Package com.mojang.blaze3d.systems
Interface CommandEncoder
- All Known Implementing Classes:
GlResourceManager
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Method Summary
Modifier and TypeMethodDescriptionvoidclearColorAndDepthTextures(GpuTexture gpuTexture, int int2, GpuTexture gpuTexture2, double double2) voidclearColorTexture(GpuTexture gpuTexture, int int2) voidclearDepthTexture(GpuTexture gpuTexture, double double2) voidcopyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int int2, Runnable runnable, int int3) voidcopyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int int2, Runnable runnable, int int3, int int4, int int5, int int6, int int7) voidcopyTextureToTexture(GpuTexture gpuTexture, GpuTexture gpuTexture2, int int2, int int3, int int4, int int5, int int6, int int7, int int8) createRenderPass(GpuTexture gpuTexture, OptionalInt optionalInt) createRenderPass(GpuTexture gpuTexture, OptionalInt optionalInt, @Nullable GpuTexture gpuTexture2, OptionalDouble optionalDouble) voidpresentTexture(GpuTexture gpuTexture) readBuffer(GpuBuffer gpuBuffer) readBuffer(GpuBuffer gpuBuffer, int int2, int int3) voidwriteToBuffer(GpuBuffer gpuBuffer, ByteBuffer byteBuffer, int int2) voidwriteToTexture(GpuTexture gpuTexture, IntBuffer intBuffer, NativeImage.Format format, int int2, int int3, int int4, int int5, int int6) voidwriteToTexture(GpuTexture gpuTexture, NativeImage nativeImage) voidwriteToTexture(GpuTexture gpuTexture, NativeImage nativeImage, int int2, int int3, int int4, int int5, int int6, int int7, int int8)
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Method Details
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createRenderPass
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createRenderPass
RenderPass createRenderPass(GpuTexture gpuTexture, OptionalInt optionalInt, @Nullable @Nullable GpuTexture gpuTexture2, OptionalDouble optionalDouble) -
clearColorTexture
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clearColorAndDepthTextures
void clearColorAndDepthTextures(GpuTexture gpuTexture, int int2, GpuTexture gpuTexture2, double double2) -
clearDepthTexture
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writeToBuffer
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readBuffer
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readBuffer
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writeToTexture
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writeToTexture
void writeToTexture(GpuTexture gpuTexture, NativeImage nativeImage, int int2, int int3, int int4, int int5, int int6, int int7, int int8) -
writeToTexture
void writeToTexture(GpuTexture gpuTexture, IntBuffer intBuffer, NativeImage.Format format, int int2, int int3, int int4, int int5, int int6) -
copyTextureToBuffer
void copyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int int2, Runnable runnable, int int3) -
copyTextureToBuffer
void copyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int int2, Runnable runnable, int int3, int int4, int int5, int int6, int int7) -
copyTextureToTexture
void copyTextureToTexture(GpuTexture gpuTexture, GpuTexture gpuTexture2, int int2, int int3, int int4, int int5, int int6, int int7, int int8) -
presentTexture
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