Interface FabricBlockRenderDispatcher


public interface FabricBlockRenderDispatcher
Note: This interface is automatically implemented on BlockRenderDispatcher via Mixin and interface injection.
  • Method Summary

    Modifier and Type
    Method
    Description
    default void
    renderBlockAsEntity(net.minecraft.world.level.block.state.BlockState state, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource bufferSource, int light, int overlay, net.minecraft.world.level.BlockAndTintGetter level, net.minecraft.core.BlockPos pos)
    Alternative for BlockRenderDispatcher.renderSingleBlock(BlockState, PoseStack, MultiBufferSource, int, int) that additionally accepts the BlockAndTintGetter and BlockPos to pass to FabricBlockStateModel.emitQuads(QuadEmitter, BlockAndTintGetter, BlockPos, BlockState, RandomSource, Predicate) when necessary.
  • Method Details

    • renderBlockAsEntity

      default void renderBlockAsEntity(net.minecraft.world.level.block.state.BlockState state, com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource bufferSource, int light, int overlay, net.minecraft.world.level.BlockAndTintGetter level, net.minecraft.core.BlockPos pos)
      Alternative for BlockRenderDispatcher.renderSingleBlock(BlockState, PoseStack, MultiBufferSource, int, int) that additionally accepts the BlockAndTintGetter and BlockPos to pass to FabricBlockStateModel.emitQuads(QuadEmitter, BlockAndTintGetter, BlockPos, BlockState, RandomSource, Predicate) when necessary. Prefer using this method over the vanilla alternative to correctly buffer models that have geometry on multiple chunk layers and to provide the model with additional context.

      This method allows buffering a block model with minimal transformations to the model geometry. Usually used by entity renderers.

      Parameters:
      state - The block state.
      poseStack - The pose stack.
      bufferSource - The buffer source.
      light - The minimum light value.
      overlay - The overlay value.
      level - The level in which to render the model. Can be empty (i.e. EmptyBlockAndTintGetter).
      pos - The position of the block in the level. Should be BlockPos.ZERO if the level is empty.
      See Also: