Interface AttackBlockCallback
public interface AttackBlockCallback
Callback for left-clicking ("attacking") a block.
 Is hooked in before the spectator check, so make sure to check for the player's game mode as well!
 
On the logical client, the return values have the following meaning:
- SUCCESS cancels further processing, causes a hand swing, and sends a packet to the server.
 - CONSUME cancels further processing, and sends a packet to the server. It does NOT cause a hand swing.
 - PASS falls back to further processing.
 - FAIL cancels further processing and does not send a packet to the server.
 
On the logical server, the return values have the following meaning:
- PASS falls back to further processing.
 - Any other value cancels further processing.
 
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Field Summary
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Method Summary
Modifier and TypeMethodDescription 
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Field Details
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EVENT
 
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Method Details
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interact
ActionResult interact(PlayerEntity player, World world, Hand hand, BlockPos pos, Direction direction)  
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