Package com.mojang.blaze3d.opengl
Class GlStateManager
java.lang.Object
com.mojang.blaze3d.opengl.GlStateManager
- Mappings:
Namespace Name named com/mojang/blaze3d/opengl/GlStateManagerintermediary com/mojang/blaze3d/opengl/GlStateManagerofficial com/mojang/blaze3d/opengl/GlStateManager
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionprivate static classprivate static classprivate static classprivate static classprivate static classprivate static classprivate static classprivate static classprivate static class -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static intprivate static final GlStateManager.BlendFuncStateprivate static final GlStateManager.LogicOpStateprivate static final GlStateManager.ColorMaskprivate static final GlStateManager.CullFaceStateprivate static final GlStateManager.DepthTestStateprivate static intprivate static intprivate static final booleanprivate static final com.mojang.jtracy.Plotprivate static final com.mojang.jtracy.Plotprivate static final GlStateManager.PolygonOffsetStateprivate static intprivate static final GlStateManager.ScissorTestStateprivate static final GlStateManager.Texture2DState[]private static int -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic void_activeTexture(int int2) static void_bindTexture(int int2) static void_blendFuncSeparate(int int2, int int3, int int4, int int5) static void_clear(int int2) static void_colorMask(boolean bool, boolean bool2, boolean bool3, boolean bool4) static void_deleteTexture(int int2) static void_depthFunc(int int2) static void_depthMask(boolean bool) static voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic void_drawArrays(int int2, int int3, int int4) static void_drawElements(int int2, int int3, int int4, long long2) static voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic void_enableVertexAttribArray(int int2) static intstatic intstatic intstatic int_getInteger(int int2) static String_getString(int int2) static int_getTexLevelParameter(int int2, int int3, int int4) static void_glBindAttribLocation(int int2, int int3, CharSequence charSequence) static void_glBindBuffer(int int2, int int3) static void_glBindFramebuffer(int int2, int int3) static void_glBindVertexArray(int int2) static void_glBlitFrameBuffer(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, int int10, int int11) static void_glBufferData(int int2, long long2, int int3) static void_glBufferData(int int2, ByteBuffer byteBuffer, int int3) static void_glBufferSubData(int int2, int int3, ByteBuffer byteBuffer) static int_glClientWaitSync(long long2, int int2, long long3) static void_glDeleteBuffers(int int2) static void_glDeleteFramebuffers(int int2) static void_glDeleteSync(long long2) static long_glFenceSync(int int2, int int3) static void_glFramebufferTexture2D(int int2, int int3, int int4, int int5, int int6) static intstatic intstatic int_glGetUniformLocation(int int2, CharSequence charSequence) static @Nullable ByteBuffer_glMapBufferRange(int int2, int int3, int int4, int int5) static void_glUniform1(int int2, FloatBuffer floatBuffer) static void_glUniform1(int int2, IntBuffer intBuffer) static void_glUniform1i(int int2, int int3) static void_glUniform2(int int2, FloatBuffer floatBuffer) static void_glUniform3(int int2, FloatBuffer floatBuffer) static void_glUniform3(int int2, IntBuffer intBuffer) static void_glUniform4(int int2, FloatBuffer floatBuffer) static void_glUniformMatrix4(int int2, FloatBuffer floatBuffer) static void_glUnmapBuffer(int int2) static void_glUseProgram(int int2) static void_logicOp(int int2) static void_pixelStore(int int2, int int3) static void_polygonMode(int int2, int int3) static void_polygonOffset(float float2, float float3) static void_readPixels(int int2, int int3, int int4, int int5, int int6, int int7, long long2) static void_scissorBox(int int2, int int3, int int4, int int5) static void_texImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, @Nullable IntBuffer intBuffer) static void_texParameter(int int2, int int3, int int4) static void_texSubImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, long long2) static void_texSubImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, IntBuffer intBuffer) static void_vertexAttribIPointer(int int2, int int3, int int4, int int5, long long2) static void_vertexAttribPointer(int int2, int int3, int int4, boolean bool, int int5, long long2) static void_viewport(int int2, int int3, int int4, int int5) static voidstatic intgetFrameBuffer(int int2) static voidglActiveTexture(int int2) static voidglAttachShader(int int2, int int3) static voidglBlendFuncSeparate(int int2, int int3, int int4, int int5) static voidglCompileShader(int int2) static intstatic intglCreateShader(int int2) static voidglDeleteProgram(int int2) static voidglDeleteShader(int int2) static intstatic intglGetProgrami(int int2, int int3) static StringglGetProgramInfoLog(int int2, int int3) static intglGetShaderi(int int2, int int3) static StringglGetShaderInfoLog(int int2, int int3) static voidglLinkProgram(int int2) static voidglShaderSource(int int2, String string)
-
Field Details
-
ON_LINUX
private static final boolean ON_LINUX -
PLOT_TEXTURES
private static final com.mojang.jtracy.Plot PLOT_TEXTURES -
numTextures
private static int numTextures -
PLOT_BUFFERS
private static final com.mojang.jtracy.Plot PLOT_BUFFERS -
numBuffers
private static int numBuffers -
BLEND
-
DEPTH
-
CULL
-
POLY_OFFSET
-
COLOR_LOGIC
-
SCISSOR
-
activeTexture
private static int activeTexture -
TEXTURES
-
COLOR_MASK
-
