Class GlStateManager

java.lang.Object
com.mojang.blaze3d.opengl.GlStateManager

@Environment(CLIENT) public class GlStateManager extends Object
Mappings:
Namespace Name
named com/mojang/blaze3d/opengl/GlStateManager
intermediary com/mojang/blaze3d/opengl/GlStateManager
official com/mojang/blaze3d/opengl/GlStateManager
  • Field Details

  • Constructor Details

    • GlStateManager

      public GlStateManager()
  • Method Details

    • _disableScissorTest

      public static void _disableScissorTest()
    • _enableScissorTest

      public static void _enableScissorTest()
    • _scissorBox

      public static void _scissorBox(int int2, int int3, int int4, int int5)
    • _disableDepthTest

      public static void _disableDepthTest()
    • _enableDepthTest

      public static void _enableDepthTest()
    • _depthFunc

      public static void _depthFunc(int int2)
    • _depthMask

      public static void _depthMask(boolean bool)
    • _disableBlend

      public static void _disableBlend()
    • _enableBlend

      public static void _enableBlend()
    • _blendFuncSeparate

      public static void _blendFuncSeparate(int int2, int int3, int int4, int int5)
    • glGetProgrami

      public static int glGetProgrami(int int2, int int3)
    • glAttachShader

      public static void glAttachShader(int int2, int int3)
    • glDeleteShader

      public static void glDeleteShader(int int2)
    • glCreateShader

      public static int glCreateShader(int int2)
    • glShaderSource

      public static void glShaderSource(int int2, String string)
    • glCompileShader

      public static void glCompileShader(int int2)
    • glGetShaderi

      public static int glGetShaderi(int int2, int int3)
    • _glUseProgram

      public static void _glUseProgram(int int2)
    • glCreateProgram

      public static int glCreateProgram()
    • glDeleteProgram

      public static void glDeleteProgram(int int2)
    • glLinkProgram

      public static void glLinkProgram(int int2)
    • _glGetUniformLocation

      public static int _glGetUniformLocation(int int2, CharSequence charSequence)
    • _glUniform1

      public static void _glUniform1(int int2, IntBuffer intBuffer)
    • _glUniform1i

      public static void _glUniform1i(int int2, int int3)
    • _glUniform1

      public static void _glUniform1(int int2, FloatBuffer floatBuffer)
    • _glUniform2

      public static void _glUniform2(int int2, FloatBuffer floatBuffer)
    • _glUniform3

      public static void _glUniform3(int int2, IntBuffer intBuffer)
    • _glUniform3

      public static void _glUniform3(int int2, FloatBuffer floatBuffer)
    • _glUniform4

      public static void _glUniform4(int int2, FloatBuffer floatBuffer)
    • _glUniformMatrix4

      public static void _glUniformMatrix4(int int2, FloatBuffer floatBuffer)
    • _glBindAttribLocation

      public static void _glBindAttribLocation(int int2, int int3, CharSequence charSequence)
    • _glGenBuffers

      public static int _glGenBuffers()
    • _glGenVertexArrays

      public static int _glGenVertexArrays()
    • _glBindBuffer

      public static void _glBindBuffer(int int2, int int3)
    • _glBindVertexArray

      public static void _glBindVertexArray(int int2)
    • _glBufferData

      public static void _glBufferData(int int2, ByteBuffer byteBuffer, int int3)
    • _glBufferSubData

      public static void _glBufferSubData(int int2, int int3, ByteBuffer byteBuffer)
    • _glBufferData

      public static void _glBufferData(int int2, long long2, int int3)
    • _glMapBufferRange

      @Nullable public static @Nullable ByteBuffer _glMapBufferRange(int int2, int int3, int int4, int int5)
    • _glUnmapBuffer

      public static void _glUnmapBuffer(int int2)
    • _glDeleteBuffers

      public static void _glDeleteBuffers(int int2)
    • _glBindFramebuffer

      public static void _glBindFramebuffer(int int2, int int3)
    • getFrameBuffer

      public static int getFrameBuffer(int int2)
    • _glBlitFrameBuffer

      public static void _glBlitFrameBuffer(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, int int10, int int11)
    • _glDeleteFramebuffers

      public static void _glDeleteFramebuffers(int int2)
    • glGenFramebuffers

      public static int glGenFramebuffers()
    • _glFramebufferTexture2D

      public static void _glFramebufferTexture2D(int int2, int int3, int int4, int int5, int int6)
    • glActiveTexture

      public static void glActiveTexture(int int2)
    • glBlendFuncSeparate

      public static void glBlendFuncSeparate(int int2, int int3, int int4, int int5)
    • glGetShaderInfoLog

      public static String glGetShaderInfoLog(int int2, int int3)
    • glGetProgramInfoLog

      public static String glGetProgramInfoLog(int int2, int int3)
    • _enableCull

      public static void _enableCull()
    • _disableCull

      public static void _disableCull()
    • _polygonMode

      public static void _polygonMode(int int2, int int3)
    • _enablePolygonOffset

      public static void _enablePolygonOffset()
    • _disablePolygonOffset

      public static void _disablePolygonOffset()
    • _polygonOffset

      public static void _polygonOffset(float float2, float float3)
    • _enableColorLogicOp

      public static void _enableColorLogicOp()
    • _disableColorLogicOp

      public static void _disableColorLogicOp()
    • _logicOp

      public static void _logicOp(int int2)
    • _activeTexture

      public static void _activeTexture(int int2)
    • _texParameter

      public static void _texParameter(int int2, int int3, int int4)
    • _getTexLevelParameter

      public static int _getTexLevelParameter(int int2, int int3, int int4)
    • _genTexture

      public static int _genTexture()
    • _deleteTexture

      public static void _deleteTexture(int int2)
    • _bindTexture

      public static void _bindTexture(int int2)
    • _getActiveTexture

      public static int _getActiveTexture()
    • _texImage2D

      public static void _texImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, @Nullable @Nullable IntBuffer intBuffer)
    • _texSubImage2D

      public static void _texSubImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, long long2)
    • _texSubImage2D

      public static void _texSubImage2D(int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, IntBuffer intBuffer)
    • _viewport

      public static void _viewport(int int2, int int3, int int4, int int5)
    • _colorMask

      public static void _colorMask(boolean bool, boolean bool2, boolean bool3, boolean bool4)
    • _clear

      public static void _clear(int int2)
    • _vertexAttribPointer

      public static void _vertexAttribPointer(int int2, int int3, int int4, boolean bool, int int5, long long2)
    • _vertexAttribIPointer

      public static void _vertexAttribIPointer(int int2, int int3, int int4, int int5, long long2)
    • _enableVertexAttribArray

      public static void _enableVertexAttribArray(int int2)
    • _drawElements

      public static void _drawElements(int int2, int int3, int int4, long long2)
    • _drawArrays

      public static void _drawArrays(int int2, int int3, int int4)
    • _pixelStore

      public static void _pixelStore(int int2, int int3)
    • _readPixels

      public static void _readPixels(int int2, int int3, int int4, int int5, int int6, int int7, long long2)
    • _getError

      public static int _getError()
    • clearGlErrors

      public static void clearGlErrors()
    • _getString

      public static String _getString(int int2)
    • _getInteger

      public static int _getInteger(int int2)
    • _glFenceSync

      public static long _glFenceSync(int int2, int int3)
    • _glClientWaitSync

      public static int _glClientWaitSync(long long2, int int2, long long3)
    • _glDeleteSync

      public static void _glDeleteSync(long long2)