Uses of Class
com.mojang.blaze3d.textures.GpuTexture
Packages that use GpuTexture
Package
Description
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Uses of GpuTexture in com.mojang.blaze3d.platform
Methods in com.mojang.blaze3d.platform with parameters of type GpuTextureModifier and TypeMethodDescriptionstatic voidTextureUtil.writeAsPNG(Path path, String string, GpuTexture gpuTexture, int int2, IntUnaryOperator intUnaryOperator) -
Uses of GpuTexture in com.mojang.blaze3d.systems
Fields in com.mojang.blaze3d.systems declared as GpuTextureMethods in com.mojang.blaze3d.systems that return GpuTextureModifier and TypeMethodDescriptionGpuDevice.createTexture(@Nullable String string, TextureFormat textureFormat, int int2, int int3, int int4) GpuDevice.createTexture(@Nullable Supplier<String> supplier, TextureFormat textureFormat, int int2, int int3, int int4) static @Nullable GpuTextureRenderSystem.getShaderTexture(int int2) Methods in com.mojang.blaze3d.systems with parameters of type GpuTextureModifier and TypeMethodDescriptionvoidRenderPass.bindSampler(String string, GpuTexture gpuTexture) voidCommandEncoder.clearColorAndDepthTextures(GpuTexture gpuTexture, int int2, GpuTexture gpuTexture2, double double2) voidCommandEncoder.clearColorTexture(GpuTexture gpuTexture, int int2) voidCommandEncoder.clearDepthTexture(GpuTexture gpuTexture, double double2) voidCommandEncoder.copyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int int2, Runnable runnable, int int3) voidCommandEncoder.copyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int int2, Runnable runnable, int int3, int int4, int int5, int int6, int int7) voidCommandEncoder.copyTextureToTexture(GpuTexture gpuTexture, GpuTexture gpuTexture2, int int2, int int3, int int4, int int5, int int6, int int7, int int8) CommandEncoder.createRenderPass(GpuTexture gpuTexture, OptionalInt optionalInt) CommandEncoder.createRenderPass(GpuTexture gpuTexture, OptionalInt optionalInt, @Nullable GpuTexture gpuTexture2, OptionalDouble optionalDouble) voidCommandEncoder.presentTexture(GpuTexture gpuTexture) static voidRenderSystem.setShaderTexture(int int2, @Nullable GpuTexture gpuTexture) static voidRenderSystem.setupOverlayColor(@Nullable GpuTexture gpuTexture) voidCommandEncoder.writeToTexture(GpuTexture gpuTexture, IntBuffer intBuffer, NativeImage.Format format, int int2, int int3, int int4, int int5, int int6) voidCommandEncoder.writeToTexture(GpuTexture gpuTexture, NativeImage nativeImage) voidCommandEncoder.writeToTexture(GpuTexture gpuTexture, NativeImage nativeImage, int int2, int int3, int int4, int int5, int int6, int int7, int int8) -
Uses of GpuTexture in net.minecraft.client.font
Methods in net.minecraft.client.font with parameters of type GpuTextureModifier and TypeMethodDescriptionvoidRenderableGlyph.method_2030(int int2, int int3, GpuTexture gpuTexture) -
Uses of GpuTexture in net.minecraft.client.gl
Fields in net.minecraft.client.gl declared as GpuTextureModifier and TypeFieldDescriptionprotected @Nullable GpuTextureFramebuffer.colorAttachmentprotected @Nullable GpuTextureFramebuffer.depthAttachmentFields in net.minecraft.client.gl with type parameters of type GpuTextureModifier and TypeFieldDescriptionprivate final Object2ObjectMap<String, GpuTexture> ShaderProgram.samplerTexturesprotected final HashMap<String, GpuTexture> RenderPassImpl.samplerUniformsMethods in net.minecraft.client.gl that return GpuTextureModifier and TypeMethodDescriptionprivate @Nullable GpuTextureWindowFramebuffer.createColorAttachment(WindowFramebuffer.Size size) private @Nullable