Package net.minecraft.world.biome
Class DefaultBiomeCreator
java.lang.Object
net.minecraft.world.biome.DefaultBiomeCreator
public class DefaultBiomeCreator extends Object
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Constructor Summary
Constructors Constructor Description DefaultBiomeCreator() -
Method Summary
Modifier and Type Method Description private static BiomecomposeEndSpawnSettings(GenerationSettings.Builder builder)private static BiomecomposeSavannaGenerationSettings(float depth, float scale, float temperature, boolean plateau, boolean shattered, SpawnSettings.Builder spawnSettings)private static BiomecreateBadlands(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, float depth, float scale, boolean plateau, boolean wooded)private static BiomecreateBambooJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize)static BiomecreateBambooJungleHills()static BiomecreateBasaltDeltas()static BiomecreateBeach(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony)static BiomecreateBirchForest(float depth, float scale, boolean tallTrees)static BiomecreateColdOcean(boolean deep)static BiomecreateCrimsonForest()static BiomecreateDarkForest(float depth, float scale, boolean hills)static BiomecreateDeepWarmOcean()static BiomecreateDesert(float depth, float scale, boolean villages, boolean pyramids, boolean fossils)static BiomecreateEndBarrens()static BiomecreateEndHighlands()static BiomecreateEndMidlands()static BiomecreateErodedBadlands()static BiomecreateFlowerForest()private static BiomecreateForest(float depth, float scale, boolean flower, SpawnSettings.Builder spawnSettings)private static SpawnSettings.BuildercreateForestSpawnSettings()static BiomecreateFrozenOcean(boolean monument)static BiomecreateGiantTreeTaiga(float depth, float scale, float temperature, boolean spruce)static BiomecreateJungle()private static BiomecreateJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize)static BiomecreateJungleEdge()private static BiomecreateJungleFeatures(float depth, float scale, float downfall, boolean bamboo, boolean edge, boolean modified, SpawnSettings.Builder builder)static BiomecreateJungleHills()static BiomecreateLukewarmOcean(boolean deep)static BiomecreateModifiedJungle()static BiomecreateModifiedJungleEdge()static BiomecreateMountains(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees)static BiomecreateMushroomFields(float depth, float scale)static BiomecreateNetherWastes()static BiomecreateNormalBadlands(float depth, float scale, boolean plateau)static BiomecreateNormalBambooJungle()static BiomecreateNormalForest(float depth, float scale)static BiomecreateNormalOcean(boolean deep)private static BiomecreateOcean(SpawnSettings.Builder spawnSettings, int waterColor, int waterFogColor, boolean deep, GenerationSettings.Builder builder)private static GenerationSettings.BuildercreateOceanGenerationSettings(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, boolean deep, boolean warm, boolean bool)static BiomecreatePlains(boolean sunflower)static BiomecreateRiver(float depth, float scale, float temperature, int waterColor, boolean frozen)static BiomecreateSavanna(float depth, float scale, float temperature, boolean mountain, boolean shattered)static BiomecreateSavannaPlateau()private static SpawnSettings.BuildercreateSavannaSpawnSettings()static BiomecreateSmallEndIslands()static BiomecreateSnowyTundra(float depth, float scale, boolean iceSpikes, boolean mountains)static BiomecreateSoulSandValley()static BiomecreateSwamp(float depth, float scale, boolean hills)static BiomecreateTaiga(float depth, float scale, boolean snowy, boolean mountains, boolean villages, boolean igloos)static BiomecreateTheEnd()static BiomecreateTheVoid()static BiomecreateWarmOcean()static BiomecreateWarpedForest()static BiomecreateWoodedBadlandsPlateau(float depth, float scale)private static intgetSkyColor(float temperature)
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Constructor Details
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DefaultBiomeCreator
public DefaultBiomeCreator()
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Method Details
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getSkyColor
private static int getSkyColor(float temperature) -
createGiantTreeTaiga
public static Biome createGiantTreeTaiga(float depth, float scale, float temperature, boolean spruce) -
createBirchForest
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createJungle
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createJungleEdge
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createModifiedJungleEdge
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createModifiedJungle
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createJungleHills
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createNormalBambooJungle
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createBambooJungleHills
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createJungle
private static Biome createJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize) -
createBambooJungle
private static Biome createBambooJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize) -
createJungleFeatures
private static Biome createJungleFeatures(float depth, float scale, float downfall, boolean bamboo, boolean edge, boolean modified, SpawnSettings.Builder builder) -
createMountains
public static Biome createMountains(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees) -
createDesert
public static Biome createDesert(float depth, float scale, boolean villages, boolean pyramids, boolean fossils) -
createPlains
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composeEndSpawnSettings
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createEndBarrens
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createTheEnd
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createEndMidlands
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createEndHighlands
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createSmallEndIslands
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createMushroomFields
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composeSavannaGenerationSettings
private static Biome composeSavannaGenerationSettings(float depth, float scale, float temperature, boolean plateau, boolean shattered, SpawnSettings.Builder spawnSettings) -
createSavanna
public static Biome createSavanna(float depth, float scale, float temperature, boolean mountain, boolean shattered) -
createSavannaSpawnSettings
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createSavannaPlateau
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createBadlands
private static Biome createBadlands(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, float depth, float scale, boolean plateau, boolean wooded) -
createNormalBadlands
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createWoodedBadlandsPlateau
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createErodedBadlands
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createOcean
private static Biome createOcean(SpawnSettings.Builder spawnSettings, int waterColor, int waterFogColor, boolean deep, GenerationSettings.Builder builder) -
createOceanGenerationSettings
private static GenerationSettings.Builder createOceanGenerationSettings(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, boolean deep, boolean warm, boolean bool) -
createColdOcean
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createNormalOcean
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createLukewarmOcean
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createWarmOcean
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createDeepWarmOcean
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createFrozenOcean
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createForest
private static Biome createForest(float depth, float scale, boolean flower, SpawnSettings.Builder spawnSettings) -
createForestSpawnSettings
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createNormalForest
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createFlowerForest
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createTaiga
public static Biome createTaiga(float depth, float scale, boolean snowy, boolean mountains, boolean villages, boolean igloos) -
createDarkForest
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createSwamp
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createSnowyTundra
public static Biome createSnowyTundra(float depth, float scale, boolean iceSpikes, boolean mountains) -
createRiver
public static Biome createRiver(float depth, float scale, float temperature, int waterColor, boolean frozen) -
createBeach
public static Biome createBeach(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony) -
createTheVoid
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createNetherWastes
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createSoulSandValley
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createBasaltDeltas
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createCrimsonForest
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createWarpedForest
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