Package net.minecraft.block
Class TripwireBlock
java.lang.Object
net.minecraft.block.AbstractBlock
net.minecraft.block.Block
net.minecraft.block.TripwireBlock
- All Implemented Interfaces:
ItemConvertible
public class TripwireBlock extends Block
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.block.Block
Block.NeighborGroupNested classes/interfaces inherited from class net.minecraft.block.AbstractBlock
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A> -
Field Summary
Fields Modifier and Type Field Description static BooleanPropertyATTACHEDprotected static VoxelShapeATTACHED_SHAPEprotected static VoxelShapeDETACHED_SHAPEstatic BooleanPropertyDISARMEDstatic BooleanPropertyEASTprivate static Map<Direction,BooleanProperty>FACING_PROPERTIESprivate TripwireHookBlockhookBlockstatic BooleanPropertyNORTHstatic BooleanPropertyPOWEREDstatic BooleanPropertySOUTHstatic BooleanPropertyWESTFields inherited from class net.minecraft.block.Block
LOGGER, STATE_IDS, stateManagerFields inherited from class net.minecraft.block.AbstractBlock
collidable, DIRECTIONS, dynamicBounds, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier -
Constructor Summary
Constructors Constructor Description TripwireBlock(TripwireHookBlock hookBlock, AbstractBlock.Settings settings) -
Method Summary
Modifier and Type Method Description protected voidappendProperties(StateManager.Builder<Block,BlockState> builder)VoxelShapegetOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)BlockStategetPlacementState(ItemPlacementContext ctx)BlockStategetStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos)Gets the possibly updated block state of this block when a neighboring block is updated.BlockStatemirror(BlockState state, BlockMirror mirror)voidonBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean notify)voidonBreak(World world, BlockPos pos, BlockState state, PlayerEntity player)voidonEntityCollision(BlockState state, World world, BlockPos pos, Entity entity)voidonStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved)Called inWorldChunk.setBlockState(BlockPos, BlockState, boolean)ifnewStateis different fromstate.BlockStaterotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.voidscheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random)booleanshouldConnectTo(BlockState state, Direction facing)private voidupdate(World world, BlockPos pos, BlockState state)private voidupdatePowered(World world, BlockPos pos)Methods inherited from class net.minecraft.block.Block
addStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringMethods inherited from class net.minecraft.block.AbstractBlock
calcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canPlaceAt, canReplace, createScreenHandlerFactory, emitsRedstonePower, getAmbientOcclusionLightLevel, getCameraCollisionShape, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMapColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getStrongRedstonePower, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, neighborUpdate, onBlockBreakStart, onProjectileHit, onStacksDropped, onSyncedBlockEvent, onUse, prepare, randomTick
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Field Details
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POWERED
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ATTACHED
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DISARMED
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NORTH
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EAST
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SOUTH
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WEST
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FACING_PROPERTIES
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ATTACHED_SHAPE
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DETACHED_SHAPE
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hookBlock
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Constructor Details
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TripwireBlock
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Method Details
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getOutlineShape
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)- Overrides:
getOutlineShapein classAbstractBlock
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getPlacementState
- Overrides:
getPlacementStatein classBlock
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getStateForNeighborUpdate
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos)Gets the possibly updated block state of this block when a neighboring block is updated.- Overrides:
getStateForNeighborUpdatein classAbstractBlock- Parameters:
state- the state of this blockdirection- the direction from this block to the neighborneighborState- the state of the updated neighbor blockworld- the worldpos- the position of this blockneighborPos- the position of the neighbor block- Returns:
- the new state of this block
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onBlockAdded
public void onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean notify)- Overrides:
onBlockAddedin classAbstractBlock
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onStateReplaced
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved)Called inWorldChunk.setBlockState(BlockPos, BlockState, boolean)ifnewStateis different fromstate. Vanilla blocks perform removal cleanups here.- Overrides:
onStateReplacedin classAbstractBlock
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onBreak
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update
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onEntityCollision
- Overrides:
onEntityCollisionin classAbstractBlock
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scheduledTick
- Overrides:
scheduledTickin classAbstractBlock
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updatePowered
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shouldConnectTo
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rotate
Applies a block rotation to a block state.By default, this returns the provided block state.
- Overrides:
rotatein classAbstractBlock- Returns:
- the rotated block state
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mirror
- Overrides:
mirrorin classAbstractBlock
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appendProperties
- Overrides:
appendPropertiesin classBlock
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