GpuTextureWindowFramebuffer.createDepthAttachment(WindowFramebuffer.Size size) GlBackend.createTexture(@Nullable String string, TextureFormat textureFormat, int int2, int int3, int int4) GlBackend.createTexture(@Nullable Supplier<String> supplier, TextureFormat textureFormat, int int2, int int3, int int4) Framebuffer.getColorAttachment()Framebuffer.getDepthAttachment()Methods in net.minecraft.client.gl with parameters of type GpuTextureModifier and TypeMethodDescriptionvoidShaderProgram.addSamplerTexture(String string, @Nullable GpuTexture gpuTexture) voidRenderPassImpl.bindSampler(String string, GpuTexture gpuTexture) voidGlResourceManager.clearColorAndDepthTextures(GpuTexture gpuTexture, int int2, GpuTexture gpuTexture2, double double2) voidGlResourceManager.clearColorTexture(GpuTexture gpuTexture, int int2) voidGlResourceManager.clearDepthTexture(GpuTexture gpuTexture, double double2) voidGlResourceManager.copyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int int2, Runnable runnable, int int3) voidGlResourceManager.copyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int int2, Runnable runnable, int int3, int int4, int int5, int int6, int int7) voidGlResourceManager.copyTextureToTexture(GpuTexture gpuTexture, GpuTexture gpuTexture2, int int2, int int3, int int4, int int5, int int6, int int7, int int8) GlResourceManager.createRenderPass(GpuTexture gpuTexture, OptionalInt optionalInt) GlResourceManager.createRenderPass(GpuTexture gpuTexture, OptionalInt optionalInt, @Nullable GpuTexture gpuTexture2, OptionalDouble optionalDouble) voidFramebuffer.drawBlit(GpuTexture gpuTexture) voidGlResourceManager.presentTexture(GpuTexture gpuTexture) voidGlResourceManager.writeToTexture(GpuTexture gpuTexture, IntBuffer intBuffer, NativeImage.Format format, int int2, int int3, int int4, int int5, int int6) voidGlResourceManager.writeToTexture(GpuTexture gpuTexture, NativeImage nativeImage) voidGlResourceManager.writeToTexture(GpuTexture gpuTexture, NativeImage nativeImage, int int2, int int3, int int4, int int5, int int6, int int7, int int8) -
Uses of GpuTexture in net.minecraft.client.render
Fields in net.minecraft.client.render declared as GpuTextureMethods in net.minecraft.client.render that return GpuTexture -
Uses of GpuTexture in net.minecraft.client.texture
Subclasses of GpuTexture in net.minecraft.client.textureFields in net.minecraft.client.texture declared as GpuTextureMethods in net.minecraft.client.texture that return GpuTextureMethods in net.minecraft.client.texture with parameters of type GpuTextureModifier and TypeMethodDescription(package private) voidSpriteContents.Interpolation.method_24128(int int2, int int3, SpriteContents.AnimatorImpl animatorImpl, GpuTexture gpuTexture) voidSpriteContents.Animation.method_33445(int int2, int int3, GpuTexture gpuTexture) (package private) voidSpriteContents.Animation.method_33455(int int2, int int3, int int4, GpuTexture gpuTexture) voidSpriteContents.method_45809(int int2, int int3, GpuTexture gpuTexture) (package private) voidSpriteContents.method_45811(int int2, int int3, int int4, int int5, NativeImage[] nativeImage, GpuTexture gpuTexture) voidAnimator.method_45824(int int2, int int3, GpuTexture gpuTexture) voidSpriteContents.AnimatorImpl.method_45824(int int2, int int3, GpuTexture gpuTexture) voidSprite.method_4584(GpuTexture gpuTexture) voidSprite.TickableAnimation.method_45853(GpuTexture gpuTexture) intGlTexture.method_68426(FramebufferManager framebufferManager, @Nullable GpuTexture gpuTexture) -
Uses of GpuTexture in net.minecraft.client.util.tracy
Fields in net.minecraft.client.util.tracy declared as GpuTexture