readFbo
private static int readFbo -
writeFbo
private static int writeFbo
-
-
Constructor Details
-
GlStateManager
public GlStateManager()
-
-
Method Details
-
_disableScissorTest
public static void _disableScissorTest() -
_enableScissorTest
public static void _enableScissorTest() -
_scissorBox
public static void _scissorBox(int int2, int int3, int int4, int int5) -
_disableDepthTest
public static void _disableDepthTest() -
_enableDepthTest
public static void _enableDepthTest() -
_depthFunc
public static void _depthFunc(int int2) -
_depthMask
public static void _depthMask(boolean bool) -
_disableBlend
public static void _disableBlend() -
_enableBlend
public static void _enableBlend() -
_blendFuncSeparate
public static void _blendFuncSeparate(int int2, int int3, int int4, int int5) -
glGetProgrami
public static int glGetProgrami(int int2, int int3) -
glAttachShader
public static void glAttachShader(int int2, int int3) -
glDeleteShader
public static void glDeleteShader(int int2) -
glCreateShader
public static int glCreateShader(int int2) -
glShaderSource
-
glCompileShader
public static void glCompileShader(int int2) -
glGetShaderi
public static int glGetShaderi(int int2, int int3) -
_glUseProgram
public static void _glUseProgram(int int2) -
glCreateProgram
public static int glCreateProgram() -
glDeleteProgram
public static void glDeleteProgram(int int2) -
glLinkProgram
public static void glLinkProgram(int int2) -
_glGetUniformLocation
-
_glUniform1
-
_glUniform1i
public static void _glUniform1i(int int2, int int3) -
_glUniform1
-
_glUniform2
-
_glUniform3
-
_glUniform3
-
_glUniform4
-
_glUniformMatrix4
-
_glBindAttribLocation
-
_glGenBuffers
public static int _glGenBuffers() -
_glGenVertexArrays
public static int _glGenVertexArrays() -
_glBindBuffer
public static void _glBindBuffer(int int2, int int3) -
_glBindVertexArray
public static void _glBindVertexArray(int int2) -
_glBufferData
-
_glBufferSubData
-
_glBufferData
public static void _glBufferData(int int2, long long2, int int3) -
_glMapBufferRange
@Nullable public static @Nullable ByteBuffer _glMapBufferRange(int int2, int int3, int int4, int int5) -
_glUnmapBuffer
public static void _glUnmapBuffer(int int2) -
_glDeleteBuffers
public static void _glDeleteBuffers(int int2) -
_glBindFramebuffer
public static void _glBindFramebuffer(int int2, int int3) -
getFrameBuffer
public static int getFrameBuffer(int int2) -
_glBlitFrameBuffer
public static void _glBlitFrameBuffer(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, int int10, int int11) -
_glDeleteFramebuffers
public static void _glDeleteFramebuffers(int int2) -
glGenFramebuffers
public static int glGenFramebuffers() -
_glFramebufferTexture2D
public static void _glFramebufferTexture2D(int int2, int int3, int int4, int int5, int int6) -
glActiveTexture
public static void glActiveTexture(int int2) -
glBlendFuncSeparate
public static void glBlendFuncSeparate(int int2, int int3, int int4, int int5) -
glGetShaderInfoLog
-
glGetProgramInfoLog
-
_enableCull
public static void _enableCull() -
_disableCull
public static void _disableCull() -
_polygonMode
public static void _polygonMode(int int2, int int3) -
_enablePolygonOffset
public static void _enablePolygonOffset() -
_disablePolygonOffset
public static void _disablePolygonOffset() -
_polygonOffset
public static void _polygonOffset(float float2, float float3) -
_enableColorLogicOp
public static void _enableColorLogicOp() -
_disableColorLogicOp
public static void _disableColorLogicOp() -
_logicOp
public static void _logicOp(int int2) -
_activeTexture
public static void _activeTexture(int int2) -
_texParameter
public static void _texParameter(int int2, int int3, int int4) -
_getTexLevelParameter
public static int _getTexLevelParameter(int int2, int int3, int int4) -
_genTexture
public static int _genTexture() -
_deleteTexture
public static void _deleteTexture(int int2) -
_bindTexture
public static void _bindTexture(int int2) -
_getActiveTexture
public static int _getActiveTexture() -
_texImage2D
-
_texSubImage2D
public static void _texSubImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, long long2) -
_texSubImage2D
public static void _texSubImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, IntBuffer intBuffer) -
_viewport
public static void _viewport(int int2, int int3, int int4, int int5) -
_colorMask
public static void _colorMask(boolean bool, boolean bool2, boolean bool3, boolean bool4) -
_clear
public static void _clear(int int2) -
_vertexAttribPointer
public static void _vertexAttribPointer(int int2, int int3, int int4, boolean bool, int int5, long long2) -
_vertexAttribIPointer
public static void _vertexAttribIPointer(int int2, int int3, int int4, int int5, long long2) -
_enableVertexAttribArray
public static void _enableVertexAttribArray(int int2) -
_drawElements
public static void _drawElements(int int2, int int3, int int4, long long2) -
_drawArrays
public static void _drawArrays(int int2, int int3, int int4) -
_pixelStore
public static void _pixelStore(int int2, int int3) -
_readPixels
public static void _readPixels(int int2, int int3, int int4, int int5, int int6, int int7, long long2) -
_getError
public static int _getError() -
clearGlErrors
public static void clearGlErrors() -
_getString
-
_getInteger
public static int _getInteger(int int2) -
_glFenceSync
public static long _glFenceSync(int int2, int int3) -
_glClientWaitSync
public static int _glClientWaitSync(long long2, int int2, long long3) -
_glDeleteSync
public static void _glDeleteSync(long long2)
-