Class WrapperBlockStateModel

java.lang.Object
net.fabricmc.fabric.api.client.model.loading.v1.wrapper.WrapperBlockStateModel
All Implemented Interfaces:
FabricBlockStateModel, net.minecraft.client.renderer.block.model.BlockStateModel

public abstract class WrapperBlockStateModel extends Object implements net.minecraft.client.renderer.block.model.BlockStateModel
A simple implementation of BlockStateModel that delegates all method calls to the wrapped field. Implementations must set the wrapped field somehow.
  • Nested Class Summary

    Nested classes/interfaces inherited from interface net.minecraft.client.renderer.block.model.BlockStateModel

    net.minecraft.client.renderer.block.model.BlockStateModel.SimpleCachedUnbakedRoot, net.minecraft.client.renderer.block.model.BlockStateModel.Unbaked, net.minecraft.client.renderer.block.model.BlockStateModel.UnbakedRoot
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    protected net.minecraft.client.renderer.block.model.BlockStateModel
     
  • Constructor Summary

    Constructors
    Modifier
    Constructor
    Description
    protected
     
    protected
    WrapperBlockStateModel(net.minecraft.client.renderer.block.model.BlockStateModel wrapped)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    List<net.minecraft.client.renderer.block.model.BlockModelPart>
    collectParts(net.minecraft.util.RandomSource random)
     
    void
    collectParts(net.minecraft.util.RandomSource random, List<net.minecraft.client.renderer.block.model.BlockModelPart> parts)
     
    @Nullable Object
    createGeometryKey(net.minecraft.world.level.BlockAndTintGetter level, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState state, net.minecraft.util.RandomSource random)
    Creates a geometry key using the given context.
    void
    emitQuads(QuadEmitter emitter, net.minecraft.world.level.BlockAndTintGetter level, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState state, net.minecraft.util.RandomSource random, Predicate<@Nullable net.minecraft.core.Direction> cullTest)
    Produces this model's geometry.
    net.minecraft.client.renderer.texture.TextureAtlasSprite
     
    net.minecraft.client.renderer.texture.TextureAtlasSprite
    particleIcon(net.minecraft.world.level.BlockAndTintGetter level, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState state)
    Extension of BlockStateModel.particleIcon() that accepts level state.

    Methods inherited from class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • wrapped

      protected net.minecraft.client.renderer.block.model.BlockStateModel wrapped
  • Constructor Details

    • WrapperBlockStateModel

      protected WrapperBlockStateModel()
    • WrapperBlockStateModel

      protected WrapperBlockStateModel(net.minecraft.client.renderer.block.model.BlockStateModel wrapped)
  • Method Details

    • collectParts

      public void collectParts(net.minecraft.util.RandomSource random, List<net.minecraft.client.renderer.block.model.BlockModelPart> parts)
      Specified by:
      collectParts in interface net.minecraft.client.renderer.block.model.BlockStateModel
    • collectParts

      public List<net.minecraft.client.renderer.block.model.BlockModelPart> collectParts(net.minecraft.util.RandomSource random)
      Specified by:
      collectParts in interface net.minecraft.client.renderer.block.model.BlockStateModel
    • particleIcon

      public net.minecraft.client.renderer.texture.TextureAtlasSprite particleIcon()
      Specified by:
      particleIcon in interface net.minecraft.client.renderer.block.model.BlockStateModel
    • emitQuads

      public void emitQuads(QuadEmitter emitter, net.minecraft.world.level.BlockAndTintGetter level, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState state, net.minecraft.util.RandomSource random, Predicate<@Nullable net.minecraft.core.Direction> cullTest)
      Description copied from interface: FabricBlockStateModel
      Produces this model's geometry. This method must be called instead of BlockStateModel.collectParts(RandomSource, List) or BlockStateModel.collectParts(RandomSource); the vanilla methods should be considered deprecated as they may not produce accurate results. However, it is acceptable for a custom model to only implement the vanilla methods as the default implementation of this method will delegate to one of the vanilla methods.

