Class ZombieVillagerEntityModel<T extends ZombieEntity>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.render.entity.model.EntityModel<E>
net.minecraft.client.render.entity.model.AnimalModel<T>
net.minecraft.client.render.entity.model.BipedEntityModel<T>
net.minecraft.client.render.entity.model.ZombieVillagerEntityModel<T>
- All Implemented Interfaces:
Consumer<ModelPart>,ModelWithArms,ModelWithHat,ModelWithHead
@Environment(CLIENT) public class ZombieVillagerEntityModel<T extends ZombieEntity> extends BipedEntityModel<T> implements ModelWithHat
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.render.entity.model.BipedEntityModel
BipedEntityModel.ArmPose -
Field Summary
Fields inherited from class net.minecraft.client.render.entity.model.BipedEntityModel
body, hat, head, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneakingFields inherited from class net.minecraft.client.render.entity.model.EntityModel
child, handSwingProgress, ridingFields inherited from class net.minecraft.client.model.Model
layerFactory, textureHeight, textureWidth -
Constructor Summary
Constructors Constructor Description ZombieVillagerEntityModel(float scale, boolean bool) -
Method Summary
Modifier and Type Method Description voidsetAngles(T t, float float2, float float3, float float4, float float5, float float6)voidsetHatVisible(boolean visible)Sets whether the hat is visible or not.Methods inherited from class net.minecraft.client.render.entity.model.BipedEntityModel
animateModel, getArm, getBodyParts, getHead, getHeadParts, getPreferredArm, lerpAngle, method_29353, setArmAngle, setAttributes, setVisibleMethods inherited from class net.minecraft.client.render.entity.model.AnimalModel
renderMethods inherited from class net.minecraft.client.render.entity.model.EntityModel
copyStateTo
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Field Details
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hatRim
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Constructor Details
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ZombieVillagerEntityModel
public ZombieVillagerEntityModel(float scale, boolean bool)
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Method Details
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setAngles
- Overrides:
setAnglesin classBipedEntityModel<T extends ZombieEntity>
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setHatVisible
public void setHatVisible(boolean visible)Sets whether the hat is visible or not.- Specified by:
setHatVisiblein interfaceModelWithHat- Parameters:
visible-trueif the hat is visible, otherwisefalse
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