Uses of Record Class
com.mojang.blaze3d.buffers.GpuBufferSlice
Packages that use GpuBufferSlice
Package
Description
The base package for all Minecraft classes.
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Uses of GpuBufferSlice in com.mojang.blaze3d.buffers
Methods in com.mojang.blaze3d.buffers that return GpuBufferSlice -
Uses of GpuBufferSlice in com.mojang.blaze3d.systems
Fields in com.mojang.blaze3d.systems declared as GpuBufferSliceModifier and TypeFieldDescriptionprivate static @Nullable GpuBufferSliceRenderSystem.projectionMatrixBufferprivate static @Nullable GpuBufferSliceRenderSystem.savedProjectionMatrixBufferprivate static @Nullable GpuBufferSliceRenderSystem.shaderFogprivate static @Nullable GpuBufferSliceRenderSystem.shaderLightDirectionsMethods in com.mojang.blaze3d.systems that return GpuBufferSliceModifier and TypeMethodDescriptionstatic @Nullable GpuBufferSliceRenderSystem.getProjectionMatrixBuffer()static @Nullable GpuBufferSliceRenderSystem.getShaderFog()static @Nullable GpuBufferSliceRenderSystem.getShaderLights()Methods in com.mojang.blaze3d.systems with parameters of type GpuBufferSliceModifier and TypeMethodDescriptionCommandEncoder.mapBuffer(GpuBufferSlice gpuBufferSlice, boolean bool, boolean bool2) static voidRenderSystem.setProjectionMatrix(GpuBufferSlice gpuBufferSlice, ProjectionType projectionType) static voidRenderSystem.setShaderFog(GpuBufferSlice shaderFog) static voidRenderSystem.setShaderLights(GpuBufferSlice gpuBufferSlice) voidRenderPass.setUniform(String string, GpuBufferSlice gpuBufferSlice) voidRenderPass.UniformUploader.upload(String name, GpuBufferSlice gpuBufferSlice) voidCommandEncoder.writeToBuffer(GpuBufferSlice gpuBufferSlice, ByteBuffer source) -
Uses of GpuBufferSlice in net.minecraft
Fields in net.minecraft declared as GpuBufferSliceModifier and TypeFieldDescriptionprivate final GpuBufferSliceclass_11278.field_60060private final GpuBufferSliceclass_11279.field_60067private final GpuBufferSliceclass_11286.field_60118Methods in net.minecraft that return GpuBufferSliceModifier and TypeMethodDescriptionclass_11278.method_71092(float float2, float float3) class_11279.method_71095(int int2, int int3, float float2) class_11280.method_71102(T t) class_11280.method_71103(T[] t) class_11282.method_71106(Matrix4fc matrix4fc, Vector4fc vector4fc, Vector3fc vector3fc, Matrix4fc matrix4fc2, float float2) class_11282.method_71107(class_11282.class_11283[] class_11283) class_11286.method_71123(Matrix4f matrix4f) -
Uses of GpuBufferSlice in net.minecraft.client.gl
Fields in net.minecraft.client.gl with type parameters of type GpuBufferSliceModifier and TypeFieldDescriptionprotected final HashMap<String, GpuBufferSlice> RenderPassImpl.simpleUniformsMethods in net.minecraft.client.gl with parameters of type GpuBufferSliceModifier and TypeMethodDescriptionGlCommandEncoder.mapBuffer(GpuBufferSlice gpuBufferSlice, boolean bool, boolean bool2) voidPostEffectPass.render(FrameGraphBuilder builder, Map<Identifier, Handle<Framebuffer>> handles, GpuBufferSlice gpuBufferSlice) voidRenderPassImpl.setUniform(String string, GpuBufferSlice gpuBufferSlice) voidGlCommandEncoder.writeToBuffer(GpuBufferSlice gpuBufferSlice, ByteBuffer source) -
Uses of GpuBufferSlice in net.minecraft.client.gui.render
Methods in net.minecraft.client.gui.render with parameters of type GpuBufferSlice -
Uses of GpuBufferSlice in net.minecraft.client.render
Methods in net.minecraft.client.render that return GpuBufferSliceModifier and TypeMethodDescriptionBackgroundRenderer.method_71109(BackgroundRenderer.FogType fogType) Methods in net.minecraft.client.render with parameters of type GpuBufferSliceModifier and TypeMethodDescriptionprivate voidWorldRenderer.renderLateDebug(FrameGraphBuilder frameGraphBuilder, Vec3d pos, GpuBufferSlice fog) private voidWorldRenderer.renderLayer(RenderLayer renderLayer, GpuBufferSlice[] gpuBufferSlice) private voidWorldRenderer.renderMain(FrameGraphBuilder frameGraphBuilder, Frustum frustum, Camera camera, Matrix4f positionMatrix, GpuBufferSlice gpuBufferSlice, boolean bool, boolean bool2, RenderTickCounter renderTickCounter, Profiler profiler) private voidWorldRenderer.renderParticles(FrameGraphBuilder frameGraphBuilder, Camera camera, float tickProgress, GpuBufferSlice fog) private voidWorldRenderer.renderSky(FrameGraphBuilder frameGraphBuilder, Camera camera, float tickProgress, GpuBufferSlice fog) private voidWorldRenderer.renderWeather(FrameGraphBuilder frameGraphBuilder, Vec3d cameraPos, float tickProgress, GpuBufferSlice fog)