      Like BlockStateModel.collectParts(RandomSource, List), this method may be called outside of chunk rebuilds. For example, some entities and block entities render blocks. In some such cases, the provided position may be the nearest position and not actual position. In others, the provided level may be empty.

      If multiple independent subtasks use the provided random, it is recommended that implementations reseed the random using a predetermined value before invoking each subtask, so that one subtask's operations do not affect the next subtask. For example, if a model collects geometry from multiple submodels, each submodel is considered a subtask and thus the random should be reseeded before collecting geometry from each submodel. See MultiPartModel.collectParts(RandomSource, List) for an example implementation of this.

      Implementations should rely on pre-baked meshes as much as possible and keep dynamic transformations to a minimum for performance.

      Implementations should generally also override FabricBlockStateModel.createGeometryKey(BlockAndTintGetter, BlockPos, BlockState, RandomSource).

      Specified by:
      emitQuads in interface FabricBlockStateModel
      Parameters:
      emitter - Accepts model output.
      level - Access to level state.
      pos - Position of block for model being rendered.
      state - Block state whose model was queried for geometry. This is not guaranteed to be the state corresponding to this model!
      random - Random object seeded per vanilla conventions. Do not cache or retain a reference.
      cullTest - A test that returns true for faces which will be culled and false for faces which may or may not be culled. Meant to be used to cull groups of quads or expensive dynamic quads early for performance. Early culled quads will likely not be added the emitter, so callers of this method must account for this. In general, prefer using MutableQuadView.cullFace(Direction) instead of this test.
      See Also:
    • createGeometryKey

      public @Nullable Object createGeometryKey(net.minecraft.world.level.BlockAndTintGetter level, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState state, net.minecraft.util.RandomSource random)
      Description copied from interface: FabricBlockStateModel
      Creates a geometry key using the given context. A geometry key represents the exact geometry output from FabricBlockStateModel.emitQuads(QuadEmitter, BlockAndTintGetter, BlockPos, BlockState, RandomSource, Predicate) when given the same parameters as this method and a cull test that always returns false. Geometry keys are intended to be used in a cache to avoid recomputing expensive transformations applied to a certain model's geometry.

      The geometry key must implement Object.equals(Object) and Object.hashCode(). The geometry key may be compared to the geometry key of any other model, not just those produced by this model instance, so care should be taken when selecting the type of the key. Generally, one class of model will want to make its own record class to use for geometry keys.

      A null key means that a geometry key does exist for specifically the given context; a key may exist for a different context. It is always possible to create a key for any context, but some custom models may choose not to if doing so is too complex. Vanilla models correctly implement this method, but may return null when delegating to a submodel that returns null.

      Specified by:
      createGeometryKey in interface FabricBlockStateModel
      Parameters:
      level - The level in which the block exists.
      pos - The position of the block in the level.
      state - The block state whose model was queried for a geometry key. This is not guaranteed to be the state corresponding to this model!
      random - Random object seeded per vanilla conventions.
      Returns:
      the geometry key, or null if one does not exist for the given context
      See Also:
    • particleIcon

      public net.minecraft.client.renderer.texture.TextureAtlasSprite particleIcon(net.minecraft.world.level.BlockAndTintGetter level, net.minecraft.core.BlockPos pos, net.minecraft.world.level.block.state.BlockState state)
      Description copied from interface: FabricBlockStateModel
      Extension of BlockStateModel.particleIcon() that accepts level state. This method will be invoked most of the time, but the vanilla method may still be invoked when no level context is available.

      If your model delegates to other BlockStateModels, ensure that it also delegates invocations of this method to its submodels as appropriate!

      Specified by:
      particleIcon in interface FabricBlockStateModel
      Parameters:
      level - The level in which the block exists.
      pos - The position of the block in the level.
      state - The block state whose model was queried for the particle sprite. This is not guaranteed to be the state corresponding to this model!
      Returns:
      the particle sprite