(MatrixStack.Entry entry, VertexConsumer vertexConsumer, int light, int overlay, int int2) -
Uses of MatrixStack.Entry in net.minecraft.client.render
Modifier and TypeMethodDescriptiondefault VertexConsumer
VertexConsumer.method_60831
(MatrixStack.Entry entry, float float2, float float3, float float4) default void
VertexConsumer.quad
(MatrixStack.Entry matrixEntry, BakedQuad quad, float[] brightnesses, float red, float green, float blue, float float2, int[] int2, int int3, boolean bool) Specifies the vertex elements fromquad
and starts consuming the next vertex.default void
VertexConsumer.quad
(MatrixStack.Entry matrixEntry, BakedQuad quad, float red, float green, float blue, float float2, int int2, int int3) Specifies the vertex elements fromquad
and starts consuming the next vertex.default VertexConsumer
VertexConsumer.vertex
(MatrixStack.Entry matrix, float x, float y, float z) ModifierConstructorDescriptionOverlayVertexConsumer
(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, float textureScale) -
Uses of MatrixStack.Entry in net.minecraft.client.render.block
Modifier and TypeMethodDescriptionvoid
BlockModelRenderer.render
(MatrixStack.Entry entry, VertexConsumer vertexConsumer, @Nullable BlockState state, BakedModel bakedModel, float red, float green, float blue, int light, int overlay) private void
BlockModelRenderer.renderQuad
(BlockRenderView world, BlockState state, BlockPos pos, VertexConsumer vertexConsumer, MatrixStack.Entry matrixEntry, BakedQuad quad, float brightness0, float brightness1, float brightness2, float brightness3, int light0, int light1, int light2, int light3, int overlay) private static void
BlockModelRenderer.renderQuads
(MatrixStack.Entry entry, VertexConsumer vertexConsumer, float red, float green, float blue, List<BakedQuad> quads, int light, int overlay) -
Uses of MatrixStack.Entry in net.minecraft.client.render.block.entity
Modifier and TypeMethodDescriptionprivate static void
BeaconBlockEntityRenderer.renderBeamFace
(MatrixStack.Entry matrix, VertexConsumer vertices, int int2, int int3, int int4, float alpha, float float2, float float3, float float4, float float5, float float6, float float7, float float8) private static void
BeaconBlockEntityRenderer.renderBeamVertex
(MatrixStack.Entry matrix, VertexConsumer vertices, int int2, int int3, float blue, float alpha, float float2, float float3) -
Uses of MatrixStack.Entry in net.minecraft.client.render.entity
Modifier and TypeMethodDescriptionprivate static void
EntityRenderDispatcher.drawFireVertex
(MatrixStack.Entry entry, VertexConsumer vertices, float x, float y, float z, float u, float v) private static void
EntityRenderDispatcher.drawShadowVertex
(MatrixStack.Entry entry, VertexConsumer vertices, int int2, float x, float y, float z, float u, float v) private static void
DragonFireballEntityRenderer.produceVertex
(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, int light, float x, int z, int textureU, int textureV) private static void
FishingBobberEntityRenderer.renderFishingLine
(float x, float y, float z, VertexConsumer buffer, MatrixStack.Entry matrices, float segmentStart, float segmentEnd) private static void
EntityRenderDispatcher.renderShadowPart
(MatrixStack.Entry entry, VertexConsumer vertices, Chunk chunk, WorldView world, BlockPos pos, double x, double y, double z, float radius, float opacity) private static void
ExperienceOrbEntityRenderer.vertex
(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, float x, float y, int red, int green, int blue, float u, float v, int light) private static void
FishingBobberEntityRenderer.vertex
(VertexConsumer buffer, MatrixStack.Entry matrix, int light, float x, int y, int u, int v) private static void
GuardianEntityRenderer.vertex
(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, float x, float y, float z, int red, int green, int blue, float u, float v) private void
PaintingEntityRenderer.vertex
(MatrixStack.Entry matrix, VertexConsumer vertexConsumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int light) void
ProjectileEntityRenderer.vertex
(MatrixStack.Entry matrix, VertexConsumer vertexConsumer, int x, int y, int z, float u, float v, int normalX, int normalZ, int normalY, int light) -
Uses of MatrixStack.Entry in net.minecraft.client.render.entity.feature
Modifier and TypeMethodDescriptionprivate static void
StuckStingersFeatureRenderer.produceVertex
(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, float x, int y, float u, float v, int light) -
Uses of MatrixStack.Entry in net.minecraft.client.render.item
Modifier and TypeMethodDescriptionstatic VertexConsumer
ItemRenderer.getDynamicDisplayGlintConsumer
(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry) -
Uses of MatrixStack.Entry in net.minecraft.client.util.math